Critical hits: Difference between revisions
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Random critical hits is a mechanic where many [[Melee]] weapons in TF2C have a chance to randomly deal critical damage, a chance which scales based on the amount of damage and healing done recently from 12-60%. Due to this, [[Snipers]] and [[Demomen]] have the highest random crit chance due to their high damage output, alongside [[Medic]]s due to their healing abilities. The [[Admiralty Anchor]], [[Harvester]], [[Shock Therapy]], [[Chekhov's Punch]] and the [[Knife]] all cannot randomly crit. | Random critical hits is a mechanic where many [[Melee]] weapons in TF2C have a chance to randomly deal critical damage, a chance which scales based on the amount of damage and healing done recently from 12-60%. Due to this, [[Snipers]] and [[Demomen]] have the highest random crit chance due to their high damage output, alongside [[Medic]]s due to their healing abilities. The [[Admiralty Anchor]], [[Harvester]], [[Shock Therapy]], [[Chekhov's Punch]] and the [[Knife]] all cannot randomly crit. | ||
Random crits for non-melee weapons are disabled on official | Random crits for non-melee weapons are disabled on official Vault F4 servers and are disabled by default. Toggle it server-side using the console commands {{code|tf_weapon_criticals 1}} for non-melee weapons and {{code|tf_weapon_criticals_melee 1}} for melee weapons. | ||
== Mini-crits == | == Mini-crits == | ||