Admiralty Anchor: Difference between revisions
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VivaRomania (talk | contribs) m →Update history: update history fixes |
VivaRomania (talk | contribs) m For consistencies sake I'm gonna remove the "Updated <weapon name>" bits from Update History sections because it's redundant |
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{{Update|2.2.2}} | {{Update|2.2.2}} | ||
* Raised minimum earthquake radius to 96 (from 64) | |||
* Raised minimum earthquake damage multiplier to x0.5 (from x0) | |||
* Trail particles no longer render in first person | |||
* Adjusted tauntkill timings | |||
{{Update|2.2.3}} | |||
* First person animation state no longer waits to go idle in order to update when airborne or landing | |||
* Players now properly sink and are slowed down in water while active | |||
* Updated sound effects for drawing, swinging and crit swinging | |||
}} | }} | ||
{{Nav allweapons}} | {{Nav allweapons}} | ||
Revision as of 16:16, 3 June 2025
| Admiralty Anchor | |
|---|---|
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| Kill Icons | |
| Basic Information | |
| Used by | Soldier |
| Slot | Melee |
| Loadout Stats | |
Admiralty Anchor Anchor Creates an earthquake upon taking fall damage while active Takes crits from projectiles while airborne +30% gravity while active No random critical hits
"Prepare to be swabbed off the deck!" | |
The Admiralty Anchor is a melee weapon for the Soldier.
Related achievements
Update history
2.2.0 (Double Down Update)
- Added the Admiralty Anchor
- Fixed a crash regarding Admiralty Anchor airshots by Sentry Gun rockets
2.2.2 (Double-Double Down Update)
- Raised minimum earthquake radius to 96 (from 64)
- Raised minimum earthquake damage multiplier to x0.5 (from x0)
- Trail particles no longer render in first person
- Adjusted tauntkill timings
- First person animation state no longer waits to go idle in order to update when airborne or landing
- Players now properly sink and are slowed down in water while active
- Updated sound effects for drawing, swinging and crit swinging
| Weapons | |||||
|---|---|---|---|---|---|
| Primary | Secondary | Melee | PDA/Watch/Sapper | ||
| Scout | - | ||||
| Soldier | - | ||||
| Pyro | - | ||||
| Demoman | - | ||||
| Heavy | - | ||||
| Engineer | |||||
| Medic | - | ||||
| Sniper | - | ||||
| Spy | - | ||||
| Civilian | - | - | - | ||







