Rejuvenator
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The Rejuvenator is a secondary weapon for the Medic.
| Rejuvenator | |
|---|---|
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| Basic Information | |
| Used by | Medic |
| Slot | Secondary |
| Loadout Stats | |
The Rejuvenator Heal Grenade Launcher Alt-Fire: Launch a device that grants invulnerability in a radius for 6 seconds
"Do try and keep it out of your mouth and eyes." | |
While this weapon functions similarly to its counterparts, allowing the user to heal any allies (and disguised enemy Spies) with its primary fire, the main attribute that sets this weapon apart is its unique ability to heal in the form of healing grenades. These healing grenades explode on contact with a surface or another player or after being airborne for a short amount of time, and allow the user to replenish the health of multiple teammates at once, excluding themself, so long as they are in range of the explosion. Hitting a player directly with a grenade grants extra healing to the recipient and an additional ÜberCharge rate to the healer. Teammates in the radius gain 15-40 health immediately, then 8 extra health over about 2 seconds. Medic will not receive additional ÜberCharge rate when healing overhealed friendlies and the healing grenades will pass through them if they are fully overhealed.
The Rejuvenator's ÜberCharge has the Medic throw a generator that can attach to most solid surfaces on any side, casting a large, team-colored bubble upon landing that will cause anyone on (or disguised as) your team within its range to become invulnerable. The effects of this wear off as soon as a player exits the bubble, or the player, in the case of a disguised enemy Spy, lose the appearance of being on your team. The bubble itself will last for 6 seconds by default upon activation before the generator shatters and the bubble disappears. The shattered generator produces 3 gibs can then be used as ammo for anyone to pick up. Because the ÜberCharge is activated with a separate object, this means that killing the Medic will not end the ÜberCharge early. Its ÜberCharge meter icon is an umlaut (Ü) on a shield.
Properties
| Properties | ||
|---|---|---|
| Shot type | Projectile | |
| Taunt | Bow | |
| Splash | ||
| Minimum splash | 37.5% | 170 HU |
| Healing | ||
| Healing (in combat) | 37.5% | 15 + 8 |
| Healing (out of combat) | 100% | 40 + 8 |
| Ammo | ||
| Loaded | 8 | |
| Carried | Unlimited | |
| Reload type | Clip | |
| Function Times | ||
| Attack interval | 0.88 s 0.7 s 0.66 s | |
| Reload | 2.45 s 0.75 s | |
| Charge fill speed | 7.5%/Direct hit | |
| All values are approximate. | ||
Strategy
➕ Heals and grants ÜberCharge to multiple allies |
➖ Requires accuracy to heal, fill the ÜberCharge, and deploy the Über Generator effectively, so human error is more likely to occur |
Related achievements
Update history
- Added the Rejuvenator
- Fixed a crash regarding players disconnecting while building Übercharge with the Rejuvenator
2.2.2 (Double-Double Down Update)
- Overhauled the ÜberCharge Generator shield appearance
- ÜberCharge Generator gibs now grant ammo and metal to players
- Fixed servers not always transmitting the ÜberCharge Generator shield entity to clients
- Fixed ÜberCharge Generator granting infinite overheal after the owner Medic disconnects from the server
- Fixed ÜberCharge Generator granting indefinite ÜberCharge to the owner Medic when switching Medi Guns
- Updated first person animations
- Fixed Uber Generator gibs not using the correct team skin
- Base heal on hit reduced to 30 (from 40)
- Increased residual heals to 10 hp/s (from 4 hp/s)
- Residual heals now only apply on direct hits
- Residual heals are now affected by the same modifiers as the Medi Gun
- Removed several hidden stats that affected heal rate
- Reworked sounds
- Fixed a crash related to the Rejuvenator's Über Generator
- Fixed an issue where Rejuvenator projectiles were bouncing off of Control Points
- Fixed an issue where ÜberCharge penalties were not being applied correctly to the Rejuvenator
- Fixed an issue where Rejuvenator projectiles were hitting prop bounding boxes
- Added mod_set_healbomb_lifetime, which changes Rejuvenator projectile fuse time
- Fixed an issue where the Rejuvenator and Shock Therapy bypassed players' overheal modifiers
- Fixed an issue where the Rejuvenator would not apply assists when healing or ÜberCharging
- Added generator_sticks_to_walls
- Allows Rejuvenator Über generators to stick to walls
- Fixed mult_medigun_uberchargerate not working with the Rejuvenator
Trivia
- As shown in the Double Down Update trailer, the Rejuvenator's main frame is made out of steel pot.
- According to day 2 of the Double Down update, Medic is said to not approve of the term "healing grenade launcher" being used to describe the Rejuvenator, despite the weapon's functional similarities to that of the Demoman's Grenade Launcher.
- The weapon was a test weapon under the name The Nürnberg Nader and was first showcased on TF2Maps 72hr TF2Jam 2023.
- Its name was carried to the Rejuvenator and its healing grenades' in-game file names as grenade_nader and nader, respectively.
- Its projectile's placeholder was the cut live Team Fortress 2 weapon Heal Grenade.
Gallery
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Initial Concept Exploration
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Final Design Refinements
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Final Design Refinements
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Backpack and Über Generator Concept Exploration
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The Nürnberg Nader, the precursor to the Rejuvenator, at the loadout screen.
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The Nürnberg Nader viewmodel on 2Bridge. Notice that its projectile is the Heal Grenade.
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The Nürnberg Nader's ÜberCharge effect.
