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Sniper: Difference between revisions

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The '''Sniper''' is a [[Classes#Support|support class]] that specializes in long-range combat, and can assassinate any enemy that crosses his sightline. He has 125 health and 100% speed, making him fragile with average speed. His [[Sniper Rifle]] is one of the game's most powerful weapons, able to kill any class with a headshot while fully charged, and is uncontestable at range. His ability to hold a single position and punish enemies who cross it with instant death is unmatched, and the inability for enemies to mount a response means he has free reign over wherever he looks. Far from a sitting duck, his ability to move around and get sightlines from obscure map angles can lead to surprising deaths outside the standard Sniper spots, and the first sign of a skilled Sniper is usually in the post-death screenshot. He can also deal unexpectedly high damage from close up, simply by quickscoping and clicking on the enemy's head, which is enough to kill or severely wound all classes. This makes him the game's premier pick class, and a skilled shot can end an engagement before it even begins.
{{Quotation|'''The Sniper''' ''after assassinating his most recent target''|''Everything above your neck's gonna be a fine red mist!''}}


The Sniper's downsides are his mediocrity in direct combat, reliance on his teammate's front line, inability to contribute to objectives, constant threat from enemy Snipers, and high skill requirements. The Sniper Rifle deals very poor sustained damage, and while the [[SMG]] is his best method of self-defense, it is not as powerful as the sidearms of other classes. Combined with the Sniper's fragility, this means he cannot defend himself unless he gets a lucky scoped shot, and prefers to stay in the back lines, far behind his teammates. If his team's united front suddenly collapses, the Sniper is usually the first to die. This issue is compounded by the Sniper's difficulties in capturing objectives, since his fragility and long-range specialization means he is severely disadvantaged when taking point. This is compounded by attacks from enemy Snipers, who are locked in constant duels for sightline supremacy, and failing to keep track of their positions will lead to your unexpected death. Finally, the Sniper is no class for players who cannot aim. Since the single-shot nature of the Sniper Rifle is less forgiving than that of other primary weapons, having an "off day" has significantly more impact on Sniper than on other classes. On Sniper, if you miss, you miss.
The '''Sniper''' is a [[Classes#Support|support class]] that specializes in long-range combat, who is most well known for his ability to headshot enemy players. He has 125 health and 100% speed, making him weak to spam and chip damage. His main tools, the [[Sniper Rifle]], [[SMG]], and [[Kukri]], are all weak at close to mid range combat, with the [[Sniper Rifle]] especially being geared towards long range combat. The [[Sniper Rifle]] allows him to charge up shots when scoped for extra damage, or headshot enemies to deal a critical hit. His [[SMG]] and [[Kukri]] serve as his main forms of self defense, with the [[SMG]] being used at mid range while the [[Kukri]] serves as a last resort, close range tool for self defense. Due to their effectiveness being primarily limited to long range, Snipers often position themselves in the backlines, where they can be as far away from combat as possible while still being effective. As a result, their main counters include classes that are skilled at flanking, such as [[Spy]] and [[Scout]].  


Despite these downsides, they are mitigated by running really far away and shooting people. As he is the only class in the game that can deal meaningful damage at long range, the only appropriate counter to him is to not get seen at all - and failing that, move wildly and hope he misses. On offense, he can peek around corners and get risky kills off enemies who leave the comfort of their base, including destroying exposed [[Sentry Gun|Sentry Guns]], as well as the necessary counter-sniping. On defense, he can snuff out [[Medic|Medics]] and their patients before they have a chance to run in, neutralizing the imbalance of power and creating a more favourable defensive line. While the Sniper is dominant on wide-open maps, he is still usable with sufficient skill even on cramped maps, and his skill ceiling is practically infinite. He rewards independent play, smart positioning, quick thinking, and technical practice with unmatched power, and is the perfect class for aim-monster loner types who just want to rack up kills.
Snipers gameplay loop often consists of finding an effective sightline to attack from, charging shots while scoped, and headshotting or bodyshotting enemies to eliminate them from a distance. Due to the resulting tunnel vision, he's often easily flanked, and must either depend on his team to protect him or maintain awareness to ensure an enemy isn't able to get close to him. Aside from flanking, a major threat to Sniper is other Snipers, who often contest each other for control of sightlines, which in turn can make it easier for their teams to push or defend. Due to their effectiveness at long range and capacity for high damage, their primary targets are other enemy Snipers, [[Heavies]] due to their slow speed, and [[Medics]] due to their power and low health pool.
 
The Sniper is voiced by John Patrick Lowrie.


== Bio ==
== Bio ==
Country of Origin: Australia
<poem>
 
'''Country of Origin:''' Australia
Job: Precision Elimination
'''Job:''' Precision Elimination
 
'''Motto:''' "Pink Cloud of Death"
Motto: "Pink Cloud of Death"
Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.
 
</poem>
In his former life as a tracker of dangerous game in the unforgiving Australian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don't have to rely on other people if you never miss.


== Weapons ==
== Weapons ==
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== Tips ==
== Tips ==
''Main article: [[Basic Sniper Strategy]]''
As a Sniper…
As a Sniper…
* …the longer you spend zoomed in the scope, the more damage the shot will do.
* …the longer you spend zoomed in the scope, the more damage the shot will do.
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* …a fully charged [[Sniper Rifle|sniper rifle]] head shot can kill most classes instantly.
* …a fully charged [[Sniper Rifle|sniper rifle]] head shot can kill most classes instantly.
* …zoom with the sniper rifle by hitting {{Attack2}}.
* …zoom with the sniper rifle by hitting {{Attack2}}.
* …use your [[SMG|submachine gun]] to deal with nearby enemies.
* …use your [[SMG|submachine gun]]{{sic}} to deal with nearby enemies.
* …the [[Huntsman]] can be used for more reliable close-range combat, at the cost of accuracy.
* …the [[Huntsman]] can be used for more reliable close-range combat, at the cost of accuracy.
* …your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting {{Attack2}}.
* …your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting {{Attack2}}.
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|tr=Sniper
|tr=Sniper
|uk=Снайпер|uk_m=Sniper
|uk=Снайпер|uk_m=Sniper
|zh-hans=狙击手|zh-hans_m=Sniper
}}
}}


== Trivia ==
== Comparison from ''Team Fortress 2'' ==
* In ''Team Fortress 2 Classic'', Sniper's first person hand models now correctly show only one glove on his left hand, compared to ''Team Fortress 2'' where both of his hands had gloves.
* In ''Team Fortress 2 Classified'', Sniper's first person hand models now correctly show only one glove on his left hand, compared to live ''TF2'' where both of his hands had gloves.
 
* ''Classified'' omitted Sniper's scar on his left face and left ear that he took from the Spy in "Meet the Spy" despite the trailer being canon in ''Classified''.
[[Category:Regular classes]]
{{Nav classes}}