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Sniper: Difference between revisions

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{{Quotation|'''The Sniper''' ''after assassinating his most recent target''|''Everything above your neck's gonna be a fine red mist!''}}
{{Quotation|'''The Sniper''' ''after assassinating his most recent target''|''Everything above your neck's gonna be a fine red mist!''}}


The '''Sniper''' is a [[Classes#Support|support class]] that specializes in long-range combat, who is most well known for his ability to deal headshot enemy players. He has 125 health and 100% speed, making him weak to spam and chip damage. His main tools, the [[Sniper Rifle]], [[SMG]], and [[Kukri]], are all weak at close to mid range combat, with the [[Sniper Rifle]] especially being geared towards long range combat. The [[Sniper Rifle]] allows him to charge up shots when scoped for extra damage, or headshot enemies to deal a critical hit. His [[SMG]] and [[Kukri]] serve as his main forms of self defense, with the [[SMG]] being used at mid range while the [[Kukri]] serves as a last resort, close range tool for self defense. Due to their effectiveness being primarily limited to long range, Snipers often position themselves in the backlines, where they can be as far away from combat as possible while still being effective. As a result, their main counters include classes that are skilled at flanking, such as [[Spy]] and [[Scout]].  
The '''Sniper''' is a [[Classes#Support|support class]] that specializes in long-range combat, who is most well known for his ability to headshot enemy players. He has 125 health and 100% speed, making him weak to spam and chip damage. His main tools, the [[Sniper Rifle]], [[SMG]], and [[Kukri]], are all weak at close to mid range combat, with the [[Sniper Rifle]] especially being geared towards long range combat. The [[Sniper Rifle]] allows him to charge up shots when scoped for extra damage, or headshot enemies to deal a critical hit. His [[SMG]] and [[Kukri]] serve as his main forms of self defense, with the [[SMG]] being used at mid range while the [[Kukri]] serves as a last resort, close range tool for self defense. Due to their effectiveness being primarily limited to long range, Snipers often position themselves in the backlines, where they can be as far away from combat as possible while still being effective. As a result, their main counters include classes that are skilled at flanking, such as [[Spy]] and [[Scout]].  


Snipers gameplay loop often consists of finding an effective sightline to attack from, charging shots while scoped, and headshotting or bodyshotting enemies to eliminate them from a distance. Due to the resulting tunnel vision, he's often easily flanked, and must either depend on his team to protect him or maintain awareness to ensure an enemy isn't able to get close to him. Aside from flanking, a major threat to Sniper is other Snipers, who often contest each other for control of sightlines, which in turn can make it easier for their teams to push or defend. Due to their effectiveness at long range and capacity for high damage, their primary targets are other enemy Snipers, [[Heavies]] due to their slow speed, and [[Medics]] due to their power and low health pool.
Snipers gameplay loop often consists of finding an effective sightline to attack from, charging shots while scoped, and headshotting or bodyshotting enemies to eliminate them from a distance. Due to the resulting tunnel vision, he's often easily flanked, and must either depend on his team to protect him or maintain awareness to ensure an enemy isn't able to get close to him. Aside from flanking, a major threat to Sniper is other Snipers, who often contest each other for control of sightlines, which in turn can make it easier for their teams to push or defend. Due to their effectiveness at long range and capacity for high damage, their primary targets are other enemy Snipers, [[Heavies]] due to their slow speed, and [[Medics]] due to their power and low health pool.
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== Bio ==
== Bio ==
Country of Origin: Australia
<poem>
 
'''Country of Origin:''' Australia
Job: Precision Elimination
'''Job:''' Precision Elimination
 
'''Motto:''' "Pink Cloud of Death"
Motto: "Pink Cloud of Death"
 
Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.
Half rugged outdoorsman, half alien observer, this taciturn strip of beef jerky has spent the better part of his life alone in the bush, slow baking under the Australian sun.
</poem>


== Weapons ==
== Weapons ==
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As a Sniper…
As a Sniper…
* …the longer you spend zoomed in the scope, the more damage the shot will do.
* …aim for the heads of enemies to deal significantly high damage.
* …aim for the head to do [[Critical hit|critical]] damage.
* …you can scope with your [[Sniper Rifle]] or focus with your Hunting Revolver by pressing {{attack2}}.
* …a fully charged [[Sniper Rifle|sniper rifle]] head shot can kill most classes instantly.
* …your Sniper Rifle will deal more damage the longer you are scoped in.
* …zoom with the sniper rifle by hitting {{Attack2}}.
* …a fully charged Sniper Rifle headshot can kill most classes instantly.
* …use your [[SMG|submachine gun]]{{sic}} to deal with nearby enemies.
* …your [[SMG]] is vital for taking care of enemies that get too close for comfort.
* …the [[Huntsman]] can be used for more reliable close-range combat, at the cost of accuracy.
* …your [[Kukri]] is your last line of defense, and can be useful for dealing with surprise ambushes.
* …your shot will usually miss if the Huntsman is pulled back longer than five seconds. Reset it by hitting {{Attack2}}.
* …the [[Huntsman]] can be used for more offensive close-range combat, at the cost of accuracy.
* …movement speed while scoped in with the [[Hunting Revolver|hunting revolver]] is higher than with the sniper rifle. Move around while aiming to be a harder target to hit.
* …the Huntsman will lose accuracy if it's pulled back for longer than 5 seconds. You can reset it by pressing {{attack2}}.
* …the hunting revolver is a great mid-range option. Use it to deal damage while quickly moving in and out of the frontline.
* …your [[Hunting Revolver]] is a great mid-range option. Use it to deal high damage while quickly moving in and out of the frontline.
* …the [[Fishwhacker]] will cause [[Bleed|bleeding]] damage to the enemy being hit. Use it to fight cloaked [[Spy|Spies]]!
* …you move much faster while focused with the Hunting Revolver compared to your other primary weapons.
* …your [[Fishwhacker]] can knock back groups of enemies and cause them to bleed. Use it to push intruders away.


== Names in other languages ==
== Names in other languages ==
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|tr=Sniper
|tr=Sniper
|uk=Снайпер|uk_m=Sniper
|uk=Снайпер|uk_m=Sniper
|zh-hans=狙击手|zh-hans_m=Sniper
}}
}}
== Trivia ==
== Trivia ==
* In ''Team Fortress 2 Classic'', Sniper's first person hand models now correctly show only one glove on his left hand, compared to ''Team Fortress 2'' where both of his hands had gloves.
* The Sniper has the tallest first-person view height of 75 Hu, shared with the [[Heavy]], [[Medic]] and [[Spy]].
* The Sniper is the only class in the game besides the [[Engineer]] who specifically refers to the Pyro as female.
** "Thanks for the warm-up, sister."
** "You know what you and Jane Austen have in common? You're both dead women."
** "Oooh, got ya right in the ovary."


== Comparison to ''Team Fortress 2'' ==
* In ''Team Fortress 2 Classified'', Sniper's first person hand models now correctly show only one glove on his left hand, compared to live ''TF2'' where both of his hands had gloves.
* ''Classified'' omitted Sniper's scar on his left face and left ear that he took from the Spy in "Meet the Spy" despite the trailer being canon in ''Classified''.
{{Nav classes}}
{{Nav classes}}