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List of TF2C conditions: Difference between revisions

From TF2 Classified Wiki
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{{Todo|Update TF2C table to show all conditions currently in the Steam release.
{{Todo|Update TF2 table to show any quirks those conditions have in Classified.}}
Update TF2 table to show any quirks conditions have in Classified.}}


The following tables contain a list of every player condition in Team Fortress 2 Classified. All conditions can be triggered ingame with the {{code|preset=10|addcond <ID>}} command.
The following tables contain a list of every player condition in Team Fortress 2 Classified. All conditions can be triggered ingame with the {{code|preset=10|addcond <ID>}} command.
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 121}}, as 121 is the ID number for this effect, as shown below.
For example, to give yourself the [[Haste]] boost, you would enter {{code|preset=10|addcond 137}}, as 137 is the ID number for this effect, as shown below.
__TOC__
__TOC__
== Team Fortress 2 conditions ==
== Team Fortress 2 conditions ==
The following table contains conditions present in Team Fortress 2 that have been carried over to Team Fortress 2 Classified. Sourced from [[tf:Cheats#addcond|this page]] on the Official TF2 Wiki.
The following table contains conditions present in Team Fortress 2 that have been carried over to Team Fortress 2 Classified. Be aware that some conditions may function incorrectly in Classified. Sourced from [[tf:Cheats#addcond|this page]] on the Official TF2 Wiki.
{| class="wikitable grid"
{| class="wikitable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
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== Team Fortress 2 Classified conditions ==
== Team Fortress 2 Classified conditions ==
The following are new conditions added to Team Fortress 2 Classified that are not present in Team Fortress 2. Note: currently outdated / WIP, do not use!
The following are new conditions added to Team Fortress 2 Classified that are not present in Team Fortress 2.
{| class="wikitable grid"
{| class="wikitable grid"
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID
Line 409: Line 408:
|-
|-
| 131 ||  Placeholder condition.
| 131 ||  Placeholder condition.
|| TF_COND_BLANK
|| ---
|-
|-
| 132 ||  Placeholder condition.
| 132 ||  Placeholder condition.
|| TF_COND_BLANK
|| ---
|-
|-
| 133 ||  Placeholder condition.
| 133 ||  Placeholder condition.
|| TF_COND_BLANK
|| ---
|-
|-
| 134 ||  Placeholder condition.
| 134 ||  Placeholder condition.
|| TF_COND_BLANK
|| ---
|-
|-
| 135 ||  Placeholder condition.
| 135 ||  Placeholder condition.
|| TF_COND_BLANK
|-
| 136 ||  Tranq gun effect temptext
|| TF_COND_TRANQUILIZED
|-
| --- ||  Everything after this is old stuff that will be removed!
|| ---
|| ---
|-
|-
| 109 ||  Player becomes colorblind, sound is muffled, has their movement speed and damage reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]].
| 136 ||  Player becomes colorblind, sound is muffled, has their movement speed, reload speed and fire rate reduced, and takes guaranteed crits from melee attacks. This is the effect inflicted by the [[Tranquilizer Gun]].
|| TF_COND_TRANQUILIZED
|| TF2C_COND_TRANQUILIZED
|-
| 110 ||  Generates invisible walls that block movement in certain ways on the player.
|| TF_COND_AIRBLASTED
|-
| 111 ||  The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regenerated per second.
|| TF_COND_RESISTANCE_BUFF
|-
| 112 ||  Grants the Mini-crit damage boost granted by the [[Umbrella]]
|| TF_COND_DAMAGE_BOOST
|-
| 113 ||  If in mid-air, landing deals no fall damage, and creates a small cloud particle around your feet and allows for stomp damage if landing on an enemy. Granted by the [[Jump Pad]]
|| TF_COND_LAUNCHED
|-
| 114 ||  Grants a crit boost without the signature team-colored glowing effect on weapon model. The glowing projectiles, "Critical Hit!" damage indicator, and team-colored electrical crackling particles remain.
|| TF_COND_CRITBOOSTED_HIDDEN
|-
| 115 ||  All damage taken is Mini-crits.
|| TF_COND_SUPERMARKEDFORDEATH
|-
| 116 ||  All damage taken is mini-crits. Enemies cannot see the Marked-for-death skull above your head.
|| TF_COND_SUPERMARKEDFORDEATH_SILENT
|-
| 117 ||  Prevents players from re-using a [[Jump Pad]] after use to prevent spamming for a brief period.
|| TF_COND_JUST_USED_JUMPPAD
|-
| 118 ||  Increases player movespeed to 720 Hu/s. Being revved up or scoped does not decrease speed.
|| TF_COND_SPEEDBOOST_DETONATOR
|-
|-
| 119 ||  Player becomes immune to all damage without being considered as Übercharged.
| 137 ||  The Haste effect granted by the [[Derby Cane]]
|| TF_COND_INVULNERABLE_SMOKE_BOMB
|| TF2C_COND_CIV_SPEED
|-
|-
| 120 ||  Seems to be an alternate version of cond 111. It has no sound or HUD indicators, has a 25% damage resistance instead (from 20%) and has no health regen. Use cond 111 for the regular defense condition.
| 138 ||  Prevents the player from moving towards the airblast's origin. If applied by anything other than airblast, the player will instead be unable to move towards the map origin. Removed upon touching the ground.
|| TF_COND_CIV_DEFENSEBUFF
|| TF2C_COND_AIRBLAST
|-
|-
| 121 ||  Grants the [[Haste]] effect.
| 139 ||  Adds a trail behind the player. Applied when the [[Admiralty Anchor]] reaches full charge.
|| TF_COND_CIV_SPEEDBUFF
|| TF2C_COND_ANCHOR_FALL_CHARGED
|-
|-
| 122 ||  Grants a payload/intel-like team-coloured outline to the player.
| 140 ||  If in mid-air, landing deals no fall damage, creates a small cloud particle around your feet and allows for stomp damage if landing on an enemy. Granted by the [[Jump Pad]].
|| TF_COND_MARKED_OUTLINE
|| TF2C_COND_LAUNCHED
|-
|-
| 123 ||  Grants a Mini-crit boost to the player.
| 141 ||  Unknown. Used for the Skyfall [[Achievement]] in legacy ''TF2C''.
|| TF_COND_RADIAL_UBER
|| TF2C_COND_JUMPPAD_ASSIST
|-
|-
| 124 ||  All bullet damage taken is reflected, not deflected, back onto the attacker.
| 142 ||  Applied when using a Jump Pad. Prevents players from using Jump Pads until removed.
|| TF_COND_DEFLECT_BULLETS
|| TF2C_COND_JUST_USED_JUMPPAD
|-
|-
| 125 ||  Player receives 30% more healing from all sources.
| 143 ||  The Mini-crit boost granted by the [[Umbrella]]. Also boosts owned sentries and [[Medi Gun]] healing.
|| TF_COND_TAKEBONUSHEALING
|| TF2C_COND_CIV_DAMAGE
|-
|-
| 126 ||  Unused, planned for a cut [[Spy]] Weapon. Meant to alert nearby TFBots of suspicious behaviour.
| 144 ||  Given when launching yourself with the [[Twin Barrel]] for [[Pyro]]. Knockback Force is multiplied by an item's {{code|preset=10|damage_force_reduction_self_launch}} stat. (1.5 for the Twin Barrel).
|| TF_COND_DID_DISGUISE_BREAKING_ACTION
|| TF2C_COND_LAUNCHED_SELF
|-
|-
| 127 ||  Given throughout the duration of flying, post [[Jump Pad]] launch, and 4 seconds after touching the ground. Any kill within this time will credit the [[Engineer]] as the assister. The Skyfall [[Achievement]] from [[Fight or Flight]] checks if the [[Spy]] has this condition.
| 145 ||  The Radial buff granted by the [[Civilian]]. Grants 20% damage resistance, and 5-15 health regenerated per second.
|| TF_COND_JUMPPAD_ASSIST
|| TF2C_COND_CIV_HEAL
|-
|-
| 128 ||  Inflicts the slowness effect, reducing movement speed by 25%.
| 146 ||  Causes a figure-8 view bobbing effect. Applied by [[Demoman]]'s [[Bottle]] after taunting more than twice.
|| TF_COND_MIRV_SLOW
|| TF2C_COND_CONCUSSION
|-
|-
| 129 ||  Spawns team-colored "teleporter dust" particles that appear after recently having been teleported. This will persist until using the removecond 129 command.
| 147 ||  Unknown. Applied when a player is hit by a [[Dynamite Pack]].
|| TF_COND_TELEPORTED_ALWAYS_SHOW
|| TF2C_COND_MIRV_SLOW
|-
|-
| 130 ||  Given when launching yourself with the [[Twin Barrel]] for [[Pyro]]. The Knockback Force is multiplied by an item's {{code|preset=10|damage_force_reduction_self_launch}} stat. (1.5 for the Twin Barrel).
| 148 ||  Unknown. Applied when a player receives passive healing from the [[Rejuvenator]].
|| TF_COND_LAUNCHED_SELF
|| TF2C_COND_RESIDUAL_HEAL
|-
|-
| >134 ||  Causes a figure-8 view bobbing effect. Applied by [[Demoman]]'s [[Bottle]] after taunting.
| 149 ||  Added when a player is hit by a [[Brick]]. Presumably used for the Brick Achievement.
|| Unknown
|| TF2C_COND_BRICK
|}
|}


[[Category:Lists]]
[[Category:Lists]]