Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Huntsman: Difference between revisions

From TF2 Classified Wiki
Oleo (talk | contribs)
mNo edit summary
Oleo (talk | contribs)
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 140: Line 140:
** The Huntsman's hit detection was reworked in ''TF2 Classified'' and now instead of pinning to the nearest hitbox, the arrow checks in a radius around its path to determine a headshot.
** The Huntsman's hit detection was reworked in ''TF2 Classified'' and now instead of pinning to the nearest hitbox, the arrow checks in a radius around its path to determine a headshot.
** The Huntsman's viewmodel animation was also reworked in ''TF2 Classified'' and now mirrors the worldmodel animation, obstructing the player's vision less when not aiming.
** The Huntsman's viewmodel animation was also reworked in ''TF2 Classified'' and now mirrors the worldmodel animation, obstructing the player's vision less when not aiming.
** The <i>TF2 Classified</i>'s Sniper was given a proper class selection animation which is just the default animation but holding the Hunstman and a different right arm position.
** <i>TF2 Classified</i>'s Sniper was given a proper class selection animation which is just the default animation but holding the Hunstman and a different right arm position.
** the Huntsman in now have 6 max arrows while equipped in Medieval Mode.
** The Huntsman now has 6 max arrows while equipped in [[Medieval Mode]].
** According to current developer and former lead developer (2022&ndash;2023) {{Dev|Trotim}} the Hunstman can now be ignited mid-air.
** According to current developer and former lead developer (2022&ndash;2023) {{Dev|Trotim}} the Hunstman can now be ignited mid-air.
{{nav allweapons}}
{{nav allweapons}}