Setting up Hammer: Difference between revisions
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== Step 3: Configuring Hammer++ for TF2C == | == Step 3: Configuring Hammer++ for TF2C == | ||
=== For the new Team Fortress 2 Classified === | === For the new Team Fortress 2 Classified === | ||
Go to {{code|steamDir/steamapps/common/Team Fortress 2 Classified/bin/x64}} and run the {{hammer_tf2c_setup.bat}} file. | Go to {{code|steamDir/steamapps/common/Team Fortress 2 Classified/bin/x64}} and run the {{code|hammer_tf2c_setup.bat}} file. | ||
=== For the legacy Team Fortress 2 Classic === | === For the legacy Team Fortress 2 Classic === | ||
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In the "Run Map..."/F9 dialog, you should click the "Expert..." button in the bottom-left corner of the panel to view your configurations, and adjust the parameters for the $light_exe command in the configuration you use for your final compile to be: | In the "Run Map..."/F9 dialog, you should click the "Expert..." button in the bottom-left corner of the panel to view your configurations, and adjust the parameters for the $light_exe command in the configuration you use for your final compile to be: | ||
{{pre|-final -hdr -ambientocclusion -aoscale 0.5 -LargeDispSampleRadius -softencosine -worldtextureshadows -game $gamedir $path\$file}} | |||
Meanwhile, for fast compiles when prototyping your map, you can simply use: | Meanwhile, for fast compiles when prototyping your map, you can simply use: | ||
{{pre|-fast -hdr -game $gamedir $path\$file}} | |||
== Troubleshooting == | == Troubleshooting == | ||