User:Webb/New linux server
- This is a WIP updated version of the Linux dedicated server article. I want to ask for feedback before moving out of my user namespace. The original article was adapted and revised from a guide written by Raizo, the original of which can be found here: https://blog.raizo.dev/posts/tf2-classic-linux-server-tutorial/
Prerequisites
- A Linux server running Ubuntu Server* on an x86_64 CPU** with root/administrator access
- A SFTP/SSH client (PuTTY, Termius, FileZilla, MobaXterm)
- At least 20GB of free storage
- A minimum of a 10Mbps upload speed if you intend on hosting a server over the Internet. More bandwidth may be needed if custom maps are used.
* This guide was written for and tested on Ubuntu Server 24.04 LTS Minimal. Other distros may use different package names and conventions.
** Using an x86 compatibility layer like Box86 for another architecture is unsupported and may not work.
Reading this article
A command prefixed by # is meant to be run as root.
A command prefixed by $ is meant to be run as a regular user without root permissions. In this case the srcds user.
A command prefixed by Steam> is meant to be run inside of a SteamCMD shell.
Some commands are listed in-line with the rest of a paragraph and lack this symbol, in which case you should run the command as whichever account you're currently logged in with.
Creating a user for SteamCMD and Source SDK Base 2013 Dedicated Server
Pick a directory to install your server into. Many put it under a directory in /opt, but for this guide we'll be using /home/srcds.
Create a disabled user with a home directory:
# useradd -s /bin/false -mr srcds
-m creates a home directory for the new user, -r specifies that it's a system account that will not have a password, and -s /bin/false prevents the account from having a default shell.
Installing Source SDK Base 2013 Dedicated Server (srcds), SteamCMD, and dependencies
The SteamCMD package is in the multiverse repos. TF2Classic and SteamCMD require i386 (32-bit) libraries to function. You also need 7-Zip to extract TF2Classic.
# add-apt-repository multiverse # dpkg --add-architecture i386 # apt update
Install SteamCMD, and miscellaneous packages that we'll be using.
webbnote: libcurl4-gnutls-dev broken
# apt install dialog # apt install steamcmd p7zip aria2 tilde lib32z1 libbz2-1.0:i386 lib32gcc-s1 lib32stdc++6 libcurl3-gnutls:i386 libsdl2-2.0-0:i386 wget
*Note:See Developer Wiki SteamCMD Repository Packages if your distro is having issues getting steamcmd.
If your version of Ubuntu doesn't come with a text editor, you may install one now. For this guide we'll use nano.
# apt install nano
Switch to the srcds user you created:
# sudo -Hu srcds bash $ cd ~ $ . /etc/environment $ steamcmd
You should be dropped into a SteamCMD shell. We can install the SDK now. Note that force_install_dir must be ran before login anonymous.
Steam>force_install_dir /home/srcds/sdk Steam>login anonymous Steam>app_update 244310 -beta previous2021 Steam>quit
If everything went well, srcds itself should be installed and you should be back at your user shell.
Downloading TF2 Classic
We'll be downloading the archived verison of TF2C. You can also use the TF2CDownloader if you wish.
$ wget https://wiki.tf2classic.com/archive/tf2classic-2.2.3.zip -O /tmp/tf2classic.zip $ mkdir ~/sdk/tf2classic $ cd ~/sdk/tf2classic $ 7z x /tmp/tf2classic.zip && rm /tmp/tf2classic.zip
This will downloaded the latest archive of TF2C, create its directory, and extract it. If everything succeeds it will delete tf2classic.zip.
Create symlinks to missing shared objects.
Valve changed some shared object file names in the SDK and the objects we’re given have not adapted to the new names. Since these are simply renames, we can symlink them. Your server will not start without doing this.
Enter the bin directory by typing, exactly:
$ cd bin
Run the following commands to create the symlinks in the bin folder:
$ cd ~/sdk/bin $ ln -s datacache_srv.so datacache.so $ ln -s dedicated_srv.so dedicated.so $ ln -s engine_srv.so engine.so $ ln -s materialsystem_srv.so materialsystem.so $ ln -s replay_srv.so replay.so $ ln -s scenefilecache_srv.so scenefilecache.so $ ln -s shaderapiempty_srv.so shaderapiempty.so $ ln -s studiorender_srv.so studiorender.so $ ln -s vphysics_srv.so vphysics.so $ ln -s soundemittersystem_srv.so soundemittersystem.so $ cd ~/sdk/tf2classic/bin $ ln -s server.so server_srv.so
We can also fix steamclient.so errors by symlinking a file to .steam.
$ mkdir -p ~/.steam/sdk32 $ ln -s ~/sdk/bin/steamclient.so ~/.steam/sdk32/
Testing the server
Before proceeding, we can test the server to make sure the install runs.
$ cd ~/sdk $ ./srcds_run -game tf2classic +map ctf_2fort +sv_password changethis
If all goes well, it should start.
Server Configuration
Generate your server config(s) on cfg.tf.
Make sure the server type is set to “Internet and LAN” if you want players outside your LAN to be able to join (you may need to port forward if you’re on consumer broadband or open ports on your firewall).
Upload the generated ZIP file to your server using SFTP, unzip the folder using:
$ cd /tmp $ unzip $PATH_TO_ARCHIVE
And merge the cfg folder with /home/srcds/sdk/tf2classic/cfg/.
$ rsync /tmp/cfg ~/srcds/sdk/tf2classic/cfg $ rm -rf /tmp/cfg
Running the server via Systemd
Systemd is a program that will automatically handle things like logging, restarts, and starting your server when your machine boots. We'll use this to run our server, instead of manually running commands.
Creating an SDK 2013 update script
We're going to create a script that will update our SDK 2013 for us instead of typing it out manually each time. Later, we'll optionally use this script to check and update SDK 2013 on our server.
First, let's create a directory for the script.
$ mkdir ~/bin $ nano ~/bin/update-sdk.steamcmd
Fill the file the following contents:
@ShutdownOnFailedCommand 1 //set to 0 if updating multiple servers at once @NoPromptForPassword 1 force_install_dir /home/srcds/sdk login anonymous app_update 244310 -beta previous2021 quit
You can execute this script manually by using the +runscript argument on SteamCMD.
$ . /etc/environment $ steamcmd +runscript /home/srcds/bin/update-sdk.steamcmd
Creating a service file
Create a service file in /etc/systemd/system/ as root.
Example tf2c.service:
[Unit] Description=TF2C After=network-online.target Wants=network-online.target [Service] Type=simple User=srcds StandardError=journal StandardOutput=journal WorkingDirectory=/home/srcds/sdk RemainAfterExit=no ExecStartPre=/usr/games/steamcmd +runscript /home/srcds/bin/update-sdk.steamcmd # Exclude or comment this if you don't want to check for an update on each restart Environment="LD_LIBRARY_PATH=".:bin:$LD_LIBRARY_PATH"" ExecStart=/usr/bin/script -e -c "/home/srcds/sdk/srcds_linux +map ctf_2fort -game tf2classic +maxplayers 24" /dev/null TimeoutStartSec=infinity Restart=always [Install] WantedBy=multi-user.target [Install] WantedBy=multi-user.target
Then, enable the service to start with the init system:
# systemctl enable tf2classic.service
Automatic restarts using crontab
As root, execute crontab -e. This will open a special file where you can set cronjobs. For example, adding the following line will restart your game server every day at 04:00:
0 4 * * * systemctl restart tf2classic.service
You may create as many services as you have TF2C servers but remember to name the service files uniquely, enable them in systemctl, and add them to the crontab.
Systemd manual start, stop, restart/update
If you don't wish to use the service files above to automatically boot servers, or you need to perform these actions for maintenance: you may issue commands to manually start, stop, restart, or update the server(s) through systemd.
# systemctl restart tf2c # in case you need to restart manually or to grab updates!! # systemctl stop tf2c # in case you need to stop the server manually # systemctl start tf2c # in case you need to start the server manually # systemctl disable tf2c # in case you need to stop the server from booting as your system initializes # systemctl enable tf2c # in case you need to start the server to boot as your system initializes
See also Dedicated Linux Server Extras.