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Admiralty Anchor: Difference between revisions

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The Admiralty Anchor deals the same damage and has the same attack speed as the [[Shovel]]. While it is the active weapon, gravity is increased by 30%, making your downward velocity increase 30% faster. Falling while this weapon is active fills up the "AIRTIME" meter, which fills up and turns red once you've fallen for enough time that you would take fall damage if you were to land. If you do land while holding the anchor with a full "AIRTIME" meter will cause a small earthquake, shaking the screen, kicking up dust particles and dealing damage in a radius around the impact, with the range of the impact being larger the higher your velocity was before impact. Landing directly on an enemy will result in no fall damage being taken. Be wary of when you switch to this weapon, as any projectiles will deal critical damage to you while airborne. This weapon will not get random critical hits.
The Admiralty Anchor deals the same damage and has the same attack speed as the [[Shovel]]. While it is the active weapon, gravity is increased by 30%, making your downward velocity increase 30% faster. Falling while this weapon is active fills up the "AIRTIME" meter, which fills up and turns red once you've fallen for enough time that you would take fall damage if you were to land. If you do land while holding the anchor with a full "AIRTIME" meter will cause a small earthquake, shaking the screen, kicking up dust particles and dealing damage in a radius around the impact, with the range of the impact being larger the higher your velocity was before impact. Landing directly on an enemy will result in no fall damage being taken. Be wary of when you switch to this weapon, as any projectiles will deal critical damage to you while airborne. This weapon will not get random critical hits.
Due to the Admiralty Anchor's ability requiring rocket jumping, it is recommended that you use it in tandem with the [[Gunboats]] for the damage resistance, and the [[R.P.G.]] for the bonus jump force.


== Related achievements ==
== Related achievements ==
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== Strategy ==
== Strategy ==
Due to the Admiralty Anchor's ability requiring rocket jumping, it is recommended that you use it in tandem with the [[Gunboats]] for the damage resistance, and the [[R.P.G.]] for the bonus jump force.
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| Admiralty Anchor v. Shovel
|+ style="text-align:center;"| Admiralty Anchor v. Shovel