Bottle: Difference between revisions
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| loadout=yes | | loadout=yes | ||
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{{Loadout neutral|" | {{Loadout neutral|"No, no, you're supposed ta drink it!"}} | ||
}} | }} | ||
The '''Bottle''' is the default melee weapon of the Demoman. It is a brown, glass bottle o' scrumpy, with a grey label on both sides, marked "XXX" with a year of 1808. When striking a surface (or an enemy) with a [[critical hit]], the bottle will shatter, visible to all players, and will remain shattered until the player respawns. This does not change its damage, and resupply cabinets will not replace the bottle. | The '''Bottle''' is the default melee weapon of the Demoman. It is a brown, glass bottle o' scrumpy, with a grey label on both sides, marked "XXX" with a year of 1808. When striking a surface (or an enemy) with a [[critical hit]], the bottle will shatter, visible to all players, and will remain shattered until the player respawns. This is purely cosmetic and does not change its stats such as damage or crit chance, and resupply cabinets will not replace the bottle. | ||
The Bottle deals 65 damage and attacks every 0.8 seconds. Compared to other melee weapons, the Demoman gets more use out of it than other classes do with theirs. The large reload times of his other weapons means he often suffers from empty clips, making the Bottle a practical necessity. The ability to detonate [[Stickybomb Launcher|stickybombs]] while its out means the Demoman can create a zone of control where the enemy is encouraged to walk towards him, and the looming threat of the Bottle can encourage the enemy to back up to where he wants them. A lucky detonation can also bounce an enemy towards him, finishing them off with a swing. Regardless, the Demoman still has below-average speed, and so charging in swinging will lead to his swift death. | The Bottle deals 65 damage and attacks every 0.8 seconds. Compared to other melee weapons, the Demoman gets more use out of it than other classes do with theirs. The large reload times of his other weapons means he often suffers from empty clips, making the Bottle a practical necessity. The ability to detonate [[Stickybomb Launcher|stickybombs]] while its out means the Demoman can create a zone of control where the enemy is encouraged to walk towards him, and the looming threat of the Bottle can encourage the enemy to back up to where he wants them. A lucky detonation can also bounce an enemy towards him, finishing them off with a swing. Regardless, the Demoman still has below-average speed, and so charging in swinging will lead to his swift death. | ||
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| mini-crit = 88 | | mini-crit = 88 | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.8 s | | attack-interval = 0.8 s</br>{{tooltip|0.5 s|Haste boosted}} | ||
| activation-time = 0.2 s | | activation-time = 0.2 s | ||
|}} | |}} | ||
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|ru=Бутылка|ru_m=Bottle | |ru=Бутылка|ru_m=Bottle | ||
|es=Botella|es_m=Bottle | |es=Botella|es_m=Bottle | ||
|tr=Şişe|tr_m=Bottle | |||
|uk=Пляшка|uk_m=Bottle | |uk=Пляшка|uk_m=Bottle | ||
}} | }} | ||
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|2.0.2}} | |||
* Added particles upon breaking the bottle | * Added particles upon breaking the bottle | ||
{{Update|2.2.0}} | |||
* Added Alcoholism (NitoTheFunky) | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* [[Wikipedia:Scrumpy|Scrumpy]] is a real beverage, originating from West of England, and is an alcoholic cider produced from apples. Despite the Demoman's affinity for it, it is not a stereotypically Scottish drink. | * [[Wikipedia:Scrumpy|Scrumpy]] is a real beverage, originating from West of England, and is an alcoholic cider produced from apples. Despite the Demoman's affinity for it, it is not a stereotypically Scottish drink. | ||
* Taunting more than two times with this weapon will inflict the [[List of conditions|Alcoholism]] effect, causing your screen to appear to wobble and spin in a figure-eight pattern. Your actual crosshair will not move, causing shots to appear to come from places other than the on-screen crosshair, making it significantly more difficult to aim. | |||
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{{nav allweapons}} | {{nav allweapons}} | ||