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Huntsman: Difference between revisions

From TF2 Classified Wiki
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  | aim-fatigue = 5 s
  | aim-fatigue = 5 s
|}}
|}}
== Strategy ==
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| The Hunstman v. Stock Sniper Rifle
|- style="text-align:left;"
| <poem>
➕ Is available on Medieval mode
➕ Charges faster
➕ Registers a hit using player's larger collision box instead of their hitbox
➕ Arc-trajectory arrow is effective on uphill terrain and blind spots
➕ Sniper moves faster when charging
➕ Arrows can be lit on fire to deal afterburn damage
</poem>
| <poem>
➖ Deals less damage per shot
➖ Deals less damage per second
➖ Has less clip size
➖ Has slower attack speed
➖ Has slower projectile speed
➖ Needs to be fully charged to travel at an almost-straight trajectory
➖ Does not have scope nor laser pointer
➖ Can be airblasted
</poem>
|}


== Related achievements ==
== Related achievements ==
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|ru=Охотник|ru_m=Huntsman
|ru=Охотник|ru_m=Huntsman
|es=Cazador|es_m=Huntsman
|es=Cazador|es_m=Huntsman
|tr=Avcı|tr_m=Huntsman
|uk=Мисливець|uk_m=Huntsman
|uk=Мисливець|uk_m=Huntsman
}}
}}
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* Fixed Huntsman not respecting {{code|mod_sniper_zoom_while_jumping}} value
* Fixed Huntsman not respecting {{code|mod_sniper_zoom_while_jumping}} value
* Fixed burning arrows not getting extinguished underwater
* Fixed burning arrows not getting extinguished underwater
{{Update|3.0.0}}
* Reworked hit detection
:* Instead of pinning to the nearest hitbox, the arrow will check in a radius around its path to determine a headshot
:* This hit detection uses a new projectile: {{code|tf2c_projectile_arrow}}
* Updated the drawing animation to sync with the charge meter
}}
}}


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== Comparison from ''Team Fortress 2'' ==
== Comparison from ''Team Fortress 2'' ==
*There are general and quality-of-life changes related to the Huntsman that is unique to ''Team Fortress 2 Classic'':
*There are general and quality-of-life changes related to the Huntsman that is unique to ''Team Fortress 2 Classified'':
** The Huntsman's viewmodel animation was reworked in ''TF2 Classic'' and now mirrors the worldmodel animation, obstructing the player's vision less when not aiming.
** The Huntsman's hit detection was reworked in ''TF2 Classified'' and now instead of pinning to the nearest hitbox, the arrow checks in a radius around its path to determine a headshot.
** The <i>TF2 Classic</i>'s Sniper was given a proper class selection animation which is just the default animation but holding the Hunstman and a different right arm position.
** The Huntsman's viewmodel animation was also reworked in ''TF2 Classified'' and now mirrors the worldmodel animation, obstructing the player's vision less when not aiming.
** the Huntsman in now have 6 max arrows while equipped in Medieval Mode.
** <i>TF2 Classified</i>'s Sniper was given a proper class selection animation which is just the default animation but holding the Hunstman and a different right arm position.
** The Huntsman now has 6 max arrows while equipped in [[Medieval Mode]].
** According to current developer and former lead developer (2022&ndash;2023) {{Dev|Trotim}} the Hunstman can now be ignited mid-air.
** According to current developer and former lead developer (2022&ndash;2023) {{Dev|Trotim}} the Hunstman can now be ignited mid-air.
{{nav allweapons}}
{{nav allweapons}}