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Nail Gun/zh-hans

来自TF2 Classified Wiki
更多语言

The Nail Gun is an alternative primary weapon for the Scout. It is a white and gray pneumatic nail gun, with an oversized drum magazine attached to the barrel, holding a belt of nails. The nails leave faint team-colored trails behind them.

Nail Gun/zh-hans
Kill Icons
Basic Information
Used by Scout
Slot Primary
Ammo
Ammo loaded 25
Ammo carried 125
Loadout Stats

The Nail Gun/zh-hans

Nail Gun/zh-hans

"Construction isn't on this man's agenda!"

Unlike the Scattergun, the Nail Gun is an automatic magazine-fed weapon that shoots a fast stream of small nail projectiles that embed themselves into enemies. The nails have a base damage of 12 each, are shot at a rate of 10 per second, are slightly affected by gravity, and are inaccurate at long range. It has a hidden downside of dealing 84% damage to Buildings, rounded it comes out to 10 damage per nail hitting a building.

Properties

Properties
Shot type Projectile
Damage type Bullet
Ranged or Melee? Ranged
Taunt Show off
Damage
Maximum ramp-up 150% 18
Base damage 100% 12 / 10
Maximum fall-off 52.8% 6
Critical 36
Mini-crit 16
Mini-crit (ramp-up) 24
Bullet count 1
Spread 0.03
Ammo
Loaded 25
Carried 125
Reload type Clip
Function Times
Attack interval 0.1s
0.08s
Reload 1.15 s
0.5 s
All values are approximate.

Strategy

The Nail Gun deals slightly less damage per second than the Scattergun, but has sustained fire which enables a constant barrage of chip damage against an enemy. This is especially true at midrange, where the Scout can harass enemies while staying out of range from their attacks, including cutting off their pursuit by shooting nails down their path of travel. Despite dealing 2 less of its base damage (10) against Buildings, it acts as a potent Sentry Gun destroyer, able to destroy buildings outside the Scout's typical range within seconds. As a consequence, the Nail Gun is more comparable to the Pistol in terms of use, featuring a similar midrange playstyle, albeit trading off the reliability of bullets for the entertainment value of nails.

Nail Gun v. Stock Scattergun

➕ Deals continuous damage
➕ Effective in mid and long range
➕ Nails' arc trajectory is effective in long distances and blind spots

➖ Deals less damage per second
➖ Deals less damage against Buildings

Achievement Description
  钉“筑”器 用钉枪摧毁 5 座步哨枪。
  控距大师 使用钉枪对距离自己 15 米以上的敌人造成 300 次射击。

Names in other languages

Language Name Meaning
保加利亚语 Пистолет за пирони Nail Gun
西班牙语 Pistola de Clavos Nail Gun
英语 Nail Gun -
法语 Pistolet à clous Nail Gun
德语 Nagelpistole Nail Gun
意大利语 Sparachiodi Nail Gun
巴西葡萄牙语 Arma de Pregos Nail Gun
罗马尼亚语 Armă de cui Nail Weapon
俄语 Гвоздемёт Nail Gun
乌克兰语 Цвяхомет Nail Gun

Update history

1.0.0
  • Added the Nail Gun to the game.

1.4.0

  • Changed Nailgun(sic) spread.
  • Changed the nail projectile gravity back to what it used to be, as per request.

1.5.0

  • Nailgun(sic) now uses metal for ammo.

1.6.4

  • Nerfed Nailgun(sic) (set dmg to 12)

2.0.0 (Death & Taxes Update)

  • Fires slower than before.
  • Nerfed the clipsize down to 25.
  • Nails now do more damage than before.
  • Added a new taunt when equipped with the Nailgun.
  • Updated Viewmodel animations.
  • Fixed syringes & nails colliding with players.
  • Added special Class Select animations for the Nailgun(sic), Huntsman and Hunting Revolver.
  • Improved the Nailgun’s(sic) projectile trails.
  • Improved the Scout’s Nailgun(sic) animations.
  • Disabled muzzle light on Syringe Gun and Nailgun.(sic)

2.0.1

  • Damage rampup increased to 175% (from 150%) to match Scattergun (Max damage now 20 up from 17)
  • Increased fire rate to 0.1s (from 0.115s)
  • Clip size & max ammo reduced by 20%
  • Updated nail/syringe projectiles:
    • Are now consistent with the server's projectile position

2.0.2

  • Reverted back to its 2.0.0 stats

2.1.0 (Fight or Flight Update)

2.1.2

  • Fixed nail and syringe projectiles playing impact sounds when touching friendly buildings

2.1.4

  • Increased fire rate by ~12.5% (to 0.1s, from 0.115s)
  • Updated first person model to animate the ammo belt (Raptor Dan)

2.2.0 (Double Down Update)

  • Reduced building damage to 10 (from 12)


Trivia

  • The Nail Gun in Team Fortress 2 Classic originated from Team Fortress Classic. It was planned to make a reappearance in TF2, but was cut during development. It can be seen in the Orange Box 2006 PlayStation 3 trailer.
  • The Nail Gun's model is directly taken from TF2's files and the textures were taken from pre-release TF2 files.
  • The Nail Gun's playermodel shows Scout holding its magazine with his left hand, while holding the top of the gun in worldmodel.
  • When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.
  • The "show off" taunt was taken from live TF2 game files that went unused.