Mine Layer: Difference between revisions
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{{Update|2.1.3}} | {{Update|2.1.3}} | ||
* Increased clip size and max active mines to 6 (from 4) | |||
* Reduced player detection radius of proximity mines by 20% of their explosion radius | |||
* Reduced detonation delay of proximity mines to 0.4s vs enemy players (from 0.5s) | |||
* Now uses the Rump Shake taunt | |||
* Fixed [[Stickybomb Launcher|Stickybombs]] and proximity mines becoming invincible against bullets if they get moved without becoming airborne | * Fixed [[Stickybomb Launcher|Stickybombs]] and proximity mines becoming invincible against bullets if they get moved without becoming airborne | ||
{{Update|2.1.4}} | {{Update|2.1.4}} | ||
* Reload animation is now slightly lowered to improve visibility (Raptor Dan) | |||
{{Update|2.1.5}} | {{Update|2.1.5}} | ||
* Reduced clip size and max active mines to 4 (from 6) | |||
* Updated proximity mine break sound | * Updated proximity mine break sound | ||
{{Update|2.2.0}} | {{Update|2.2.0}} | ||
* Increased max mines to 6 (from 4) | |||
* Reduced clip size to 3 (from 4) | |||
* Increased fire rate by 33% | |||
* Removed ability to charge mines | |||
{{Update|2.2.3}} | |||
* Reduced maximum active mine count to 3 (from 6) | |||
}} | }} | ||