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List of conditions: Difference between revisions

From TF2 Classified Wiki
mNo edit summary
NinjaV (talk | contribs)
117+120 done, 3 more to go
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{{Todo|Discover the purpose of TF2C conditions 117, 120, 126, 127 and 130.
{{Todo|Discover the purpose of TF2C conditions <s>117, 120</s>, 126, 127 and 130.
* I'll do some digging and find out [[User:VivaRomania|🇷🇴]] 02:18, 19 June 2025 (UTC)}}
* I'll do some digging and find out [[User:VivaRomania|🇷🇴]] 02:18, 19 June 2025 (UTC)
* Me and Static 450.1 have done ID 117 + 120, working to do the rest, [[User:NinjaV|NinjaV]] ([[User talk:NinjaV|talk]]) 19:52, 9 September 2025 (UTC)}}
 


The following tables contain a list of every ''functioning'' player condition in Team Fortress 2 Classic. All conditions can be triggered ingame with the {{code|addcond (ID#)}} command.
The following tables contain a list of every ''functioning'' player condition in Team Fortress 2 Classic. All conditions can be triggered ingame with the {{code|addcond (ID#)}} command.
Line 164: Line 166:
|| TF_COND_SUPERMARKEDFORDEATH_SILENT
|| TF_COND_SUPERMARKEDFORDEATH_SILENT
|-
|-
| 117 ||  Unknown.
| 117 ||  Prevents players from re-using a jumppad after first use to stop spamming. It is automatically removed after a short-period, allowing user to use jumppads again
|| TF_COND_JUST_USED_JUMPPAD
|| TF_COND_JUST_USED_JUMPPAD
|-
|-
Line 173: Line 175:
|| TF_COND_INVULNERABLE_SMOKE_BOMB
|| TF_COND_INVULNERABLE_SMOKE_BOMB
|-
|-
| 120 ||  Unknown. Use cond 111 for the civilian defense buff.
| 120 ||  Seems to be an alternate version of cond 111. It has no sound or HUD indicators, has a 25% damage resistance instead (from 20%) and has no health regen. Use cond 111 for the regular defense condition.
|| TF_COND_CIV_DEFENSEBUFF
|| TF_COND_CIV_DEFENSEBUFF
|-
|-