Template:Heavy weapon table

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Primary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Minigun

200

Windup time:
(starting) 1 s
(stopping) 0.5 s

Base: 36
Mini: 48
Crit: 108
Attack interval: 0.105 s
Spread: 0.08
Bullet count: 4
  Does not have an initial damage or accuracy penalty that decreases with time spun up
  Hidden: -15% damage vs level 2 sentries, and -20% damage vs level 3 sentries

Anti-Aircraft Cannon

40

Windup time:
(starting) 1 s
(stopping) 0.5 s

Base: 60
Mini: 81
Crit: 180
Attack interval: 0.55 s
Self damage: 45-90
Splash radius: ???
  Fires explosive shells
  Mini-crits airborne enemies
  Weapon has limited range
  Hidden: +16.7% damage vs buildings

Secondary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Shotgun

6 / 30

Reload:
(first reload) 0.87 s,
(further reloads) 0.51 s

Base: 60
Mini: 81
Crit: 180
Attack interval: 0.625 s
Spread: 0.0675
Bullet count: 10
  -6.25% reserve ammo (down from 32 in vanilla)

Sandvich

N/A 1

Cooldown: 30 s

N/A Healing:
(self) 120, 360
(others) 50%, 100%
  Heals 120 when eaten (down from 300 in vanilla)
  Eating does not put the sandvich on cooldown
  Crit boosted sandviches overheal yourself when eaten, and act like a full health kit to others

Melee

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Fists

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
  No changes from vanilla

Chekhov's Punch

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
  On hit: Store up to 3 critical hits
  Stored crits are consumed by all weapons
  Melee damage taken will crit on wearer
  Melee will crit only at full capacity
  Hidden: 65% increased melee range