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Harvester: Difference between revisions

From TF2 Classified Wiki
Added first-person image to the gallery
HayRobbie (talk | contribs)
m Updated stats to match current in-game stats.
 
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{{Loadout neutral|Burning victims fill crit meter while active}}
{{Loadout neutral|Burning victims fill crit meter while active}}
{{Loadout positive|On Hit: Steal health from your victim while meter is full}}
{{Loadout positive|On Hit: Steal health from your victim while meter is full}}
{{Loadout positive|+5 health gain per afterburn tick while active}}
{{Loadout positive|+3 health gain per afterburn tick while active}}
{{Loadout negative|On Death: Burning victims are extinguished}}
{{Loadout negative|On Death: Burning victims are extinguished}}
{{Loadout negative|No random critical hits}}
{{Loadout negative|No random critical hits}}
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The '''Harvester''' is a melee weapon for the [[Pyro]]. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. It will decapitate enemy players if the Harvester kills them from a [[critical hit]], and will gain a symmetrical blood splatter on its blade, which will persist until the user respawns or goes [[water|underwater]].
The '''Harvester''' is a melee weapon for the [[Pyro]]. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. It will decapitate enemy players if the Harvester kills them from a [[critical hit]], and will gain a symmetrical blood splatter on its blade, which will persist until the user respawns or goes [[water|underwater]].


The Harvester deals the same damage and has the same attack speed as the [[Fire Axe]]. While it is the active weapon, [[afterburn]] damage dealt to an enemy by the [[Flame Thrower]] or the [[Flare Gun]] will heal the user by five health per tick (ten health per second) while increasing the Harvester's charge meter. If the user's health is full, the health gained does not turn into [[overheal]], and if the charge meter is full, afterburn no longer heals the user. Separate instances of afterburn stack per enemy, linearly increasing the health and charge gained. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in [[water]]), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death.
The Harvester deals the same damage and has the same attack speed as the [[Fire Axe]]. While it is the active weapon, [[afterburn]] damage dealt to an enemy by the [[Flame Thrower]] or the [[Flare Gun]] will heal the user by three health per tick (six health per second) while increasing the Harvester's charge meter. If the user's health is full, the health gained does not turn into [[overheal]], and if the charge meter is full, afterburn no longer heals the user. Separate instances of afterburn stack per enemy, linearly increasing the health and charge gained. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in [[water]]), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death.


The charge meter fills up after 30 ticks of afterburn (15 seconds), allowing for 150 points of healing per charge. When fully charged, the Harvester will allow a guaranteed critical hit, marked by a critical glow (including when not active) and a bell sound audible to all players. This critical hit will also heal the user by 195 health, whether or not the enemy dies, and will overheal if their health is full. If the Harvester is crit boosted by other means, such as the [[Kritzkrieg]], the healing will not occur, and the charge will not be used. The critical hit will also not be used if attacking buildings, [[ÜberCharge|ÜberCharged]] enemies, or surfaces. The amount of damage dealt by either afterburn or the critical hit has no effect on the charge and health gained. As a penalty, the Harvester is unable to randomly crit.
The charge meter fills up after 30 ticks of afterburn (15 seconds), allowing for 90 points of healing per charge. When fully charged, the Harvester will allow a guaranteed critical hit, marked by a critical glow (including when not active) and a bell sound audible to all players. This critical hit will also heal the user by 195 health, whether or not the enemy dies, and will overheal if their health is full. If the Harvester is crit boosted by other means, such as the [[Kritzkrieg]], the healing will not occur, and the charge will not be used. The critical hit will also not be used if attacking buildings, [[ÜberCharge|ÜberCharged]] enemies, or surfaces. The amount of damage dealt by either afterburn or the critical hit has no effect on the charge and health gained. As a penalty, the Harvester is unable to randomly crit.


== Related achievements ==
== Related achievements ==
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  | mini-crit = 88
  | mini-crit = 88
| healing-column = true
| healing-column = true
  | healing-self = {{tooltip|10 / s|5 per tick, while charging}}<br>{{tooltip|195|When charged, on hit}}
  | healing-self = {{tooltip|6 / s|3 per tick, while charging}}<br>{{tooltip|195|When charged, on hit}}
| function-times-column = true
| function-times-column = true
  | attack-interval = 0.8 s<br>{{tooltip|0.5 s|Haste boosted}}
  | attack-interval = 0.8 s<br>{{tooltip|0.5 s|Haste boosted}}
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<gallery>
<gallery>
File:Weapon_harvester.png|First-person view.
File:Weapon_harvester.png|First-person view.
File:Weapon_harvester_blood.png|First-person view with blood.
File:Flight Or Flight Pyro.png|left|thumb|300px|Promotional artwork for the Harvester and [[Twin Barrel]].
File:Flight Or Flight Pyro.png|left|thumb|300px|Promotional artwork for the Harvester and [[Twin Barrel]].
</gallery>
</gallery>


{{nav allweapons}}
{{nav allweapons}}