Class gamemodes
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Class gamemodes are a family of community gamemodes that restrict teams to a certain class. Unlike Class Wars, the defining characteristic of these gamemodes are that weapons that are typically unusable by the class are available through pickups or custom item schemas. The most popular format is Class Team Deathmatch (referred to as just Class Deathmatch), usually only allowing the Civilian.
History
As part of her April Fools, 2024 map Crush, Wheatttt created a version of Team Deathmatch that restricted teams to Civilian, which she dubbed Civilian Deathmatch. Using the now-removed tf_player_equip entity, she made pickups that could give players specific weapons with almost no restrictions, and placed them throughout the map. Notably, a Rocket Launcher pickup is occasionally made accessible in the centre building, which temporarily boosts anyone who grabs it with Crits and ÜberCharge.
Inspired by Crush, Moonrider later released his own CivDM map Rift on what is presumed to be April Fools Day, 2025. It plays similarly to Crush, with weapon pickups scattered throughout the map and one powerful pickup - this time a boosted R.P.G. - made available at certain times in the centre. Rift does however feature a more vertical layout than Crush, with jump pads and staircases allowing players to traverse the map quickly.
Initially unaware of CivDM, mapper Static Fanatic released Dead End on June 11, 2025. This map was the first CivDM map to not use a Team Deathmatch ruleset, instead using a Capture the Flag format dubbed Civilian CTF that used a custom weapons pack instead of weapon pickups. He would later create Sled End, a Team Deathmatch conversion of the map before ultimately converting it to an all-class CTF map.
Static Fanatic later reworked the Half-Life 2: Deathmatch map Powerhouse for Team Fortress 2 Classified, using a variation of CivDM where the Civilian is swapped out for Pyro, dubbed PyroDM. As the map shared its name with a stock Control Points map, Static Fanatic renamed it to Pyrohouse.
Afterwards, webb would convert Hydro (Domination) to a Class Deathmatch format.
Maps
| Name | Picture | Format | Authors |
|---|---|---|---|
| Crush | Team Deathmatch (Civilian) | Wheatttt | |
| Rift | Team Deathmatch (Civilian) | Moonrider | |
| Dead End | Capture the Flag (Civilian) | Static Fanatic | |
| Sled End | Capture the Flag (Civilian) | Static Fanatic | |
| Pyrohouse | Team Deathmatch (Pyro) | Static Fanatic, Michael "Wolf" Schulz | |
| Hydro (CDM) | Team Deathmatch (Civilian) | webb, Valve Software, Eminoma |