3.0.6

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3.0.6 was a minor update for Team Fortress 2 Classic. It was released on March 11, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.

Changes

Custom Weapons Additions

  • Added support for custom soundscripts
  • Added support for custom particle manifests
  • Re-implemented trail_effect, trail_effect_crit, explosion_effect, explosion_effect_crit for custom particles
  • Re-implemented beam_effect and beam_effect_crit for custom Medi Guns and Flame Throwers
  • Added extra_wearables keyvalue, allowing for several extra wearables per weapon
  • Custom attribute and weapon descriptions can now be added without a localization file (#104)
  • Added item_name_color and custom_color keyvalues
  • Added tf2c_civilian_loadout_slots, allowing servers to add extra slot weapons for the Civilian
  • Fixed issue where show_in_armory did not properly hide weapons
  • Fixed issue where custom projectiles overrode kill feed icons
  • Added weapon_exclusive_to_holiday
  • Added sapper_cant_sap
  • Added mod_set_fire_arrows
  • Added set_sentry_rocket, which changes the projectile of sentry rockets
  • Added set_sentry_bullet, which changes the projectile type of sentry bullets
  • Added mod_outline_on_hit
  • Added mod_set_beam_range, which changes Medi Gun range
  • Added mod_set_healbomb_lifetime, which changes Rejuvenator projectile fuse time
  • Added set_rocket_detonation_mode:
    • 0 = Explode on contact with walls
    • 1 = Shatters on walls
    • 2 = Bouncy rockets; explodes after 5 bounces
    • 3 = Homing rockets
  • Added mod_use_custom_ammo_type
  • Reworked clipsize_increase_on_kill to take 2 values:
    • First value sets the amount of ammo on kill
    • Second value sets the maximum clip size
  • Reworked explosive_sniper_shot to take 2 values:
    • First value sets explosion range
    • Second value sets explosive damage
  • Replaced no_tranq_melee_criticals with tranq_melee_boost:
  • Added mod_ubercharge_cond
  • Added mod_set_sniper_lazer_sight, adds the MvM sniper lazer to a sniper rifle
  • Added mod_projectiles_per_shot
  • Added mod_set_player_scale_on_wearer and mod_set_player_scale_on_active
  • Added mod_sustained_fire_accuracy
  • Addedmod_sustained_fire_damage
  • Setting set_detonate_mode 3 on Grenade Launchers now lets them explode on walls
  • Fixed issue where some items were not equipable when reloading the schema
  • Fixed a crash caused by the Wrangler
  • Fixed issue where can_headshot did not work on Sniper Rifles when hip firing
  • Fixed issue where mod_pierce_resists_absorbs did not pierce Civilian aura damage resist
  • Fixed issue where fuse_mult allowed for infinite Mine Layer mines
  • mod_sniper_zoom_while_jumping now works with bows
  • wearer_cannot_disguise no longer prevents disguise on kill
  • Disguise on kill now automatically applies global disguises in games with 3 and 4 teams
  • Knives now respect keep_disguise_on_attack

General Changes

  • Re-added custom textures for bullet shells
  • Fixed an issue where medals would not appear on Linux servers
  • Fixed an issue where projectiles would collide with dropped weapons and pickups (#445)
  • Fixed an issue where Heavy's Sandvich would lose its cooldown if he took damage while eating (#649)
  • Fixed an issue where the Civilian's minicrit boost did not buff Medi Guns
  • Bots will now run client commands sent by the player if bot_mimic is on
  • Ragdoll wearables now inherit cloak value and properly disappear after being fully cloaked
  • Fixed an issue where healing particles did not respect the team of disguised Spies (#650)
  • Fixed an issue where the Tranquilized overlay did not properly fade out
  • Fixed an issue where overlays such as ÜberCharge would hide specific HUD elements
  • Fixed an issue where the Tranquilized background glow appeared in the kill feed for non-melee kills

Server Browser Changes

  • Server browser bumps a max of 5 verified servers when first opening it (from 3.0.4 Update)
  • Servers will not be recommended if there are more than 21 active players
    • This encourages player seeding, allowing servers to fill up and make way for servers with less players
  • Custom Weapons server tag will now automatically be applied to a server with a custom item schema
  • type_customweapons and type_customrules sv_tags can now be applied by all servers

Map Changes

  • Updated vipr_chopper:
    • Door models are now available for community mappers

Particle Changes

  • Added Yellow and Green team versions of several live TF2 particles:
    • Medi Gun beams
    • Soldier banner buffs
    • Throwable trails
    • Ball trails (Sandman, Wrap Assassin)
  • Fixed Scout extra jump (Soda Popper, Atomizer) particle not spawning

UI Changes

  • Added default HUD meters for all live TF2 weapons (#666)
  • Fixed an issue where Shield HUD meter would not appear when wearing a shield (#223)

Shader Changes

  • Fixed a false-positive warning on VertexLitGeneric
  • Fixed $detailtint colorspace for $DetailBlendMode 5
  • Fixed triplanar shaders using wrong constant register
  • Fixed triplanar shaders fallback for $seamless_scale
  • Fixed $lightwarptexture behavior on LightmappedGeneric and $lightwarpnobump
  • Fixed custom-shader-shader using an incorrect alphablending mode for projected textures
  • Fixed an Issue on AMD & Intel GPUs where glow outlines were not displaying properly
  • Added emissive-pass $basetexture opacity support
  • Added emissive-pass $alpha & $alpha2 support