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Coilgun: Difference between revisions

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Ichiro (talk | contribs)
Oleo (talk | contribs)
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| loadout-propername=yes
| loadout-propername=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|Alt-Fire: Charge up for more damage}}
{{Loadout neutral|Fully charged shots ricochet off walls, and explode in your hand when overcharged}}
{{Loadout neutral|Fully charged shots ricochet off walls, and explode in your hand when overcharged}}
<br>
<br>
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| <poem>
| <poem>
➕ Deals more damage per shot
➕ Deals more damage per shot
➕ Charged shots deals more damage and knocks back enemies
➕ Charged shots deal more damage
➕ Charged shots knocks back farther on hit
➕ Changed shots ricochet through walls
➕ Changed shots ricochet through walls
➕ Registers a hit using player's larger collision box instead of the hitbox
➕ Overcharge allows for an explosive jump in exchange of health
➕ Overcharge allows for an explosive jump in exchange of health
</poem>
</poem>
| <poem>
| <poem>
Lower firing speed
Has less clip size
➖ Has much less ammo
➖ Has less ammo
Shoots slow-moving projectiles when uncharged
➖ Has slower attack speed
➖ Has less projectile speed
Can be airblasted
</poem>
</poem>
|}
|}
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|ru=Пушка Гаусса|ru_m=Gauss Gun
|ru=Пушка Гаусса|ru_m=Gauss Gun
|es=Bobiductor|es_m=Coilductor
|es=Bobiductor|es_m=Coilductor
|tr=Bobin Tabancası|tr_m=Coilgun
|uk=Пістолет Гаусса|uk_m=Gauss pistol
|uk=Пістолет Гаусса|uk_m=Gauss pistol
}}
}}
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* New firing and charging animations
* New firing and charging animations
* Charged shots now have a unique sound
* Charged shots now have a unique sound
{{Update|3.0.3}}
* Added deflected Coilgun kill icon
}}
}}


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== Comparison from ''Team Fortress 2'' ==
== Comparison from ''Team Fortress 2'' ==
* The unique death animation from a Coilgun shot was taken from the Pyro's [[tf:Phlogistinator|Phlogistinator]].
* While there are [[Tf:Jumping#Engineer_jumps|various explosive jumps]] the Engineer can utilize in live ''TF2'', the Coilgun's explosive jump may be far superior as he takes the least damage when jumping on great heights and doesn't need at most a level 3 [[Sentry Gun]] and a [[Tf:Wrangler|Wrangler]] to "Sentry jump" or to be close with an enemy to "Energy Orb jump" with the [[tf:Short Circuit|Short Circuit]].
* While there are [[Tf:Jumping#Engineer_jumps|various explosive jumps]] the Engineer can utilize in live ''TF2'', the Coilgun's explosive jump may be far superior as he takes the least damage when jumping on great heights and doesn't need at most a level 3 [[Sentry Gun]] and a [[Tf:Wrangler|Wrangler]] to "Sentry jump" or to be close with an enemy to "Energy Orb jump" with the [[tf:Short Circuit|Short Circuit]].