R.P.G.: Difference between revisions
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{{Infobox weapon | {{Infobox weapon | ||
| kill-icon=rpg | | kill-icon=rpg | ||
| kill-icon-2=deflect rocket | |||
| used-by=Soldier | | used-by=Soldier | ||
| slot=Primary | | slot=Primary | ||
| Line 14: | Line 15: | ||
{{Loadout negative|-75% clip size}} | {{Loadout negative|-75% clip size}} | ||
<br/> | <br/> | ||
{{Loadout neutral|It | {{Loadout neutral|"See how the rocket pokes out the front, son? It yearns for freedom. And by God, it will have it."}} | ||
}} | }} | ||
The '''R.P.G.''' is | The '''R.P.G.''' (rocket-propelled grenade) is an alternative primary weapon for the [[Soldier]]. Visually, it is a greener version of the [[Rocket Launcher]], with a checkerboard pattern on its side and an oversized rocket sticking out of it. | ||
Compared to the [[Rocket Launcher]], it can only shoot one rocket per reload. | Compared to the [[Rocket Launcher]], it can only shoot one rocket per reload, traveling 25% slower yet dealing 30% more damage. The damage rampup is capped at 125%, down from 150%, although still dealing more damage than the Rocket Launcher. The rockets are also affected by gravity, and slowly fall to the ground in an arc while emitting a whistling sound. In addition, its rockets increase both explosive push force and self-damage against the user, with both attributes allowing for faster and higher rocket jumps than usual. Unlike the Rocket Launcher, the R.P.G. does not have any damage falloff, and will deal full damage on a direct hit at any range. | ||
== Properties == | |||
{{Weapon properties | |||
| shot-type = Projectile | |||
| damage-type = Explosive | |||
| ranged-type = Ranged | |||
| taunt = Chest thump | |||
| damage-column = true | |||
| maximum-ramp-up = 146 | |||
| maximum-ramp-up-percentage = 125% | |||
| base-damage = 117 | |||
| base-damage-percentage = 100% | |||
| critical = 351 | |||
| mini-crit = 158 | |||
| mini-crit-ramp-up = 197 | |||
| bullet-count = 1 | |||
| splash-column = true | |||
| minimum-splash = 146 HU | |||
| minimum-splash-percentage = 50% | |||
| damage-reduction = 1% / 2.88 HU | |||
| self-damage = 58-111 | |||
| self-damage-rocket-jump = 35-64 | |||
| ammo-column = true | |||
| loaded = 1 | |||
| carried = 20 | |||
| reload-type = Single | |||
| function-times-column = true | |||
| attack-interval = 0.8 s | |||
| reload = 0.8 s | |||
| activation-time = 0.025 s | |||
|}} | |||
== Strategy == | |||
The arcing properties of the R.P.G.'s rockets allows the Soldier to bombard enemy positions that are otherwise unreachable, including encampments behind walls and fortifications. This allows for arcing rockets from extremely far away, above and beyond the tall buildings of most maps. In addition, the increased damage and lack of damage falloff makes it viable to safely bombard a single position that enemies are grouped up in, such as [[Engineer]] nests, capture points, narrow hallways, and wherever the [[VIP]] happens to be. | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| R.P.G. v. Stock Rocket Launcher | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Deals more damage per rocket | |||
➕ Arc-trajectory rocket is effective on uphill terrain and blind spots | |||
➕ Can rocket jump higher and farther | |||
</poem> | |||
| <poem> | |||
➖ Deals less damage per second | |||
➖ Has less clip size | |||
➖ Arc-trajectory rocket is not effective on long corridors | |||
➖ Deals more self-damage | |||
➖ Has slow projectile speed | |||
</poem> | |||
|} | |||
== Related achievements == | == Related achievements == | ||
| Line 28: | Line 79: | ||
== Names in other languages == | == Names in other languages == | ||
{{Names | {{Names | ||
| | |pt-br=G.L.F.|pt-br_m=R.P.G. | ||
| | |bg=Р.П.Г.|bg_m=R.P.G. | ||
| | |en=R.P.G. | ||
| | |fr=R.P.G. | ||
| | |de=R.P.G. | ||
| | |it=R.P.G. | ||
| | |ro=R.P.G. | ||
| | |ru=РПГ|ru_m=RPG | ||
| | |es=R.P.G. | ||
|tr=R.P.G. | |||
|uk=Р.П.Г.|uk_m=R.P.G. | |||
}} | |||
== Update history == | |||
{{Update history| | |||
{{Update|1.7.0}} | |||
* Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage. | |||
{{Update|1.7.1}} | |||
* Changed the projectile model for the Beta rocket launcher | |||
{{Update|1.7.3}} | |||
* Fixed the beta RPG reload anim | |||
{{Update|1.8.0}} | |||
* Added new [[Cyclops]] and Beta RPG sounds by Omniary | |||
{{Update|1.8.0.1}} | |||
* Renamed "beta rocket launcher" to "RPG" | |||
{{Update|1.8.3}} | |||
* Added a new RPG model (Old Hermit & Game Zombie) | |||
{{Update|1.8.3.1}} | |||
* Fixed RPG bucket icon | |||
{{Update|1.9.0}} | |||
* Fixed the RPG HUD icon | |||
{{Update|2.0.0 (BETA 4)}} | |||
* RPG stats changed to replace Deathmatch Rocket Launcher | |||
{{Update|2.0.0}} | |||
* Rockets do more damage, and have less damage fall-off. | |||
* Rockets fire in an arc, and whistle upon decent. | |||
* Rockets fly slower than normal rockets. | |||
* Added a different taunt when equipped with the RPG. | |||
* Updated Viewmodel animations. | |||
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable) | |||
{{Update|2.1.0}} | |||
* Increased self push force by 15% | |||
* Increased self damage by 30% | |||
* Now only plays a whistle sound while falling | |||
{{Update|3.0.0}} | |||
* New model | |||
* Now has unique explosion sounds | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* The appearance of the R.P.G. is based on Team Fortress 2's beta | * The appearance of the R.P.G. is based on ''Team Fortress 2'''s beta Rocket Launcher appearance. The rendition in ''Team Fortress 2 Classified'' has a greener color. | ||
== Comparison from ''Team Fortress 2'' == | |||
* The "chest thump" taunt was taken from live ''TF2'''s taunt for the Direct Hit and Beggar's Bazooka. | |||
{{nav allweapons}} | {{nav allweapons}} | ||