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Engineer: Difference between revisions

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The '''Engineer''' is a [[Classes#Defense|defensive class]], whose specialization in in constructing powerful and potent [[Buildings|buildings]] that change the flow of a game. He has 125 health, 100% speed, and 200 metal, which is a currency earned from ammo sources and spent to make buildings. His [[Sentry Gun]] is a major threat to any enemy in its sight, instantly killing any class. His [[Dispenser]] acts as a constant source of health and ammo, shoring up his teammates and sustaining a forward position. His [[Teleporter]] can send his entire team to the front lines, dramatically increasing their response time. And, optionally, his [[Jump Pads]] are a more mobile movement option that opens up innovative means of travel. He is subpar in direct combat, but the power, durability, and immediate effect of his buildings means that he dictates the flow of the game around him, acting as the single biggest obstacle to a successful enemy push. When successfully set up and maintained, an Engineer encampment can single-handedly win the game.
{{Quotation|'''The Engineer''' ''talking to a recently deceased corpse''|''How'd that plan turn out for ya, dummy?''}}


His weaknesses are his fragility, extremely slow setup time, predictability, uselessness in mobile assaults, and punishing deaths. The Engineer is a weak class in direct combat, and though his [[Shotgun]] deals large amounts of damage, his low health and high kill priority means he will not survive a direct encounter. His buildings take a lot of time to set up, even when given optimal metal, and proactive enemies can spam out known encampment positions to impede the Engineer's progress. Since there are only a few viable Sentry spots per map, he has no real flexibility to change his tactics, meaning he is stuck defending his encampment in the same position each game. Since it's rarely viable to move an entire encampment to a different position, he is terrible in mobile scenarios, including most offensive situations. He is usually stuck hauling a single upgraded building and destroying the other ones. And since the Engineer is the only class that can upgrade and repair his buildings, a single death can lead to the rapid dismantlement of all his hard work, and with it, the chance of victory.
The '''Engineer''' is a soft-spoken, amiable man from Texas that has a love for all things mechanical, especially guns. He specializes in constructing and maintaining [[Buildings|buildings]] to help support his team, of which can be upgraded to a total of three stages, making him a suitable defense class.


Despite these obvious weaknesses, the capacity of an Engineer to warp the entire game around his encampments makes him the most powerful defensive class in the game. His buildings are priority targets for any enemy to destroy, and the game simply cannot go on if there is a Sentry Gun defending an objective. On offense he is impotent, unless there is a specific spot that the attacking team has difficulty pushing through, in which case he can set up shop there. On defense, he is impossible for a solo player to deal with when properly positioned, and requires a coordinated team effort to destroy entirely. While he is difficult to play optimally, and requires a lot of management of his buildings, the archetypal building spots are easy to pick up as a new player, and does not require sophisticated knowledge of the game's mechanics to be effective. This makes him appealing across a wide variety of skill levels, especially for those who don't mind building an empire, seeing it turn to rubble, and starting all over again.  
Such buildings include the [[Sentry Gun]], a turret that when placed serves as effective area denial. The [[Dispenser]], a building that acts as a constant source of ammo and health to teammates surrounding it, shoring them and helping them maintain a forward position, though, it can also be taken advantage of by [[Spy|Spies]]. The [[Teleporter]], which is constructed to bring you from one place to the next instanteously. Optionally, he can also build a [[Jump Pad]], a building which provides more mobile movement option via going great distances in the air that can constructed twice rather than just once.


The Engineer is voiced by Grant Goodeve, with additional voice lines provided by Gianni Matragrano.
== Bio ==
== Bio ==
Location of Origin: Bee Cave, Texas, USA
<poem>
 
'''Location of Origin:''' Bee Cave, Texas, USA
Job: Area Denial
'''Job:''' [[Wikipedia:Area denial weapons|Area Denial]]
 
'''Motto:''' "I like to make things".
Motto: "I like to make things".
 
This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
</poem>


== Weapons ==
== Weapons ==
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== Tips ==
== Tips ==
As an Engineer...
''Main article: [[Basic Engineer Strategy]]''


* …use the [[Construction PDA|build tool]] to place [[Sentry Gun|sentryguns]], [[Dispenser|dispensers]], and [[teleporters]].
As an Engineer…
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal.
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal.
* …you're most effective when you stay moving and use your speed to your advantage.
* …you can do more than just maintain your buildings. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your buildings.
* …hit your [[Sentry Gun|sentrygun]] with your [[wrench]] to upgrade it with metal. Each level adds more health and firepower.
* …your pistol has a lot of reserve ammo. Use it to lead enemies towards you and your [[Sentry Gun|sentry gun]], or go for a more offensive approach.
* …build [[Dispenser|dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.
* …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your buildings. Use your [[wrench]] to remove sappers.
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a wrench.
* …use the [[construction PDA]] to place sentry guns and other supportive buildings.
* …hit your sentrygun{{sic}} with your wrench to upgrade it with metal. Each level adds more health and firepower.
* …sentryguns aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.
* …build [[Dispenser|dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.
* …build [[teleporters]] to help your team reach the front line faster.
* …build [[teleporters]] to help your team reach the front line faster.
* …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your [[buildings]]. Use your [[wrench]] to remove [[Sapper|sappers]].
* …remember to upgrade your buildings. Level 3 teleporters recharge much faster, allowing your team to keep the pressure on.
* …remember to upgrade your [[buildings]]. Level 3 [[teleporters]] recharge much faster, allowing your team to keep the pressure on.
* …hit either the entrance or the exit of your teleporter with your wrench in order to repair and upgrade both sides.
* …hit either the entrance or the exit of your [[teleporter]] with your [[wrench]] in order to repair and upgrade both sides.
* …hit {{Attack2}} to rotate building blueprints before you hit {{Attack}} to build. Use this in order to orient teleporters away from walls.
* …hit {{attack2}} to rotate building blueprints before you hit {{attack}} to build. Use this in order to orient [[teleporters]] away from walls.
* …fully charged shots from your [[Coilgun]] can ricochet off walls and deal more damage.
* …you can do more than just maintain your [[buildings]]. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your [[buildings]].
* …the Coilgun will cause an explosion if you overcharge it. Use it to reach previously inaccessible areas.
* …[[Sentry Gun|sentryguns]] aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.
* …you can swap out your teleporter in favor of [[Jump Pads|jump pads]]. Jump pads allow you and your team to reach high places.
* …the [[Coilgun]] will cause an explosion if you fully charge it for three seconds. Use it to reach previously inaccessible areas.
* …your jump pads allow your teammates to jump forward with a lot of momentum. Deploy them in places that allow for quick rollouts.
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a [[wrench]].


== Names in other languages ==
== Names in other languages ==
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|ru=Инженер|ru_m=Engineer
|ru=Инженер|ru_m=Engineer
|tr=Engineer
|tr=Engineer
|uk=Інженер|uk_m=Engineer
|zh-hans=工程师|zh-hans_m=Engineer
}}
== Update history ==
{{Update history|
{{Update|2.0.0}}
* Added the [[Coilgun]]
* Added the Engineers{{sic}} pelvis hitbox.
* Fixed Engineers being able to haul [[Sapper|sapped]] [[buildings]].
* Fixed Engineers being to build out of bounds and building inside nobuilds
* Added "Clip Out" sounds on the Engineer's and [[Scout]]'s reloads.
{{Update|2.1.0}}
* Added the PDA: [[Jump Pad]]
* New Engineer voicelines by [https://twitter.com/GetGianni Gianni Matragrano]
* Engineers with active [[buildings]] and [[Spy|Spies]] currently [[Sapper|sapping]] are now less likely to get autobalanced
{{Update|2.2.0}}
* Increased Jump Pad build cost to 100 metal (from 70)
* Increased Jump Pad build time to 8 seconds (from 5)
* Players using Jump Pad are now properly marked as airborne
}}
}}


== Trivia ==
== Trivia ==
*The Engineer was added to the original Team Fortress mod to appeal to players who lacked tradition skills required to perform well in first-person shooters.
*The Engineer was added to the original [https://wiki.teamfortress.com/wiki/Team_Fortress ''Team Fortress''] mod to appeal to players who lacked skills required to perform well in first-person shooters.
*The Engineer was also added due to the developers of Team Fortress being inspired by the construction mechanics of the real-time strategy game Command & Conquer.
**He was also added due to the developers of ''Team Fortress'' being inspired by the construction mechanics of the real-time strategy game [[Wikipedia:Command_%26_Conquer_(1995_video_game)|''Command & Conquer'']].
*The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
*He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel.
*The Engineer's favorite equation is, in fact, part of the equation that governs character lighting in-game, known as ‘Phong’ on the Valve Developer Community.
*His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community.
*In Team Fortress 2 Classic, Engineer gets another line for his ‘Battle Cry’ voice command where he says ‘Remember the Alamo!’, this voice line was lifted from Prerelease versions of Team Fortress 2 and is a reference to a real life battle cry used during the Texas Revolution.
== Comparison from Team Fortress 2 ==
 
*''Team Fortress 2 Classified'' gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live ''TF2'':
[[Category:Engineer]]
**Fixed the face textures of an [[Ubercharge|Übercharged]] Engineer, where previously his glowing goggles are either absent on BLU Engineer or misplaced to RED Engineer's cheeks.
[[Category:Classes]]
**Restored the world model animations of Engineer making gestures with his right arm when playing "MEDIC!", "Thanks!", "Battle Cry" or "Cheers" or any directional voice command.
[[Category:Regular classes]]
**Restored a “Battle Cry” voice command where he says “remember the Alamo!” This voice line was lifted from prerelease versions of ''Team Fortress 2'' and is a reference to a real-life battle cry used during the [[Wikipedia:Texas Revolution|Texas Revolution]].
{{Nav classes}}