Medieval Mode: Difference between revisions
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===Heavy=== | ===Heavy=== | ||
As the [[Heavy]], you're the slowest class, but you have 300 health, taking five regular melee hits or nine light melee hits to kill. | As the [[Heavy]], you're the slowest class, but you have 300 health, taking five regular melee hits or nine light melee hits to kill. | ||
You have access to both your melee weapons, your [Fists]] and the [[Chekhov's Punch]], as well as the [[Sandvich]]. The Sandvich is very useful in Medieval mode, as it is a healing implement, healing you for 120 health and can be thrown to others to heal for 50% of their maximum health. | You have access to both your melee weapons, your [[Fists]] and the [[Chekhov's Punch]], as well as the [[Sandvich]]. The Sandvich is very useful in Medieval mode, as it is a healing implement, healing you for 120 health and can be thrown to others to heal for 50% of their maximum health. | ||
===Engineer=== | ===Engineer=== | ||
As the [[Engineer]], you're as fast as the [[Sniper]] and the [[Pyro]], and have 125 health, taking two regular melee hits or four light melee hits to kill. You are also able to construct [[Jump Pads]]. | As the [[Engineer]], you're as fast as the [[Sniper]] and the [[Pyro]], and have 125 health, taking two regular melee hits or four light melee hits to kill. You are also able to construct [[Jump Pads]]. | ||