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Pyro: Difference between revisions

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{{Quotation|'''The Pyro''' ''attempting to communicate to their team''|''Hudda hudda huh!''}}
{{Quotation|'''The Pyro''' ''attempting to communicate to their team''|''Hudda hudda huh!''}}


The '''Pyro''' is a unknown individual in a flame retardant suit with an affinity for all things fire. They are a [[Classes#Offense|offense class]] who specializes in dealing close range damage, ambush maneuvers and guarding their teams territory.
The '''Pyro''' is an anonymous individual in a flame retardant suit with an affinity for all things fire. They are an [[Classes#Offense|offense class]] that specializes in close-range damage, ambush manoeuvres and guarding their team's territory.


The Pyro’s primary weapon is usually a homemade incendiary weapon that ignites enemies and inflicts [[afterburn]], useful for [[Spy]] checking. Their secondary weapons are not as strict and are designed to combo into the primary weapon. From hitscan shotguns to projectile flare guns, switching between primary and secondary weapons can yield successful results.
The Pyro’s primary weapon is a homemade flamethrower that ignites enemies and inflicts [[afterburn]], which is useful for guarding areas of interest and for [[Spy]] checking. Their secondary weapons are not as strict and are designed to complement the primary weapon. From hitscan shotguns to projectile flare guns, switching between primary and secondary weapons can allow the Pyro to quickly combo multiple sources of damage onto the opponent.


Another one of the Pyro’s most useful tools at their disposal is the alternate fire [[compression blast]] (also known as air blast) in their primary weapons. The air blast allows Pyro to extinguish ignited team mates, push enemies away and reflect projectiles such as rockets, grenades and even throwable weapons such as the [[brick]].
Another one of the Pyro’s most useful tools at their disposal is the alternate fire [[compression blast]] (also known as airblast) in their primary weapons. The airblast allows Pyro to extinguish ignited teammates, push enemies away and reflect projectiles such as rockets, grenades and even throwable weapons such as the [[Brick]].


Taking advantage of their ever present fire resistance, mitigating their close ranged weaknesses through careful play and quick thinking, and finding opportunities to exploit the enemies mistakes can make Pyro one of the most game changing classes any team can have.
Taking advantage of their ever-present fire resistance, mitigating their close-ranged weaknesses through careful play and quick thinking, and finding opportunities to exploit the enemies' mistakes can make Pyro one of the most game-changing classes any team can have.


The Pyro is voiced by Dennis Bateman.
The Pyro is voiced by Dennis Bateman.


== Bio ==
== Bio ==
<poem>
'''Location of origin:''' Unknown
'''Location of origin:''' Unknown
'''Job:''' Pyrotechnics
'''Job:''' Pyrotechnics
'''Motto:''' "Mmph mmmph mph-mph mmph mmmmph!"
'''Motto:''' "Mmph mmmph mph-mph mmph mmmmph!"
'''Description:''' Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man.
'''Description:''' Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man.
</poem>


== Weapons ==
== Weapons ==
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As a Pyro…
As a Pyro…
* …you cannot be ignited by fire-based weapons. Use your [[shotgun]] or melee weapons against enemy Pyros in order to counter this.
* …you are mostly immune to burning and fire damage. Use your secondary and melee weapons against enemy Pyros to get a quicker kill.
* …you can often set enemies [[afterburn|on fire]] and retreat, leaving them to die from the burning.
* …you can set enemies [[afterburn|on fire]] and quickly retreat, leaving them to die from the burning.
* …your [[Flame Thrower|flamethrower]]{{sic}} does more damage the closer you are to the enemy.
* …your [[Flame Thrower]] deals more damage the closer you are to the enemy.
* …your flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
* …your Flame Thrower chews up a lot of ammo. Pick up ammo packs and fallen weapons to refill your supply.
* …ambush enemies to catch them in the short range of your flamethrower. Use corners to your advantage.
* …ambush enemies to catch them in the short range of your Flame Thrower. Use corners and dropdowns to your advantage.
* …the flamethrower's [[Airblast|compression blast]] ({{Attack2}}) is a very useful tool. Use it to push enemies, even [[ÜberCharge|invulnerable]] [[Medic|Medics]] and their buddies, away or into environmental hazards.
* …the Flame Thrower's [[Airblast|compression blast]] ({{Attack2}}) is a very useful tool. Use it to push enemies, even [[ÜberCharge|invulnerable]] [[Medic|Medics]] and their buddies, away or into environmental hazards.
* …your flamethrower can extinguish burning teammates with {{Attack2}}.
* …your Flame Thrower can extinguish burning teammates with {{Attack2}}.
* …switch to your shotgun if enemies retreat beyond the short range of your flamethrower.
* …switch to your [[Shotgun]] if enemies retreat beyond the short range of your Flame Thrower.
* …your [[Fire Axe]] is a great choice for dealing with enemy Pyros.
* …your [[Fire Axe]] is a great choice for dealing with retreating enemies in close range.
* …your [[Flare Gun|flare gun]] can catch enemies on fire at long range. This works well against enemy [[Sniper|Snipers]].
* …your [[Flare Gun]] can catch enemies on fire at long range. This works well for picking off far away enemies like [[Sniper|Snipers]].
* …the [[Twin Barrel]] can be used to close the gap between you and your target. Propel yourself upward or towards your enemies!
* …the [[Twin Barrel]] can be used to close the gap between you and your target. Propel yourself upward or towards your enemies!
* …the Twin Barrel does not deal damage as reliably as your shotgun. If you're losing in an encounter, use it to propel yourself away in retreat!
* …the Twin Barrel does not deal damage as reliably as your Shotgun. If you're losing in an encounter, use it to propel yourself away in retreat!
* …the [[Harvester]] can generate a guaranteed critical hit, and allows you to heal from your enemies.
* …the [[Harvester]] can generate a guaranteed critical hit, and allows you to heal from your enemies.
* …dying with the Harvester equipped will extinguish any enemies you've set on fire.
* …dying with the Harvester equipped will extinguish any enemies you've set on fire.
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|tr=Pyro
|tr=Pyro
|uk=Піро|uk_m=Pyro
|uk=Піро|uk_m=Pyro
|zh-hans=火焰兵|zh-hans_m=Pyro
}}
}}


== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''[[2.0.0]]'''
{{Update|2.0.0}}
* Updated the Pyro’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.)
* Updated the Pyro’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.)


'''[[2.1.3]]'''
{{Update|2.1.3}}
* Raised afterburn condition duration for Pyros to 0.5s (from 0.25s)
* Raised afterburn condition duration for Pyros to 0.5s (from 0.25s)
** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations
** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations
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== Comparison from ''Team Fortress 2'' ==
== Comparison from ''Team Fortress 2'' ==
*The Pyro has been given a new line for their ‘Activate the Charge!’ voice command where they now yell "COME ON!". This voice line was lifted from prerelease versions of Team Fortress 2.
* In ''Team Fortress 2 Classified'', the Pyro is the only character who's Meet the Team video is considered non-canon.
*In Team Fortress 2 Classic, the Pyro is the only character who's Meet the Team video is considered non-canon.
** This retcon also makes the ''Pyroland'' fantasy world non-canonical.
**This retcon also makes the ‘Pyroland’ fantasy world non-canonical.


== Trivia ==
== Trivia ==
*The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of Team Fortress 2.
* Throughout <i>Team Fortress 2</i>'s development, Pyro was predominantly referred to and depicted as male. From Dennis Batemans stating the voice director referred to them as "He", to concept art depicting them as a middle aged man. Despite this, several classes mocked Pyro as effeminate in game. 
*The Napalm grenades on the Pyro's belt were intended to be used as weaponry but were cut during development.
* Before the [[3.0.0|Steam release]], the Pyro had their ‘Activate the Charge!’ voice command replaced where they now yell "COME ON!" This voice line was lifted from prerelease versions of ''Team Fortress 2''.
*Throughout Team Fortress 2's development, Pyro was predominantly referred to and depicted as male. From Dennis Batemans stating the voice director referred to them as "He", to concept art depicting them as a middle aged man.


[[Category:Pyro]]
{{Nav classes}}
[[Category:Regular classes]]