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SMG: Difference between revisions

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| used-by=Sniper
| used-by=Sniper
| slot=Secondary
| slot=Secondary
| ammo-loaded=6
| ammo-loaded=25
| ammo-carried=32
| ammo-carried=75
| reload-type=Magazine
| reload-type=Magazine
| loadout=yes
| loadout=yes
| loadout-attributes={{Loadout neutral|It's a good thing to have at hand when things start getting personal, mate.}}
| loadout-attributes={{Loadout neutral|"Now how about that? We're both more dangerous up close."}}
}}
}}The '''SMG''' is the default secondary weapon of the [[Sniper]]. It is a compact, automatic submachine gun with an extended barrel and magazine.
The '''SMG''' is the default secondary weapon for the [[Sniper]].
 
The SMG is one of the fastest weapons in the game, firing 10.5 bullets a second with good accuracy and no damage falloff (unlike in Team Fortress 2), even though it suffers from low base damage. Its purpose is to provide the Sniper with a close-quarters backup weapon in case an enemy closes the gap and the [[Sniper Rifle]] is not able to be comfortably used. While the SMG provides more damage per second than the Sniper Rifle, in practice it is harder to shoot moving enemies with an automatic weapon, and the large base damage of the Sniper Rifle means that no-scope shots are more consistent at medium range.
 
However, the SMG is still useful to discourage classes from approaching, and its decent damage at point blank range makes it worth using in a scramble. It also provides a consistent way to finish off a low-health enemy at any range - especially when using the [[Huntsman]] or [[Hunting Revolver]] - as its good accuracy and lack of damage falloff makes it likely to get at least a few shots on an enemy. In any case, the SMG is still one of the weakest weapons in the game due to its low damage and lack of sustained fire, and should be used only as a situational weapon.
 
As with the [[Pistol]] and [[Revolver]], the first bullet shot after 1.25 seconds is completely accurate.
 
== Properties ==
{{Weapon properties
| shot-type = Hitscan
| damage-type = Bullet
| ranged-type = Ranged
| taunt = Heel kick
| damage-column = true
| maximum-ramp-up = 12
| maximum-ramp-up-percentage = 150%
| base-damage = 8
| base-damage-percentage = 100%
| maximum-fall-off = 4
| maximum-fall-off-percentage = 52.8%
| critical = 24
| mini-crit = 11
| mini-crit-ramp-up = 16
| bullet-count = 1
| spread = {{tooltip|0.02|In radians}}
| ammo-column = true
| loaded = 25
| carried = 75
| reload-type = Clip
| function-times-column = true
| attack-interval = 0.105 s</br>{{tooltip|0.076 s|Haste boosted}}
| reload = 1.1 s</br>{{tooltip|0.55 s|Haste boosted}}
| activation-time = Instant
| spread-recovery = 1.25 s
|}}


== Names in other languages ==
== Names in other languages ==
{{Names
{{Names
|brazilian=Submetralhadora|brazilian_m=Submachine Gun
|pt-br=Submetralhadora|pt-br_m=Submachine Gun
|bulgarian=Лек автомат|bulgarian_m=Light Machine Gun
|bg=Лек автомат|bg_m=Light Machine Gun
|english=SMG
|en=SMG
|french=Mitraillette|french_m=Submachine Gun
|fr=Mitraillette|fr_m=Submachine Gun
|german=SMG
|de=SMG
|italian=SMG
|it=SMG
|romanian=SMG
|ro=SMG
|russian=Пистолет-пулемёт|russian_m=Submachine Gun
|ru=Пистолет-пулемёт|ru_m=Submachine Gun
|spanish=Metralleta|spanish_m=Machine Gun
|es=Metralleta|es_m=Machine Gun
|tr=SMG
|uk=Пістолет-кулемет|uk_m=Submachine Gun
}}
}}
== Update history ==
{{Update history|
{{Update|1.6.0}}
* Added the Scout SMG
{{Update|2.0.0 (BETA 3)}}
* Removed Scout's SMG
{{Update|2.1.0}}
* Lowered [[Coilgun]], SMG, and Revolver spread by 20%
}}
== Trivia ==
== Trivia ==
* In older versions of Team Fortress 2 Classic, the [[Scout]] had the SMG as an alternative weapon. However, it clashed with both the [[Nail Gun]] and the [[Pistol]] in terms of use, and did not have a true purpose other than being a beta-style feature, so it was removed.
* In older versions of ''Team Fortress 2 Classified'', the [[Scout]] had the SMG as an alternative secondary weapon. It was removed for competing with the [[Nail Gun]] and Pistol in terms of use.
{{nav allweapons}}
{{nav allweapons}}