List of TF2C conditions: Difference between revisions
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{{Todo|Update | {{Todo|Update TF2 table to show any quirks those conditions have in Classified.}} | ||
The following tables contain a list of every | The following tables contain a list of every player condition in Team Fortress 2 Classified. All conditions can be triggered ingame with the {{code|preset=10|addcond <ID>}} command. | ||
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond | For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 137}}, as 137 is the ID number for this effect, as shown below. | ||
__TOC__ | __TOC__ | ||
== Team Fortress 2 conditions == | == Team Fortress 2 conditions == | ||
The following table contains conditions present in Team Fortress 2 that have been carried over to Team Fortress 2 Classified. | The following table contains conditions present in Team Fortress 2 that have been carried over to Team Fortress 2 Classified. Be aware that some conditions may function incorrectly in Classified. Sourced from [[tf:Cheats#addcond|this page]] on the Official TF2 Wiki. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID | ||
| Line 85: | Line 83: | ||
|| TF_COND_HEALTH_OVERHEALED | || TF_COND_HEALTH_OVERHEALED | ||
|- | |- | ||
| 24 || | | 24 || All damage taken is Mini-Crits. The player's vision is distorted and tinted yellow. Used for Jarate. | ||
|| TF_COND_URINE | || TF_COND_URINE | ||
|- | |- | ||
| Line 241: | Line 239: | ||
|| TF_COND_HALLOWEEN_GHOST_MODE | || TF_COND_HALLOWEEN_GHOST_MODE | ||
|- | |- | ||
| 105 || Crit | | 78 || Unknown. Intended to be Mini-Crit boost from Mini-Crit-on-kill weapons (like the Cleaner's Carbine before the December 17, 2015 Patch), but is unused. | ||
|| TF_COND_MINICRITBOOSTED_ON_KILL | |||
|- | |||
| 79 || Player has a 75% chance to dodge every time damage is taken (dodged damage causes the MISS! effect from condition 14 to appear). | |||
|| TF_COND_OBSCURED_SMOKE | |||
|- | |||
| 80 || Player gains a B.A.S.E. Jumper parachute if airborne. Removed upon landing. | |||
|| TF_COND_PARACHUTE_ACTIVE | |||
|- | |||
| 81 || Player gains fire rate bonus on the Air Strike. Applied whenever the player is launched by blast damage. | |||
|| TF_COND_BLASTJUMPING | |||
|- | |||
| 82 || Player gains Bumper Car movement, controls and bumper car model. Associated HUD is not visible. | |||
|| TF_COND_HALLOWEEN_KART | |||
|- | |||
| 83 || Player's Field of View increases, with their world model playing the Bumper Car boosting animation, and if the player has condition 82, the player is forced to move forwards at a boosted speed until the condition is removed or upon collision with a wall or an enemy player. | |||
|| TF_COND_HALLOWEEN_KART_DASH | |||
|- | |||
| 84 || Player gains a larger head and lowered gravity. | |||
|| TF_COND_BALLOON_HEAD | |||
|- | |||
| 85 || Same as condition 41, but automatically adds conditions 32 and 75 when added. | |||
|| TF_COND_MELEE_ONLY | |||
|- | |||
| 86 || Player can swim in air, and gains vision effects as if underwater or covered in Jarate. | |||
|| TF_COND_SWIMMING_CURSE | |||
|- | |||
| 87 || Player is locked in place and cannot turn, attack, or switch weapons. The player can still taunt, however. | |||
|| TF_COND_FREEZE_INPUT | |||
|- | |||
| 88 || Player gains a cage surrounding them. Automatically adds condition 87 when added. This is used for the Scream Fortress Halloween bumper car minigames. This crashes the game unless the player is on a map that supports bumper cars. | |||
|| TF_COND_HALLOWEEN_KART_CAGE | |||
|- | |||
| 89 || Player is considered as holding a Mannpower powerup. Using the dropitem command (default key: L) drops a powerup pickup (usually Strength) and removes this condition. | |||
|| TF_COND_DONOTUSE_0 | |||
|- | |||
| 90 || Player gains double damage for all weapons and distance damage fall-off immunity. Used for the "Strength" powerup in Mannpower mode. | |||
|| TF_COND_RUNE_STRENGTH | |||
|- | |||
| 91 || Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the "Haste" powerup in Mannpower mode. | |||
|| TF_COND_RUNE_HASTE | |||
|- | |||
| 92 || Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the "Regen" powerup in Mannpower mode. | |||
|| TF_COND_RUNE_REGEN | |||
|- | |||
| 93 || Player gains a 50% resistance to all incoming damage, as well as an immunity to all Critical hits. Used for the "Resistance" powerup in Mannpower mode. | |||
|| TF_COND_RUNE_RESIST | |||
|- | |||
| 94 || Player gains the ability to receive HP based on damage dealt, a 25% damage resistance, and a 40% increase in maximum HP. Used for the "Vampire" powerup in Mannpower mode. | |||
|| TF_COND_RUNE_VAMPIRE | |||
|- | |||
| 95 || Player gains the ability to reflect damage dealt to them back at the attacker, although this cannot directly cause death. Player additionally gets a 50% increase in max HP. Used for the "Reflect" powerup in Mannpower mode. | |||
|| TF_COND_RUNE_REFLECT | |||
|- | |||
| 96 || Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and re-zooms quicker after firing. Used for the "Precision" powerup in Mannpower mode. | |||
|| TF_COND_RUNE_PRECISION | |||
|- | |||
| 97 || Player gains an increase in movement speed, grapple speed, and jump height. The player can instantly switch between their weapons. Used for the "Agility" powerup in Mannpower mode. | |||
|| TF_COND_RUNE_AGILITY | |||
|- | |||
| 98 || Added when a player fires the Grappling Hook. Addition or removal via commands has no effect. | |||
|| TF_COND_GRAPPLINGHOOK | |||
|- | |||
| 99 || Added when a player's Grappling Hook begins pulling them. Removed when the player lands. Addition or removal via commands has no effect. | |||
|| TF_COND_GRAPPLINGHOOK_SAFEFALL | |||
|- | |||
| 100 || Added when a player's Grappling Hook latches to a wall, and removed when player disengages the Grappling Hook. Addition of this condition causes the player's world model to play the Grappling Hook shoot animation briefly, then does nothing. | |||
|| TF_COND_GRAPPLINGHOOK_LATCHED | |||
|- | |||
| 101 || Added when a player is latched by another player's Grappling Hook. Adding this condition does not initiate bleeding, but does show the icon in the HUD. | |||
|| TF_COND_GRAPPLINGHOOK_BLEEDING | |||
|- | |||
| 102 || Added when a player activates their Dead Ringer, giving them immunity to afterburn. | |||
|| TF_COND_AFTERBURN_IMMUNE | |||
|- | |||
| 103 || Player is restricted to Melee and their Grappling Hook, has their max health increased by 150 and becomes immune to knockback. They also do 4x damage to Buildings. Used for the "Knockout" powerup in Mannpower mode. | |||
|| TF_COND_RUNE_KNOCKOUT | |||
|- | |||
| 104 || Added when player gains the Mannpower Revenge powerup. Prevents pickup of the Mannpower Crit or Uber powerups. | |||
|| TF_COND_RUNE_IMBALANCE | |||
|- | |||
| 105 || Mannpower Crit powerup. | |||
|| TF_COND_CRITBOOSTED_RUNE_TEMP | || TF_COND_CRITBOOSTED_RUNE_TEMP | ||
|- | |||
| 106 || Added whenever a player intercepts the Jack/Ball in the PASS Time gamemode. When added, displays the distortion effect. | |||
|| TF_COND_PASSTIME_INTERCEPTION | |||
|- | |||
| 107 || Player can swim in air, similar to condition 86, but without swimming animations, forced third-person perspective, and underwater overlay. | |||
|| TF_COND_SWIMMING_NO_EFFECTS | |||
|- | |||
| 108 || "Purgatory", used for Eyeaduct when the player enters the Underworld. When added, refills health and adds 1 second of ÜberCharge to the player. When removed, displays "<playername> has escaped the underworld!", additionally granting the effects of escaping the Underworld if the player had condition 108 when removecond was used. | |||
|| TF_COND_PURGATORY | |||
|- | |||
| 109 || Player gains an increase in max health, health regen, fire rate, and reload rate. Used for the "King" powerup in Mannpower mode. | |||
|| TF_COND_RUNE_KING | |||
|- | |||
| 110 || The Plague powerup from Mannpower. | |||
|| TF_COND_RUNE_PLAGUE | |||
|- | |||
| 111 || The Supernova powerup from Mannpower. | |||
|| TF_COND_RUNE_SUPERNOVA | |||
|- | |||
| 112 || Plagued by the Plague powerup from Mannpower. Player bleeds until they pick up a health kit, touch a Resupply locker, or die. Blocks the health regen and team buff from the King powerup. | |||
|| TF_COND_PLAGUE | |||
|- | |||
| 113 || The area-of-effect buffs from the King powerup from Mannpower. Player gains an increase in health regen, fire rate, and reload rate. | |||
|| TF_COND_KING_BUFFED | |||
|- | |||
| 114 || Enables glow outlines on friendly players and buildings. Used when player respawns. | |||
|| TF_COND_TEAM_GLOWS | |||
|- | |||
| 115 || Used whenever a player is under the effects of Compression blast. Removed when the player touches the ground. | |||
|| TF_COND_KNOCKED_INTO_AIR | |||
|- | |||
| 116 || Applied when the player is on the competitive winner's podium. | |||
|| TF_COND_COMPETITIVE_WINNER | |||
|- | |||
| 117 || Applied when the player is on the loser team in competitive match summary. Prevents taunting. | |||
|| TF_COND_COMPETITIVE_LOSER | |||
|- | |||
| 118 || Player gains reduced efficiency when healing targets and 20% reduced Vaccinator ubercharge effects. Added by afterburn on the Pyro's Flame Thrower. | |||
|| TF_COND_HEALING_DEBUFF | |||
|- | |||
| 119 || Applied when the player is carrying the Jack in PASS Time with no nearby teammates. Marks the player for death. | |||
|| TF_COND_PASSTIME_PENALTY_DEBUFF | |||
|- | |||
| 120 || Used when a player with the Grappling Hook is grappled to another player. Prevents taunting and performs some grappling hook movement logic. | |||
|| TF_COND_GRAPPLED_TO_PLAYER | |||
|- | |||
| 121 || Unknown. Checked when attempting to set the target for a grappling hook. | |||
|| TF_COND_GRAPPLED_BY_PLAYER | |||
|- | |||
| 122 || Added when deploying the B.A.S.E. Jumper. While active with the cvar tf_parachute_deploy_toggle_allowed 0, the player cannot deploy the B.A.S.E. Jumper again. Removed when the player presses JUMP again after landing. | |||
|| TF_COND_PARACHUTE_DEPLOYED | |||
|- | |||
| 123 || All damage taken applies afterburn (including on the Pyro). Used for the Gas Passer. | |||
|| TF_COND_GAS | |||
|- | |||
| 124 || Afterburn effect applied to Pyros when hit by the Dragon's Fury projectile. | |||
|| TF_COND_BURNING_PYRO | |||
|- | |||
| 125 || Applied when the boosters on the Thermal Thruster activate. Removed when the player touches the ground. | |||
|| TF_COND_ROCKETPACK | |||
|- | |||
| 126 || When added while moving, decreases the player's friction, causing them to slide around. Removed when the player stops moving. | |||
|| TF_COND_LOST_FOOTING | |||
|- | |||
| 127 || Used whenever a player is under the effects of an air current (such as Compression blast). Applies a multiplier on air control and surface friction. | |||
|| TF_COND_AIR_CURRENT | |||
|- | |||
| 128 || Used whenever a player gets teleported to Hell. Does nothing when added, but stops the gradual healing effect from the teleport when removed. | |||
|| TF_COND_HALLOWEEN_HELL_HEAL | |||
|- | |||
| 129 || Used in Mannpower when a player has a high kill count compared to the rest of the players in the game. Reduces the strength of the currently equipped powerup. | |||
|| TF_COND_POWERUPMODE_DOMINANT | |||
|- | |||
| 130 || Does nothing by itself, but when a player also has condition 51, they will become immune to all forms of knockback (including self-blast jumping). Used in Mann vs. Machine to prevent robots from being endlessly knocked back into spawn. | |||
|| TF_COND_IMMUNE_TO_PUSHBACK | |||
|- | |||
|} | |} | ||
== Team Fortress 2 | == Team Fortress 2 Classified conditions == | ||
The following are new conditions added to Team Fortress 2 | The following are new conditions added to Team Fortress 2 Classified that are not present in Team Fortress 2. | ||
{| class="wikitable grid" | {| class="wikitable grid" | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID | ||
| Line 252: | Line 407: | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Internal Name | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Internal Name | ||
|- | |- | ||
| | | 131 || Placeholder condition. | ||
|| | || --- | ||
|- | |- | ||
| | | 132 || Placeholder condition. | ||
|| | || --- | ||
|- | |- | ||
| | | 133 || Placeholder condition. | ||
|| | || --- | ||
|- | |- | ||
| | | 134 || Placeholder condition. | ||
|| | || --- | ||
|- | |- | ||
| | | 135 || Placeholder condition. | ||
|| | || --- | ||
|- | |- | ||
| | | 136 || Player becomes colorblind, sound is muffled, has their movement speed, reload speed and fire rate reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]]. | ||
|| | || TF2C_COND_TRANQUILIZED | ||
|- | |- | ||
| | | 137 || The Haste effect granted by the [[Derby Cane]] | ||
|| | || TF2C_COND_CIV_SPEED | ||
|- | |- | ||
| | | 138 || Prevents the player from moving towards the airblast's origin. If applied by anything other than airblast, the player will instead be unable to move towards the map origin. Removed upon touching the ground. | ||
|| | || TF2C_COND_AIRBLAST | ||
|- | |- | ||
| | | 139 || Adds a trail behind the player. Applied when the [[Admiralty Anchor]] reaches full charge. | ||
|| | || TF2C_COND_ANCHOR_FALL_CHARGED | ||
|- | |- | ||
| | | 140 || If in mid-air, landing deals no fall damage, creates a small cloud particle around your feet and allows for stomp damage if landing on an enemy. Granted by the [[Jump Pad]]. | ||
|| | || TF2C_COND_LAUNCHED | ||
|- | |- | ||
| | | 141 || Unknown. Used for the Skyfall [[Achievement]] in legacy ''TF2C''. | ||
|| | || TF2C_COND_JUMPPAD_ASSIST | ||
|- | |- | ||
| | | 142 || Applied when using a Jump Pad. Prevents players from using Jump Pads until removed. | ||
|| | || TF2C_COND_JUST_USED_JUMPPAD | ||
|- | |- | ||
| | | 143 || The Mini-crit boost granted by the [[Umbrella]]. Also boosts owned sentries and [[Medi Gun]] healing. | ||
|| | || TF2C_COND_CIV_DAMAGE | ||
|- | |- | ||
| | | 144 || Given when launching yourself with the [[Twin Barrel]] for [[Pyro]]. Knockback Force is multiplied by an item's {{code|preset=10|damage_force_reduction_self_launch}} stat. (1.5 for the Twin Barrel). | ||
|| | || TF2C_COND_LAUNCHED_SELF | ||
|- | |- | ||
| | | 145 || The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regenerated per second. | ||
|| | || TF2C_COND_CIV_HEAL | ||
|- | |- | ||
| | | 146 || Causes a figure-8 view bobbing effect. Applied by [[Demoman]]'s [[Bottle]] after taunting more than twice. | ||
|| | || TF2C_COND_CONCUSSION | ||
|- | |- | ||
| | | 147 || Unknown. Applied when a player is hit by a [[Dynamite Pack]]. | ||
|| | || TF2C_COND_MIRV_SLOW | ||
|- | |- | ||
| | | 148 || Unknown. Applied when a player receives passive healing from the [[Rejuvenator]]. | ||
|| | || TF2C_COND_RESIDUAL_HEAL | ||
|- | |- | ||
| | | 149 || Added when a player is hit by a [[Brick]]. Presumably used for the Brick Achievement. | ||
|| TF2C_COND_BRICK | |||
|| | |||
|} | |} | ||
[[Category:Lists]] | [[Category:Lists]] | ||