Mercenary

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Revision as of 22:24, 10 March 2025 by VivaRomania (talk | contribs) (categorization)
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Mercenary
Basic Information
Type Special
Health 150 (450 with overheal)
Speed 107%

The Mercenary was a special class, unique to Team Fortress 2 Classic, that was designed around the Deathmatch gamemode. Which was the only mode he can be played in. During a round of Deathmatch, Mercenary only starts with his default weapons, the Pistol and Crowbar, and must pick up other weapons around the map to replace them and get more points. Mercenary was as tall as the Soldier, with a health of 150 and a speed of 107% which makes him equal to the Medic.

If he were to be played outside of Deathmatch, using the server command tf2c_allow_special_classes, he'd be a versatile offensive and defensive class; able to pick up the weapons of other classes around him to replace his default weapons.

The Mercenary was voiced by Jonathon "Current Team Member Stachekip" Biondi.

Weapons

Secondary

Weapon Kill icon

Pistol

Melee

Weapon Kill icon

Crowbar

Update history

1.8.3
  • W.I.P Mercenary model by Maxxy
  • Players can set their own model color using tf2c_setmerccolor R G B
    • Note: The merc. model with proper coloring support wasn’t ready yet.

1.9.0 (First Community Map Pack Update)

  • Added support for Mercenary and Civilian HUD images
  • Fixed the stat panel including the Civilian and the Mercenary

2.0.0 (BETA)

  • Disabled Civilian and Mercenary from normal play

2.0.0 (BETA 2)

  • Mercenary colors now only change after the player has respawned
    • RIP Rainbow Merc
  • Buffed player overheal cap to 200%

2.0.0 (BETA 4)

  • Remade every class icon (hud, selection screen, etc)
  • Updated Mercenary model + texture