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3.0.9

From TF2 Classified Wiki
Revision as of 15:36, 9 June 2026 by Static Fanatic (talk | contribs) (Added page)
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List of patches 3.0.8 3.0.9 3.0.10

3.0.9 was a minor update for Team Fortress 2 Classic. It was released on May 4, 2026. The patch notes were initially released on the steam page. It featured some general changes, and bug fixes.

Changes

General Changes

  • Added a custom 2D skybox renderer:
    • Fixed sky faces being visibly culled on high FOVs
    • Fixed issues with loading skies that don't provide materials for all faces
    • Added a fallback texture for when a face is missing
    • Engine renderer can be toggled using r_skybox_use_new_renderer 0
  • Added support for adjusting each player's voice volume independently in the Mute Players menu
  • Fixed players being able to mute themselves
  • Fixed "An Experienced World Traveler" achievement not tracking progress on Steam
  • Added an option to toggle classic shading
    • Turning off classic shading will restore live TF2 shading for players, buildings, and weapons
  • Added ConVarEx, a new material proxy
  • Disabled texture streaming by default
    • It can instead be re-enabled by passing in the -texture_stream command-line parameter
  • Re-added voice pitch adjustments for tranquilized and hastened players
    • Configurable with tf2c_voice_pitch_tranq and tf2c_voice_pitch_vip_haste ConVars respectively
  • Fixed reflected darts not tranquilizing players
  • Fixed muffled ambience not playing when tranquilized
  • Re-added audio cue for when the Shock Therapy is fully charged
  • Fixed Rejuvenator's Übercharge not awarding Übercharges score
  • Fixed a crash related to custom projectile trail effects
  • Fixed an issue where switching to a disguise's weapon that has an extra_wearables attribute would cause an edict to leak
  • Fixed on-hit attributes working strangely with disguised Spies in Multi-Team modes
  • Fixed materials using the no_decal surface property showing concrete decals
  • Linux binaries are now built using Steam Runtime 3 "sniper"
    • This fixes startup issues on older Linux distributions
  • Updated localization files

UI Changes

  • Updated the main menu:
    • Reworked links panel and added a donation button
    • Opening external links will now conditionally use the Steam overlay or your system's default browser, depending on fullscreen mode
    • Removed hardcoded game version in favor of %gameversion%
    • Fixed building kills with the Shock Therapy displaying the wrong kill icon
    • Added missing SVG kill icons for the Shock Therapy and Admiralty Anchor
    • Fixed various SVG kill icons not being used
    • Removed requirement for color class on SVG kill icons
    • Fixed gradients on SVG kill icons ignoring colors
    • Improved detection of style tags on SVGs

Particle Changes

  • Fixed Medi Gun marker setting causing Medi Gun beams to disappear
    • Medi Gun markers will be changed in a future patch

Material Changes

  • Updated player, building, and weapon materials to support classic shading toggle
  • Updated building gib materials to use Patch shader
  • Updated pickup truck textures