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Engineer: Difference between revisions

From TF2 Classified Wiki
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{{Stub}}{{Infobox class
{{Infobox class
| class=Leaderboard_class_engineer
| class=Leaderboard_class_engineer
| type=Defensive
| type=Defensive
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| overhealed=185
| overhealed=185
| speed=100}}
| speed=100}}
The '''Engineer''' is a defensive class. He can construct [[buildings]] to fortify a position or to aid his teammates in the front lines, for example by transporting them there quicker by building [[Teleporters]].
{{Quotation|'''The Engineer''' ''talking to a recently deceased corpse''|''How'd that plan turn out for ya, dummy?''}}
== Weapons ==
 
The '''Engineer''' is a soft-spoken, amiable man from Texas that has a love for all things mechanical, especially guns. He specializes in constructing and maintaining [[Buildings|buildings]] to help support his team, of which can be upgraded to a total of three stages, making him a suitable defense class.


=== Primary ===
Such buildings include the [[Sentry Gun]], a turret that when placed serves as effective area denial. The [[Dispenser]], a building that acts as a constant source of ammo and health to teammates surrounding it, shoring them and helping them maintain a forward position, though, it can also be taken advantage of by [[Spy|Spies]]. The [[Teleporter]], which is constructed to bring you from one place to the next instanteously. Optionally, he can also build a [[Jump Pad]], a building which provides more mobile movement option via going great distances in the air that can constructed twice rather than just once.


*[[Shotgun]]
The Engineer is voiced by Grant Goodeve, with additional voice lines provided by Gianni Matragrano.
== Bio ==
<poem>
'''Location of Origin:''' Bee Cave, Texas, USA
'''Job:''' [[Wikipedia:Area denial weapons|Area Denial]]
'''Motto:''' "I like to make things".
This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
</poem>


== Weapons ==
=== Primary ===
{{Weapon table|
{{Weapon|Shotgun}}
}}
=== Secondary ===
=== Secondary ===
 
{{Weapon table|
*[[Pistol]]
{{Weapon|Pistol}}
*[[Coilgun]]
{{Weapon|Coilgun}}
 
}}
=== Melee ===
=== Melee ===
 
{{Weapon table|
*[[Wrench]]
{{Weapon|Wrench}}
 
}}
=== PDA ===
=== PDA ===
 
{{Weapon table|nokillicon=1|
*[[Construction PDA]]
{{Weapon|Construction PDA}}
{{Weapon|Destruction PDA}}
}}


== Tips ==
== Tips ==
As an Engineer...
''Main article: [[Basic Engineer Strategy]]''


* …use the [[Construction PDA|build tool]] to place [[Sentry Gun|sentryguns]], [[Dispenser|dispensers]], and [[teleporters]].
As an Engineer…
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal.
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal.
* …you're most effective when you stay moving and use your speed to your advantage.
* …you can do more than just maintain your buildings. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your buildings.
* …hit your [[Sentry Gun|sentrygun]] with your [[wrench]] to upgrade it with metal. Each level adds more health and firepower.
* …your pistol has a lot of reserve ammo. Use it to lead enemies towards you and your [[Sentry Gun|sentry gun]], or go for a more offensive approach.
* …build [[Dispenser|dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.
* …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your buildings. Use your [[wrench]] to remove sappers.
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a wrench.
* …use the [[construction PDA]] to place sentry guns and other supportive buildings.
* …hit your sentrygun{{sic}} with your wrench to upgrade it with metal. Each level adds more health and firepower.
* …sentryguns aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.
* …build [[Dispenser|dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.
* …build [[teleporters]] to help your team reach the front line faster.
* …build [[teleporters]] to help your team reach the front line faster.
* …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your [[buildings]]. Use your [[wrench]] to remove [[Sapper|sappers]].
* …remember to upgrade your buildings. Level 3 teleporters recharge much faster, allowing your team to keep the pressure on.
* …remember to upgrade your [[buildings]]. Level 3 [[teleporters]] recharge much faster, allowing your team to keep the pressure on.
* …hit either the entrance or the exit of your teleporter with your wrench in order to repair and upgrade both sides.
* …hit either the entrance or the exit of your [[teleporter]] with your [[wrench]] in order to repair and upgrade both sides.
* …hit {{Attack2}} to rotate building blueprints before you hit {{Attack}} to build. Use this in order to orient teleporters away from walls.
* …hit {{attack2}} to rotate building blueprints before you hit {{attack}} to build. Use this in order to orient [[teleporters]] away from walls.
* …fully charged shots from your [[Coilgun]] can ricochet off walls and deal more damage.
* …you can do more than just maintain your [[buildings]]. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your [[buildings]].
* …the Coilgun will cause an explosion if you overcharge it. Use it to reach previously inaccessible areas.
* [[Sentry Gun|sentryguns]] aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.
* …you can swap out your teleporter in favor of [[Jump Pads|jump pads]]. Jump pads allow you and your team to reach high places.
* …the [[Coilgun]] will cause an explosion if you fully charge it for three seconds. Use it to reach previously inaccessible areas.
* …your jump pads allow your teammates to jump forward with a lot of momentum. Deploy them in places that allow for quick rollouts.
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a [[wrench]].
 
== Names in other languages ==
{{Names
|bg=Инженер|bg_m=Engineer
|de=Engineer
|en=Engineer
|es=Engineer
|fr=Engineer
|hu=Mérnök|hu_m=Engineer
|it=Ingegnere|it_m=Engineer
|pl=Inżynier|pl_m=Engineer
|pt-br=Engineer
|ro=Engineer
|ru=Инженер|ru_m=Engineer
|tr=Engineer
|uk=Інженер|uk_m=Engineer
|zh-hans=工程师|zh-hans_m=Engineer
}}
 
== Update history ==
{{Update history|
{{Update|2.0.0}}
* Added the [[Coilgun]]
* Added the Engineers{{sic}} pelvis hitbox.
* Fixed Engineers being able to haul [[Sapper|sapped]] [[buildings]].  
* Fixed Engineers being to build out of bounds and building inside nobuilds
* Added "Clip Out" sounds on the Engineer's and [[Scout]]'s reloads.
 
{{Update|2.1.0}}
* Added the PDA: [[Jump Pad]]
* New Engineer voicelines by [https://twitter.com/GetGianni Gianni Matragrano]
* Engineers with active [[buildings]] and [[Spy|Spies]] currently [[Sapper|sapping]] are now less likely to get autobalanced
 
{{Update|2.2.0}}
* Increased Jump Pad build cost to 100 metal (from 70)
* Increased Jump Pad build time to 8 seconds (from 5)
* Players using Jump Pad are now properly marked as airborne
}}


[[Category:Engineer]]
== Trivia ==
[[Category:Classes]]
*The Engineer was added to the original [https://wiki.teamfortress.com/wiki/Team_Fortress ''Team Fortress''] mod to appeal to players who lacked skills required to perform well in first-person shooters.
[[Category:Regular classes]]
**He was also added due to the developers of ''Team Fortress'' being inspired by the construction mechanics of the real-time strategy game [[Wikipedia:Command_%26_Conquer_(1995_video_game)|''Command & Conquer'']].
*He wears his hard hat backwards; however, this is not an uncommon practice among construction personnel.
*His favorite equation is, in fact, part of the equation that governs character lighting in-game, known as “Phong” on the Valve Developer Community.
== Comparison from Team Fortress 2 ==
*''Team Fortress 2 Classified'' gave quality-of-life improvements to the Engineer that is absent and/or has not been fixed on live ''TF2'':
**Fixed the face textures of an [[Ubercharge|Übercharged]] Engineer, where previously his glowing goggles are either absent on BLU Engineer or misplaced to RED Engineer's cheeks.
**Restored the world model animations of Engineer making gestures with his right arm when playing "MEDIC!", "Thanks!", "Battle Cry" or "Cheers" or any directional voice command.
**Restored a “Battle Cry” voice command where he says “remember the Alamo!” This voice line was lifted from prerelease versions of ''Team Fortress 2'' and is a reference to a real-life battle cry used during the [[Wikipedia:Texas Revolution|Texas Revolution]].
{{Nav classes}}