Huntsman: Difference between revisions
From TF2 Classified Wiki
More actions
more info |
mNo edit summary |
||
| (11 intermediate revisions by 3 users not shown) | |||
| Line 58: | Line 58: | ||
| aim-fatigue = 5 s | | aim-fatigue = 5 s | ||
|}} | |}} | ||
== Strategy == | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| The Hunstman v. Stock Sniper Rifle | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Is available on Medieval mode | |||
➕ Charges faster | |||
➕ Registers a hit using player's larger collision box instead of their hitbox | |||
➕ Arc-trajectory arrow is effective on uphill terrain and blind spots | |||
➕ Sniper moves faster when charging | |||
➕ Arrows can be lit on fire to deal afterburn damage | |||
</poem> | |||
| <poem> | |||
➖ Deals less damage per shot | |||
➖ Deals less damage per second | |||
➖ Has less clip size | |||
➖ Has slower attack speed | |||
➖ Has slower projectile speed | |||
➖ Needs to be fully charged to travel at an almost-straight trajectory | |||
➖ Does not have scope nor laser pointer | |||
➖ Can be airblasted | |||
</poem> | |||
|} | |||
== Related achievements == | == Related achievements == | ||
| Line 75: | Line 99: | ||
|ru=Охотник|ru_m=Huntsman | |ru=Охотник|ru_m=Huntsman | ||
|es=Cazador|es_m=Huntsman | |es=Cazador|es_m=Huntsman | ||
|tr=Avcı|tr_m=Huntsman | |||
|uk=Мисливець|uk_m=Huntsman | |uk=Мисливець|uk_m=Huntsman | ||
}} | }} | ||
| Line 98: | Line 123: | ||
* Fixed Huntsman not respecting {{code|mod_sniper_zoom_while_jumping}} value | * Fixed Huntsman not respecting {{code|mod_sniper_zoom_while_jumping}} value | ||
* Fixed burning arrows not getting extinguished underwater | * Fixed burning arrows not getting extinguished underwater | ||
{{Update|3.0.0}} | |||
* Reworked hit detection | |||
:* Instead of pinning to the nearest hitbox, the arrow will check in a radius around its path to determine a headshot | |||
:* This hit detection uses a new projectile: {{code|tf2c_projectile_arrow}} | |||
* Updated the drawing animation to sync with the charge meter | |||
}} | }} | ||
| Line 106: | Line 137: | ||
== Comparison from ''Team Fortress 2'' == | == Comparison from ''Team Fortress 2'' == | ||
*There are general and quality-of-life changes related to the Huntsman that is unique to ''Team Fortress 2 | *There are general and quality-of-life changes related to the Huntsman that is unique to ''Team Fortress 2 Classified'': | ||
** The Huntsman's viewmodel animation was reworked in ''TF2 | ** The Huntsman's hit detection was reworked in ''TF2 Classified'' and now instead of pinning to the nearest hitbox, the arrow checks in a radius around its path to determine a headshot. | ||
** | ** The Huntsman's viewmodel animation was also reworked in ''TF2 Classified'' and now mirrors the worldmodel animation, obstructing the player's vision less when not aiming. | ||
** | ** <i>TF2 Classified</i>'s Sniper was given a proper class selection animation which is just the default animation but holding the Hunstman and a different right arm position. | ||
** The Huntsman now has 6 max arrows while equipped in [[Medieval Mode]]. | |||
** According to current developer and former lead developer (2022–2023) {{Dev|Trotim}} the Hunstman can now be ignited mid-air. | ** According to current developer and former lead developer (2022–2023) {{Dev|Trotim}} the Hunstman can now be ignited mid-air. | ||
{{nav allweapons}} | {{nav allweapons}} | ||