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Twin Barrel: Difference between revisions

From TF2 Classified Wiki
m very minor tweak
New update
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| slot=Secondary
| slot=Secondary
| ammo-loaded=1
| ammo-loaded=1
| ammo-carried=12
| ammo-carried=8
| reload=Single
| reload=Single
| loadout-kind=Double Barrel Shotgun
| loadout-kind=Double Barrel Shotgun
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The '''Twin Barrel''' is an alternative secondary weapon for [[Pyro]]. It is a sawed-off double-barreled shotgun with a seared muzzle, red wooden stock, and foregrip held together with a belt. The stock appears red regardless of which team the user is on.
The '''Twin Barrel''' is an alternative secondary weapon for [[Pyro]]. It is a sawed-off double-barreled shotgun with a seared muzzle, red wooden stock, and foregrip held together with a belt. The stock appears red regardless of which team the user is on.


It fires a large burst of 20 bullets per shot, which have a horizontal rectangular spread instead of the [[Shotgun]]'s square spread of 10 bullets. Compared to the Shotgun, the Twin Barrel's ammo capacity and clip size is significantly smaller, only holding 12 reserve ammo, and only being able to hold one shot at a time. Like the [[Flare Gun]], it can reload while the weapon is inactive. The Twin Barrel can also cause knockback against an enemy. If ten or more bullets hit an enemy, that enemy suffers knockback regardless of damage or range. The angle of attack and the enemy's current velocity are the only things that affect knockback power; damage and range have no effect.
It fires a large burst of 20 bullets per shot, which have a horizontal rectangular spread instead of the [[Shotgun]]'s square spread of 10 bullets. Compared to the Shotgun, the Twin Barrel's ammo capacity and clip size is significantly smaller, only holding 8 reserve ammo, and only being able to hold one shot at a time. Like the [[Flare Gun]], it can reload while the weapon is inactive. The Twin Barrel can also cause knockback against an enemy. If ten or more bullets hit an enemy, that enemy suffers knockback regardless of damage or range. The angle of attack and the enemy's current velocity are the only things that affect knockback power; damage and range have no effect.


When the user fires the Twin Barrel, the recoil propels them opposite of the direction they aim. This can be used to perform a pseudo-jump in midair, opening up alternate routes for the Pyro to take and allowing them to go into areas they normally cannot reach. The user's current velocity, such as when running, and friction, such as when on the ground, affects the distance gained. The highest vertical velocity is gained by aiming straight downwards, standing still, and shooting immediately after a jump. The highest horizontal velocity is gained by aiming slightly downwards, running backwards, and shooting immediately after a jump. With this technique, the Pyro can effectively travel as fast as a [[Scout]]. Crouching has no effect on the velocity gained.
When the user fires the Twin Barrel, the recoil propels them opposite of the direction they aim. This can be used to perform a pseudo-jump in midair, opening up alternate routes for the Pyro to take and allowing them to go into areas they normally cannot reach. The user's current velocity, such as when running, and friction, such as when on the ground, affects the distance gained. The highest vertical velocity is gained by aiming straight downwards, standing still, and shooting immediately after a jump. The highest horizontal velocity is gained by aiming slightly downwards, running backwards, and shooting immediately after a jump. With this technique, the Pyro can effectively travel as fast as a [[Scout]]. Crouching has no effect on the velocity gained.
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  | spread = {{tooltip|0.0875|In radians}}
  | spread = {{tooltip|0.0875|In radians}}
| ammo-column = true
| ammo-column = true
  | loaded = 12
  | loaded = 8
  | reload-type = Passive
  | reload-type = Passive
| function-times-column = true
| function-times-column = true
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* Updated reload and deploy sounds (Raptor Dan)
* Updated reload and deploy sounds (Raptor Dan)
* '''[Undocumented]''' Changed attribute from "Has horizontal spread" to "Bullets have a wide, horizontal spread"
* '''[Undocumented]''' Changed attribute from "Has horizontal spread" to "Bullets have a wide, horizontal spread"
{{Update|3.0.0}}
* Decreased reserve ammo from 12 to 8
* Updated reload sounds
}}
}}