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Template:Engineer weapon table

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Revision as of 04:08, 16 September 2026 by Skel (talk | contribs) (Created page with "<!-- TO-DO: Update the Weapon Model / Hyperlink to remove hard coding (template:weapon breaks this for some reason) --> === Primary === {{Weapon Stat Table}} |- ! style="background-color: white;" height=96 | 96x96px|link=Shotgun Shotgun | {{killicon|shotgun}} | 6 / 30 {{Table stat|multi_reload|0.87|0.42|0.51|[missing value]}} | {{Table stat|dmg|60|81|180}} | {{Table stat|speed|0.625|0.45}}{{Table stat|spread|0.0675}}{{Table stat|bullet...")
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Primary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Shotgun

6 / 30

Reload:
(first reload) 0.87 s,
(further reloads) 0.51 s

Base: 60
Mini: 81
Crit: 180
Attack interval: 0.625 s
Spread: 0.0675
Bullet count: 10
  -6.25% reserve ammo (down from 32 in vanilla)

Secondary

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Pistol

12 / 180

Reload: 1.035 s

Base: 15
Mini: 20
Crit: 45
Attack interval: 0.15 s
Spread: 0.03
Spread recovery: 1.25 s
  -10% reserve ammo (down from 200 in vanilla)
  Hidden: Reload speed is 3% slower compared to Scout's pistol

Coilgun

8 / 16

Reload: 1.035 s

Base: 25-75
Mini: 34-101
Crit: 75-225
Attack interval: 0.4 s
Spread: 0.02
Self damage: 60
  Fully charged shots ricochet off walls, and explode in your hand when overcharged
  Hidden: No damage fall-off
  Hidden: Overcharged shots send you into the air

Melee

Weapon Kill Icon Ammo Count Damage Stats Attributes / Notes

Wrench

200 (metal) Base: 65
Mini: 88
Crit: 195
Attack interval: 0.8 s
Repair per hit: 102
Upgrade per hit: 25
  No changes from vanilla
  Can defuse dynamite on hit