R.P.G.: Difference between revisions
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| loadout=yes | | loadout=yes | ||
| loadout-kind=Rocket Launcher | | loadout-kind=Rocket Launcher | ||
| loadout-propername= | | loadout-propername= | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout neutral|Rockets travel in an arc}} | {{Loadout neutral|Rockets travel in an arc}} | ||
{{Loadout positive|+30% damage bonus}} | {{Loadout positive|+30% damage bonus}} | ||
{{Loadout negative|-25% projectile speed}} | {{Loadout negative|-25% projectile speed}} | ||
{{Loadout negative|-75% clip size}} | {{Loadout negative|-75% clip size}} | ||
<br/> | <br/> | ||
{{Loadout neutral|"It | {{Loadout neutral|"See how the rocket pokes out the front, son? It yearns for freedom. And by God, it will have it."}} | ||
}} | }} | ||
The '''R.P.G.''' is an alternative primary weapon for the [[Soldier]]. Visually, it is a greener version of the [[Rocket Launcher]], with a checkerboard pattern on its side and an oversized rocket sticking out of it. | The '''R.P.G.''' (rocket-propelled grenade) is an alternative primary weapon for the [[Soldier]]. Visually, it is a greener version of the [[Rocket Launcher]], with a checkerboard pattern on its side and an oversized rocket sticking out of it. | ||
Compared to the [[Rocket Launcher]], it can only shoot one rocket per reload, traveling 25% slower yet dealing 30% more damage | Compared to the [[Rocket Launcher]], it can only shoot one rocket per reload, traveling 25% slower yet dealing 30% more damage. The rockets are also affected by gravity, and slowly fall to the ground in an arc while emitting a whistling sound. In addition, its rockets increase both explosive push force and self-damage against the user, with both attributes allowing for faster and higher rocket jumps than usual. | ||
Unlike the Rocket Launcher, the R.P.G. does not have any damage falloff, and will deal full damage on a direct hit at any range. | |||
== Properties == | == Properties == | ||
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| base-damage = 117 | | base-damage = 117 | ||
| base-damage-percentage = 100% | | base-damage-percentage = 100% | ||
| critical = 351 | | critical = 351 | ||
| mini-crit = 158 | | mini-crit = 158 | ||
| mini-crit-ramp-up = 197 | | mini-crit-ramp-up = 197 | ||
| | | projectile-count = 1 | ||
| splash-column = true | | splash-column = true | ||
| minimum-splash = 146 HU | | minimum-splash = 146 HU | ||
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== Strategy == | == Strategy == | ||
The arcing properties of the R.P.G.'s rockets allows the | The arcing properties of the R.P.G.'s rockets allows the Soldier to bombard enemy positions that are otherwise unreachable, including encampments behind walls and fortifications. This allows for arcing rockets from extremely far away, above and beyond the tall buildings of most maps. In addition, the increased damage and lack of damage falloff makes it viable to safely bombard a single position that enemies are grouped up in, such as [[Engineer]] nests, capture points, narrow hallways, and wherever the [[VIP]] happens to be. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|+ style="text-align:center;"| R.P.G v. Stock Rocket Launcher | |+ style="text-align:center;"| R.P.G. v. Stock Rocket Launcher | ||
|- style="text-align:left;" | |- style="text-align:left;" | ||
| <poem> | | <poem> | ||
➕ Deals more damage | ➕ Deals more damage per rocket | ||
➕ | ➕ Arcing rockets are effective on uphill terrain and blind spots | ||
➕ Can rocket jump higher and farther | ➕ Can rocket jump higher and farther | ||
</poem> | </poem> | ||
| <poem> | | <poem> | ||
➖ | ➖ Deals less damage per second | ||
➖ Deals more damage | ➖ Has a lower clip size | ||
➖ Has | ➖ Arcing rockets are not as effective in long corridors | ||
➖ Deals more self-damage | |||
➖ Has a slower projectile speed | |||
</poem> | </poem> | ||
|} | |} | ||
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|ru=РПГ|ru_m=RPG | |ru=РПГ|ru_m=RPG | ||
|es=R.P.G. | |es=R.P.G. | ||
|tr=R.P.G. | |||
|uk=Р.П.Г.|uk_m=R.P.G. | |uk=Р.П.Г.|uk_m=R.P.G. | ||
}} | }} | ||
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{{Update|2.0.0}} | {{Update|2.0.0}} | ||
* Rockets do more damage, and have less damage fall-off. | |||
* Rockets fire in an arc, and whistle upon decent. | |||
* Rockets fly slower than normal rockets. | |||
* Added a different taunt when equipped with the RPG. | |||
* Updated Viewmodel animations. | |||
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable) | * Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable) | ||
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* Increased self damage by 30% | * Increased self damage by 30% | ||
* Now only plays a whistle sound while falling | * Now only plays a whistle sound while falling | ||
{{Update|3.0.0}} | |||
* New model | |||
* Now has unique explosion sounds | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* The appearance of the R.P.G. is based on | * The appearance of the R.P.G. is based on concept art for ''Team Fortress 2'''s Rocket Launcher. The pre-[[3.0.0]] model in ''Team Fortress 2 Classified'' is near-identical with a green hue, whilst the current model is bulkier with a hand guard and darker green hue. | ||
* The "chest thump" taunt was taken from live ''TF2'''s taunt for the Direct Hit and Beggar's Bazooka. | |||
* The "chest thump" taunt was taken from live | * Prior to the [[3.0.0]] update, the description quote was: ''"It's a wonderful sight to behold when they're all soaring through the skies... and not towards your general direction."'' | ||
== Gallery == | |||
<gallery> | |||
File:Weapon_rpg.png|First-person view. | |||
File:Weapon_rpg_og.png|First-person view of the pre-[[3.0.0]] model. | |||
</gallery> | |||
{{nav allweapons}} | {{nav allweapons}} | ||