Coilgun: Difference between revisions
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== Trivia == | == Trivia == | ||
* The Coilgun is loosely based off of the [[tf:Railgun (Classic)|Railgun]] from ''Team Fortress Classic''. | * The Coilgun is loosely based off of the [[tf:Railgun (Classic)|Railgun]] from '''Team Fortress Classic'''. | ||
* The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay. | * The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay. | ||
* The Coilgun can randomly crit on an overcharge. | * The Coilgun can randomly crit on an overcharge. | ||
== Comparison from ''Team Fortress 2'' == | == Comparison from ''Team Fortress 2'' == | ||
* While there are [[Tf:Jumping#Engineer_jumps|various explosive jumps]] the Engineer can utilize in live ''TF2'', the Coilgun's explosive jump may be far superior as he takes the least damage when jumping on great heights and doesn't need at most a level 3 [[Sentry Gun]] and a [[Tf:Wrangler|Wrangler]] to "Sentry jump" or to be close with an enemy to "Energy Orb jump" with the [[tf:Short Circuit|Short Circuit]]. | * While there are [[Tf:Jumping#Engineer_jumps|various explosive jumps]] the Engineer can utilize in live '''TF2''', the Coilgun's explosive jump may be far superior as he takes the least damage when jumping on great heights and doesn't need at most a level 3 [[Sentry Gun]] and a [[Tf:Wrangler|Wrangler]] to "Sentry jump" or to be close with an enemy to "Energy Orb jump" with the [[tf:Short Circuit|Short Circuit]]. | ||
== Gallery == | == Gallery == | ||