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Setting up Hammer: Difference between revisions

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== Step 2: Installing the custom compilation tools ==
== Step 2: Installing the custom compilation tools ==
NOTE:May '''''NOT''''' work in the new TF2 Classified!
A custom set of compile tools is required in order to have proper lighting on your maps, due to the default compilers not supporting custom shaders, and relying on DX8 models. We use the Mapbase VBSP and Slammin' VRAD which fix both of these problems, along with many other bugs.
A custom set of compile tools is required in order to have proper lighting on your maps, due to the default compilers not supporting custom shaders, and relying on DX8 models. We use the Mapbase VBSP and Slammin' VRAD which fix both of these problems, along with many other bugs.


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== Step 3: Configuring Hammer++ for TF2C ==
== Step 3: Configuring Hammer++ for TF2C ==
=== For the new Team Fortress 2 Classified ===
Go to {{code|steamDir/steamapps/common/Team Fortress 2 Classified/bin/x64}} and run the {{hammer_tf2c_setup.bat}} file.
=== For the legacy Team Fortress 2 Classic ===
Open up Hammer++ by double-clicking "hammerplusplus.exe". After it's started, in the main interface, go to '''Tools''' -> '''Options''' -> '''"Game Configurations" tab''' -> Click "Edit" next to the "Configurations" drop-down. Add a new one, titled however you like.
Open up Hammer++ by double-clicking "hammerplusplus.exe". After it's started, in the main interface, go to '''Tools''' -> '''Options''' -> '''"Game Configurations" tab''' -> Click "Edit" next to the "Configurations" drop-down. Add a new one, titled however you like.