Bleed

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Revision as of 13:22, 18 June 2025 by VoxelObsession (talk | contribs) (Ended the sentence at the end of the first paragraph on how to cure bleed, along with grammatical fixes.)
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Oh God... OH MY GOD OH MY GOD OH MY GOD! My blood! He- HE PUNCHED OUT ALL MY BLOOD!

Scout in Meet the Sandvich
Spy on Fire
A Bleeding Scout.

Bleed or Bleeding is a damage-over-time (DOT) effect that is caused by certain weapons. If a player is struck with a bleed-causing weapon, they will start taking 4 damage per tick (8 damage per second) until the effect ends, is cured, or the victim dies. It is similar to afterburn except it cannot be cured with water or a compression blast. The methods for curing bleed are otherwise the same as afterburn, those being health packs, being healed by a medic, cloaking to reduce the duration of the effect, or simply waiting until it stops.

The bleed icon that appears in the killfeed when killing an enemy

When a player is inflicted with bleed, their screen slowly flashes with a red hue, a red blood drop will appear on their HUD, and to other players the class will emit blood particle effects and flinch constantly.

Bleed duration varies from source to source, and the duration does not extend with repeated hits, similarly to afterburn. However, unlike afterburn, the bleed does stack if a player is struck by multiple bleed damage sources.

Although bleed cannot deal critical damage, it can do mini-crit damage if the target is under a mini-crit debuff such as marked-for-death, or if the attacker is mini-crit boosted, such as from the Civilian.

Bleed-inducing weapons

The following weapons induce bleed on another player.

Name Picture Class Notes
Fishwhacker Sniper The Fishwhacker causes 2 seconds of bleed on hit.

Strategy

Currently the only weapon to inflict bleed is the Fishwhacker, used by the Sniper. Bleed can be thought of as similar to afterburn, but does more damage (8dps vs 6dps) and makes the target less obvious. The bleed is useful for tracking enemy Spies, as the bleed will reveal themselves even while cloaked.

Update history

2.1.3
  • Damage over time conditions (bleed, afterburn) no longer apply on the very same tick as damage