Medi Gun: Difference between revisions
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{{Update|2.1.0}} | {{Update|2.1.0}} | ||
* Now plays a customizable progress sound that changes pitch based on patient health | |||
{{Update|2.1.1}} | {{Update|2.1.1}} | ||
* [[Critical hit|Crit]] boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits) | * [[Critical hit|Crit]] boosted Mediguns now require {{code|tf2c_medigun_critboostable 2}} to gain a heal rate bonus (set to 1 by default, only for minicrits) | ||
}} | }} | ||