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Twin Barrel

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Revision as of 10:25, 1 September 2026 by Static Fanatic (talk | contribs)

The Twin Barrel is an alternative secondary weapon for Pyro. It's a sawed-off double-barreled shotgun with a seared muzzle, red wooden stock, and foregrip held together with a belt. The stock appears red regardless of which team the user is on.

Twin Barrel
Kill Icons
Basic Information
Used by Pyro
Slot Secondary
Ammo
Ammo loaded 1
Ammo carried 8
Loadout Stats

The Twin Barrel

Double Barrel Shotgun

Deals knockback to victims and yourself

Bullets have a wide, horizontal spread

This weapon will reload when not active


"(After-market modification voids the warranty.)"

You didn't listen (made a scene) when the craftsman (sales associate) at the gunsmith (Wal-Mart hunting supplies desk) told you "listen, mack, shotguns don't come any shorter than that! It's not safe!" So you torched six more inches off in your garage, and now it kicks like a mule and spreads like smallpox. Fire at your feet or right behind you for a much-needed boost, and never be caught in a long range firefight again! Just... watch your fingers, okay?

Twin Barrel publicity blurb

It fires a burst of 20 pellets in a horizontal pattern that are capable of knocking enemies back if ten or more connect. Like the Flare Gun, it only holds a single shot at a time, but reloads while inactive.

When the user fires the Twin Barrel, the recoil propels them in the opposite direction that they aim. This can be used to extend jumps upwards or horizontally, allowing the Pyro to reach otherwise inaccessible areas or move around faster. The user's current velocity, such as when running, and friction, such as when on the ground, affects the distance gained. Crouching has no effect on the velocity gained.

Properties

Properties
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Taunt Hadouken
Damage
Maximum ramp-up 150% 105
Base damage 100% 70
Maximum fall-off 52.8% 37
Critical 240
Mini-crit 108
Mini-crit (ramp-up) 162
Bullet count 20
Spread 0.0875
Ammo
Loaded 8
Reload type Passive
Function Times
Attack interval 1.6 s
1.35 s
Activation time Instant
All values are approximate.
Achievement Description
  Rabbit Season Hit a Scout with every pellet from a Twin Barrel shot.
  Rip and Tear! Get 10 meat-shot kills with the Twin Barrel.
  Bringing the Heat Kill 5 enemies after closing the distance with a Twin Barrel jump.

Update history

2.1.0 (Fight or Flight Update)
  • Added the Twin Barrel

2.2.0 (Double Down Update)

  • Reduced max damage output to 105 (from 120)
  • Overhauled weapon model (Pyrew, Everik, SamDum)
  • Updated reload and deploy sounds (Raptor Dan)
  • [Undocumented] Changed attribute from "Has horizontal spread" to "Bullets have a wide, horizontal spread"

3.0.0

  • Decreased reserve ammo from 12 to 8
  • Updated reload sounds


Trivia

  • As stated in the publicity blurb, the Twin Barrel was a sawn-off hunting shotgun from Wal-Mart that the Pyro torched the end off of.
  • Prior to Double Down, the Twin Barrel used a different model and the Flare Gun's reload sounds.
  • Part of the Twin Barrel's publicity blurb, "Jumping the Gun", refers both to using this weapon as a mobility tool and the phrase "Jumping the Gun", meaning to do something without thinking.
  • The Twin Barrel does deal knockback against ÜberCharged enemies.