Rejuvenator: Difference between revisions
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The [[Rejuvenator]] is a secondary [[weapon]] for the [[Medic]]. | The [[Rejuvenator]] is a secondary [[weapon]] for the [[Medic]]. | ||
While this weapon functions similarly to its {{tooltip|counterparts|Medi Gun, Kritzkrieg}}, allowing the user to heal any allies (and disguised enemy [[Spies]]) with its primary fire, the main attribute that sets this weapon apart is its unique ability to heal in the form of healing grenades. These healing grenades explode on contact with a surface or another player or after being airborne for a short amount of time, and allow the user to replenish the health of multiple teammates at once, excluding themself, so long as they are in range of the explosion. Hitting a player directly with a grenade grants extra healing to the recipient and an additional ÜberCharge rate to the healer. | While this weapon functions similarly to its {{tooltip|counterparts|Medi Gun, Kritzkrieg}}, allowing the user to heal any allies (and disguised enemy [[Spies]]) with its primary fire, the main attribute that sets this weapon apart is its unique ability to heal in the form of healing grenades. These healing grenades explode on contact with a surface or another player or after being airborne for a short amount of time, and allow the user to replenish the health of multiple teammates at once, excluding themself, so long as they are in range of the explosion. Hitting a player directly with a grenade grants extra healing to the recipient and an additional ÜberCharge rate to the healer. Teammates in the radius gain 15-40 health immediately, then 8 extra health over about 2 seconds. | ||
The Rejuvenator's ÜberCharge has the Medic throw a generator that can attach to most solid surfaces on any side, casting a large, team-colored bubble upon landing that will cause anyone on (or disguised as) your team within its range to become invulnerable. The effects of this wear off as soon as a player exits the bubble, or the player, in the case of a disguised enemy [[Spy]], lose the appearance of being on your team. The bubble itself will last for 6 seconds by default upon activation before the generator shatters and the bubble disappears. The shattered generator produces 3 gibs can then be used as ammo for anyone to pick up. Because the ÜberCharge is activated with a separate object, this means that killing the Medic will not end the ÜberCharge early. | The Rejuvenator's ÜberCharge has the Medic throw a generator that can attach to most solid surfaces on any side, casting a large, team-colored bubble upon landing that will cause anyone on (or disguised as) your team within its range to become invulnerable. The effects of this wear off as soon as a player exits the bubble, or the player, in the case of a disguised enemy [[Spy]], lose the appearance of being on your team. The bubble itself will last for 6 seconds by default upon activation before the generator shatters and the bubble disappears. The shattered generator produces 3 gibs can then be used as ammo for anyone to pick up. Because the ÜberCharge is activated with a separate object, this means that killing the Medic will not end the ÜberCharge early. | ||
== Properties == | |||
{{Weapon properties | |||
| shot-type = Projectile | |||
| taunt = Bow | |||
| splash-column = true | |||
| minimum-splash = 170 HU | |||
| minimum-splash-percentage = 37.5% | |||
| ammo-column = true | |||
| loaded = 8 | |||
| carried = Unlimited | |||
| reload-type = Clip | |||
| function-times-column = true | |||
| attack-interval = 0.833 s<br>{{tooltip|2.3 s|Grenade explosion}} | |||
| reload = 2.4 s | |||
| healing-column = true | |||
| healing-in-combat = {{tooltip|15 + 8|Minimum splash}} | |||
| healing-in-combat-percentage = 100% | |||
| healing-out-of-combat = {{tooltip|40 + 8|Direct hit}} | |||
| healing-out-of-combat-percentage = 100% | |||
| function-times-column = true | |||
| charge-fill-speed = 7.5% / s<br>{{tooltip|Direct hit}} | |||
|}} | |||
== Strategy == | == Strategy == | ||
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* Fixed Uber Generator gibs not using the correct team skin | * Fixed Uber Generator gibs not using the correct team skin | ||
}} | }} | ||
== Trivia == | == Trivia == | ||