Template:Medic weapon table

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Revision as of 22:50, 19 September 2026 by Skel (talk | contribs) (added more hidden stuff on the shock therapy)
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Primary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Syringe Gun

40 / 160

Reload: 1.2 s

Base: 10
Mini: 14
Crit: 30
Attack interval: 0.105 s
Spread: 0.03
Projectile velocity: ???
  Deals slight knockback
  25% reduced spread compared to vanilla
  Reload is 1.2 seconds (down from 1.5 seconds in vanilla)
  160 reserve ammo (up from 150 in vanilla)

Secondary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Medi Gun

N/A Charge fill speed:

Base: 2.5% / s
Overheal: 1.25% / s
Mini-crit: 3.375% / s
N/A Healing:
Base: 24 / s
Shock Therapy: 20.4 / s
Umbrella: 32.4 / s
Beam distance: 450 HU
  Does not inherit patient movespeed

Kritzkrieg

N/A Charge fill speed:

Base: 3.125% / s
Overheal: 1.563% / s
Mini-crit: 4.22% / s
N/A Healing:
Base: 24 / s
Shock Therapy: 20.4 / s
Umbrella: 32.4 / s
Beam distance: 450 HU
  Does not inherit patient movespeed
  Beam is visually distinct
  ÜberCharge grants 100% critical chance
  +25% ÜberCharge rate

Rejuvenator

N/A 10 / infinite
Reload: 2.45 s

Charge fill speed:
7.5%/Direct hit

N/A Healing:
Direct hit: 40 + 8
Minimum splash: 15 + 8
Splash radius: 170
Projectile velocity: ???
  Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds
  Uses projectiles to heal instead of a beam

Melee

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Bonesaw

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
  No changes from vanilla

Überspritze

N/A Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
  Renamed to the Überspritze (originally named the Übersaw in vanilla)
  On Hit: 25% ÜberCharge added
  -10 max health on wearer

Shock Therapy

Charge fill speed: 3.33% / s
Charge fill time: 30 s
Base: 1-100
Mini: 1-135
Crit: 3-300
Attack interval: 0.8 s

Healing (others): 100% of max health
  Teammates hit while at maximum charge will be fully healed
  -15% heal rate
  Damage is affected by current charge
  Hidden: +70% increased melee range
  Hidden: Hitting disguised enemy spies will heal them
  Hidden: Wet enemies take mini-crit damage
  Hidden: Cannot randomly crit