Template:Soldier weapon table

From TF2 Classified Wiki
Revision as of 06:19, 13 September 2026 by Skel (talk | contribs) (added soldier melees, need to correct splash radius information)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Primary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Rocket Launcher

4 / 20

Reload:
(first reload) 0.92 s,
(further reloads) 0.8 s

Base: 90
Mini: 122
Crit: 270
Attack interval: 0.8 s
Self damage: 27-89
Splash radius: ???
  No changes from vanilla

R.P.G.

1 / 20

Reload: 0.8 s

Base: 117
Mini: 158
Crit: 351
Attack interval: 0.8 s
Self damage: 58-111
Splash radius: ???
  Rockets travel in an arc
  +30% damage bonus
  -25% projectile speed
  -75% clip size
  Hidden: Rockets have no fall-off

Secondary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Shotgun

6 / 30

Reload:
(first reload) 1.0 s,
(further reloads) 0.51 s

Base: 60
Mini: 81
Crit: 180
Attack interval: 0.625 s
Spread: 0.0675
Bullet count: 10
  -6.25% reserve ammo (down from 32 in vanilla)

Gunboats

N/A N/A Rocket jump damage:
(Rocket Launcher) 11–34,
(R.P.G.) 15–45
  No changes from vanilla
  -60% self-inflicted explosive damage
  Hidden: Take full damage from rockets that damage enemies

Melee

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Shovel

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
  No changes from vanilla

Admiralty Anchor

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
Shockwave:
(Direct landing) 33–175,
(Max distance) 11-58
Splash radius: ???
  Create earthquake upon taking fall damage while active
  On Wearer: Take crits from projectiles while airborne
  +30% gravity while active
  No random critical hits