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Melee: Difference between revisions

From TF2 Classified Wiki
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NinjaV (talk | contribs)
added my new table of melee weapons :)))) took ages lol
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[[File:Backpack_Fists.png|right|300px|Heavy's Fists]]
[[File:Backpack_Fists.png|right|300px|Heavy's Fists]]


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Due to their niche uses and the standard set by [[Engineer]] and [[Spy]], a common theme among melee weapon design is to trade the consistent damage and/or random [[critical hits]] for some sort of utility. The [[Wrench]] for example, maintains the standard stock melee stats, but with the added ability to heal and upgrade buildings, as well as refill [[Sentry Gun]]s with ammo. In addition, the [[Knife]] has added utility in being able to one shot any class from behind with a guaranteed [[critical hit]], called a backstab. It is worth noting backstabs can only happen from behind enemies, and attempting to attack an enemy with a crit boosted knife from the front will result in the [[Knife]] critting as normal, dealing 120 damage. Other examples of utility melees include The [[Harvester]], [[Chekhov's Punch]], [[Shock Therapy]], [[Umbrella]], [[Derby Cane]], [[Uberspritze]], and [[Fishwhacker]].
Due to their niche uses and the standard set by [[Engineer]] and [[Spy]], a common theme among melee weapon design is to trade the consistent damage and/or random [[critical hits]] for some sort of utility. The [[Wrench]] for example, maintains the standard stock melee stats, but with the added ability to heal and upgrade buildings, as well as refill [[Sentry Gun]]s with ammo. In addition, the [[Knife]] has added utility in being able to one shot any class from behind with a guaranteed [[critical hit]], called a backstab. It is worth noting backstabs can only happen from behind enemies, and attempting to attack an enemy with a crit boosted knife from the front will result in the [[Knife]] critting as normal, dealing 120 damage. Other examples of utility melees include The [[Harvester]], [[Chekhov's Punch]], [[Shock Therapy]], [[Umbrella]], [[Derby Cane]], [[Uberspritze]], and [[Fishwhacker]].


=== [[Scout]]'s Melee weapons===
[[File:Backpack_Bat.png|150px]]
[[Bat]]


Scout's stock melee. Has a lower damage of 35, but has a higher swing speed.
== List of Melee Weapons ==
=== [[Soldier]]'s Melee weapons ===
[[File:Backpack_Shovel.png|150px]]
[[Shovel]]


Soldier's stock melee.
{{List of Melee Weapons}}
 
[[File:Backpack_Admiralty_Anchor.png|125px]]
[[Admiralty Anchor]]
 
 
Increases gravity while held, and causes damage-dealing earthquakes where you land. Cannot randomly crit.
=== [[Pyro]]'s Melee weapons ===
[[File:Backpack_Fire_Axe.png|125px]]
[[Fire Axe]]
 
Pyro's stock melee.
 
[[File:Backpack_Harvester.png|150px]]
[[Harvester]]
 
 
Heals you while held and dealing afterburn, and grants a guaranteed crit after doing this for long enough. Cannot randomly crit.
=== [[Demoman]]'s Melee weapons ===
[[File:Backpack_Bottle.png|125px]]
[[Bottle]]
 
Demoman's stock melee.
=== [[Medic]]'s Melee weapons ===
[[File:Backpack_Bonesaw.png|175px]]
[[Bonesaw]]
 
Medic's stock melee.
 
[[File:Backpack_Überspritze.png|150px]]
[[Überspritze]]
 
Grants 25% Übercharge when you hit an enemy, but reduces max HP to 140 while equipped.
 
[[File:Backpack_Shock_Therapy.png|150px]]
[[Shock Therapy]]
 
Has a charge meter that fills over 30 seconds that when full, allows you to grant health equal to a teammate's maximum HP which can overheal, and also deals damage equal to it's charge percentage, dealing 100 damage at full charge. Cannot randomly crit, and has a 70% longer range.
 
=== [[Heavy]]'s Melee weapons ===
[[File:Backpack_Fists.png|200px]]
[[Fists]]
 
Heavy's stock melee.
 
[[File:Backpack_Chekhov's_Punch.png|200px]]
[[Chekhov's Punch]]
 
Grants one guaranteed crit every time you hit an enemy which applies to all weapons and stores up a maximum of three, but your melee only crits when full. Cannot randomly crit, and has a 65% longer range.
 
=== [[Engineer]]'s Melee weapons ===
[[File:Backpack_Wrench.png|125px]]
[[Wrench]]
 
Engineer's stock melee. Used to speed up construction, repair and upgrade his buildings by hitting them.
 
=== [[Sniper]]'s Melee weapons ===
[[File:Backpack_Kukri.png|125px]]
[[Kukri]]
 
Sniper's stock melee.
 
[[File:Backpack_Fishwhacker.png|175px]]
[[Fishwhacker]]
 
Causes 2 seconds of [[bleed]], high knockback, and deals 35 damage.
 
=== [[Spy]]'s Melee weapons ===
[[File:Backpack_Knife.png|125px]]
[[Knife]]
 
Spy's stock melee. Attack from behind for an insta-kill Backstab.
 
=== [[Civilian]]'s Melees ===
[[File:Backpack_Umbrella.png|150px]]
[[Umbrella]]
 
Civilian's stock melee. Alt-fire to grant Mini-crits for 8 seconds. Recharges in 15 seconds.
 
[[File:Backpack_Derby_Cane.png|125px]]
[[Derby Cane]]
 
Alt-fire to grant [[Haste]] for 8 seconds. Recharges in 13 seconds.


[[Category:Melee weapons]]
[[Category:Melee weapons]]