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| [[File:Backpack_Fists.png|right|300px|Heavy's Fists]] | | [[File:Backpack_Fists.png|right|300px|Heavy's Fists]] |
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| Due to their niche uses and the standard set by [[Engineer]] and [[Spy]], a common theme among melee weapon design is to trade the consistent damage and/or random [[critical hits]] for some sort of utility. The [[Wrench]] for example, maintains the standard stock melee stats, but with the added ability to heal and upgrade buildings, as well as refill [[Sentry Gun]]s with ammo. In addition, the [[Knife]] has added utility in being able to one shot any class from behind with a guaranteed [[critical hit]], called a backstab. It is worth noting backstabs can only happen from behind enemies, and attempting to attack an enemy with a crit boosted knife from the front will result in the [[Knife]] critting as normal, dealing 120 damage. Other examples of utility melees include The [[Harvester]], [[Chekhov's Punch]], [[Shock Therapy]], [[Umbrella]], [[Derby Cane]], [[Uberspritze]], and [[Fishwhacker]]. | | Due to their niche uses and the standard set by [[Engineer]] and [[Spy]], a common theme among melee weapon design is to trade the consistent damage and/or random [[critical hits]] for some sort of utility. The [[Wrench]] for example, maintains the standard stock melee stats, but with the added ability to heal and upgrade buildings, as well as refill [[Sentry Gun]]s with ammo. In addition, the [[Knife]] has added utility in being able to one shot any class from behind with a guaranteed [[critical hit]], called a backstab. It is worth noting backstabs can only happen from behind enemies, and attempting to attack an enemy with a crit boosted knife from the front will result in the [[Knife]] critting as normal, dealing 120 damage. Other examples of utility melees include The [[Harvester]], [[Chekhov's Punch]], [[Shock Therapy]], [[Umbrella]], [[Derby Cane]], [[Uberspritze]], and [[Fishwhacker]]. |
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| === [[Scout]]'s Melee weapons===
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| [[File:Backpack_Bat.png|150px]]
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| [[Bat]]
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| Scout's stock melee. Has a lower damage of 35, but has a higher swing speed.
| | == List of Melee Weapons == |
| === [[Soldier]]'s Melee weapons === | |
| [[File:Backpack_Shovel.png|150px]]
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| [[Shovel]]
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| Soldier's stock melee.
| | {{List of Melee Weapons}} |
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| [[File:Backpack_Admiralty_Anchor.png|125px]]
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| [[Admiralty Anchor]]
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| Increases gravity while held, and causes damage-dealing earthquakes where you land. Cannot randomly crit.
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| === [[Pyro]]'s Melee weapons ===
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| [[File:Backpack_Fire_Axe.png|125px]]
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| [[Fire Axe]]
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| Pyro's stock melee.
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| [[File:Backpack_Harvester.png|150px]]
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| [[Harvester]]
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| Heals you while held and dealing afterburn, and grants a guaranteed crit after doing this for long enough. Cannot randomly crit.
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| === [[Demoman]]'s Melee weapons ===
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| [[File:Backpack_Bottle.png|125px]]
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| [[Bottle]]
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| Demoman's stock melee.
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| === [[Medic]]'s Melee weapons ===
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| [[File:Backpack_Bonesaw.png|175px]]
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| [[Bonesaw]]
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| Medic's stock melee.
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| [[File:Backpack_Überspritze.png|150px]]
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| [[Überspritze]]
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| Grants 25% Übercharge when you hit an enemy, but reduces max HP to 140 while equipped.
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| [[File:Backpack_Shock_Therapy.png|150px]]
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| [[Shock Therapy]]
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| Has a charge meter that fills over 30 seconds that when full, allows you to grant health equal to a teammate's maximum HP which can overheal, and also deals damage equal to it's charge percentage, dealing 100 damage at full charge. Cannot randomly crit, and has a 70% longer range.
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| === [[Heavy]]'s Melee weapons ===
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| [[File:Backpack_Fists.png|200px]]
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| [[Fists]]
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| Heavy's stock melee.
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| [[File:Backpack_Chekhov's_Punch.png|200px]]
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| [[Chekhov's Punch]]
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| Grants one guaranteed crit every time you hit an enemy which applies to all weapons and stores up a maximum of three, but your melee only crits when full. Cannot randomly crit, and has a 65% longer range.
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| === [[Engineer]]'s Melee weapons ===
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| [[File:Backpack_Wrench.png|125px]]
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| [[Wrench]]
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| Engineer's stock melee. Used to speed up construction, repair and upgrade his buildings by hitting them.
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| === [[Sniper]]'s Melee weapons ===
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| [[File:Backpack_Kukri.png|125px]]
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| [[Kukri]]
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| Sniper's stock melee.
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| [[File:Backpack_Fishwhacker.png|175px]]
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| [[Fishwhacker]]
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| Causes 2 seconds of [[bleed]], high knockback, and deals 35 damage.
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| === [[Spy]]'s Melee weapons ===
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| [[File:Backpack_Knife.png|125px]]
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| [[Knife]]
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| Spy's stock melee. Attack from behind for an insta-kill Backstab.
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| === [[Civilian]]'s Melees ===
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| [[File:Backpack_Umbrella.png|150px]]
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| [[Umbrella]]
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| Civilian's stock melee. Alt-fire to grant Mini-crits for 8 seconds. Recharges in 15 seconds.
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| [[File:Backpack_Derby_Cane.png|125px]]
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| [[Derby Cane]]
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| Alt-fire to grant [[Haste]] for 8 seconds. Recharges in 13 seconds.
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| [[Category:Melee weapons]] | | [[Category:Melee weapons]] |