Trainyard: Difference between revisions
From TF2 Classified Wiki
More actions
VivaRomania (talk | contribs) m →Update history: update history fixes |
New update |
||
| Line 10: | Line 10: | ||
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | {{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | ||
Mining outposts and dockyards are one thing, but at dusty cargo stations like this, mercs play for ''keeps.'' If the Civilian dies, that's it. Game over. Trainyard plays host to frenetic, fast-paced rounds, where sloppy play gets punished and one crafty Headshot or Backstab can close a match.}} | Mining outposts and dockyards are one thing, but at dusty cargo stations like this, mercs play for ''keeps.'' If the Civilian dies, that's it. Game over. Trainyard plays host to frenetic, fast-paced rounds, where sloppy play gets punished and one crafty Headshot or Backstab can close a match.}} | ||
'''Trainyard''' is an official [[VIP]] map, where BLU team must escort the VIP to the Control Point without him dying. | '''Trainyard''' is an official [[VIP]] map, where BLU team must escort the VIP to the Control Point without him dying. The VIP has three lives, and if he loses them, RED team wins. It is set in a rustic train station running through multiple warehouses. | ||
Trainyard was added to ''[[Team Fortress 2 Classic]]'' on July 4, 2020, in the [[Death & Taxes]] update. | Trainyard was added to ''[[Team Fortress 2 Classic]]'' on July 4, 2020, in the [[Death & Taxes]] update. | ||
| Line 19: | Line 19: | ||
=== Trainyard === | === Trainyard === | ||
The map is divided into four small sections going from BLU side to RED side. Outside BLU spawn is a horizontal slice of rail track, leading into another slice of rail inside a warehouse. Once the VIP travels through here, he goes into more cramped quarters, into one of two alcoves that are one choke away from the exposed Control Point. If the VIP captures this point, BLU team wins the game. If the VIP | The map is divided into four small sections going from BLU side to RED side. Outside BLU spawn is a horizontal slice of rail track, leading into another slice of rail inside a warehouse. Once the VIP travels through here, he goes into more cramped quarters, into one of two alcoves that are one choke away from the exposed Control Point. If the VIP captures this point, BLU team wins the game. If the VIP loses all three lives, RED team wins the game. | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||
| Line 38: | Line 38: | ||
{{Update|2.0.0}} | {{Update|2.0.0}} | ||
* Added vip_trainyard | * Added vip_trainyard | ||
{{Update|3.0.0}} | |||
* Updated vip_trainyard | |||
** The VIP now has 3 lives (up from 1) | |||
** Refreshed artpass | |||
}} | }} | ||