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Coilgun: Difference between revisions

From TF2 Classified Wiki
Clanker707 (talk | contribs)
Tweaked the writing in the first paragraph to be much more concise.
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{{Infobox weapon
{{Infobox weapon
| kill-icon-2=coilgun charged
| kill-icon-2=deflect coilgun
| used-by=Engineer
| used-by=Engineer
| slot=Secondary
| slot=Secondary
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| loadout-propername=yes
| loadout-propername=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|Alt-Fire: Charge up for more damage}}
{{Loadout neutral|Fully charged shots ricochet off walls, and explode in your hand when overcharged}}
<br>
<br>
{{Loadout neutral|Fully charged shots either bounce or explode in your hand when charged for too long}}
{{Loadout neutral|"No steak, but a whole heap o' sizzle."}}
}}
}}
The '''Coilgun''' is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]]. It's a sleek laser pistol with a glass window revealing an energy coil inside.
The '''Coilgun''' is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]]. It's a futuristic laser pistol, made out of a slightly rusty blue-tinted metal, with a glass window revealing a yellow, glowing energy coil inside.


Though a relic of the past, the Coilgun still proves to be a helpful tool in the [[Engineer]]'s arsenal. Unlike the pistol, the Coil gun is an energy weapon that fires laser projectiles, on contact they deal a consistent 25 damage no matter the distance of the target. By holding the alternate fire button a user can charge up the Coilgun's next shot and upon letting go it's fired off with more force, the more a shot is charged the more accurate it becomes and the more damage it deals, a fully charged shot can deal 70 damage at any distance.  
Unlike the [[Pistol]], the Coilgun fires laser projectiles that can be charged to deal more damage. After holding primary fire for 1.5 seconds, its damage triples to 75, it becomes fully accurate, and its projectile speed increases by 60%. Fully charged shots can also ricochet up to three times off surfaces, with each bounce reducing its damage by 15.


The Coilgun's charged shot also allows the user ricochet the beam off walls, once the beam starts to ricochet it will bounce off 3 other surfaces until it burns out, however the shot will only do 60 points of damage. It's worth noting that charging the gun for too long will result in the weapon overcharging, causing it to explode. When the Coilgun explodes the user takes 45 damage and is knocked into the air, this can however be used for increased mobility if a jump or crouch jump is timed right as the gun overcharges.
Charged shots will be weaker if released early and will explode if held for too long, dealing 60 damage to the user and up to 50 damage to any nearby enemies. Overcharges will also knock the user into the air, which can be used as an [[Jumping|explosive jump]] if timed correctly.
 
== Properties ==
{{Weapon properties
| shot-type = Projectile
| damage-type = Bullet
| ranged-type = Ranged
| taunt = Gunspinning
| damage-column = true
| base-damage = 25
| base-damage-percentage = 100%
| charged-damage = 75<br>{{tooltip|50|Overcharged}}
| charged-damage-percentage = 300%
| critical = 75
| critical-charged = 225<br>{{tooltip|150|Overcharged}}
| mini-crit = 34
| mini-crit-charged = 101<br>{{tooltip|68|Overcharged}}
| projectile-count = 1
| spread = {{tooltip|0.02|In radians}}
| splash-column = true
| minimum-splash = 146 HU
| minimum-splash-percentage = 60%
| damage-reduction = 1% / 2.88 HU
| self-damage = 60
| ammo-column = true
| loaded = 8
| carried = 16
| reload-type = Clip
| function-times-column = true
| attack-interval = 0.4 s<br>{{tooltip|0.6 s|Alt fire}}</br>{{tooltip|0.33 s|Haste boosted}}
| reload = 1.5 s</br>{{tooltip|0.75 s|Haste boosted}}
| activation-time = 0.025 s
| charge-fill-speed = 66.66% / s<br>{{tooltip|33.33% / s|Overcharge}}
| charge-fill-time = 1.5 s<br>{{tooltip|3 s|Overcharge}}</br>{{tooltip|0.5 s|Haste boosted}}</br>{{tooltip|1 s|Overcharge - Haste boosted}}
|}}
 
== Strategy ==
{| class="wikitable" style="text-align:center;"
|+ style="text-align:center;"| The Coilgun vs. Stock Pistol
|- style="text-align:left;"
| <poem>
➕ Deals more damage per shot
➕ Charged shots deal more damage
➕ Charged shots knocks back farther on hit
➕ Changed shots ricochet through walls
➕ Registers a hit using player's larger collision box instead of the hitbox
➕ Overcharge allows for an explosive jump in exchange of health
</poem>
| <poem>
➖ Has less clip size
➖ Has less ammo
➖ Has slower attack speed
➖ Has less projectile speed
➖ Can be airblasted
</poem>
|}


== Related achievements ==
== Related achievements ==
{{Achievement table|
{{Achievement table|
{{Achievement|kill_with_blindcoilricochet}}
{{Achievement|kill_with_blindcoilricochet}}
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|ru=Пушка Гаусса|ru_m=Gauss Gun
|ru=Пушка Гаусса|ru_m=Gauss Gun
|es=Bobiductor|es_m=Coilductor
|es=Bobiductor|es_m=Coilductor
|tr=Bobin Tabancası|tr_m=Coilgun
|uk=Пістолет Гаусса|uk_m=Gauss pistol
}}
}}
== Update history ==
{{Update history|
{{Update|2.0.0}}
* Added the Coilgun
{{Update|2.0.1}}
* Fixed the Coilgun's alt-fire preventing reloading when empty
{{Update|2.0.2}}
* Fully charged shots are now 100% accurate
{{Update|2.1.0}}
* Now beeps on full charge, and has a meter that displays time before overcharge
* Lowered Coilgun, [[SMG]], and [[Revolver]] spread by 20%
{{Update|3.0.0}}
* Removed secondary fire, primary fire now charges when held
* New firing and charging animations
* Charged shots now have a unique sound
{{Update|3.0.3}}
* Added deflected Coilgun kill icon
}}
== Trivia ==
== Trivia ==
* The Coilgun is loosely based off of the [[tf:Railgun (Classic)|Railgun]] from Team Fortress Classic. That game's version did not have a ricochet function.
* The Coilgun is loosely based off of the [[tf:Railgun (Classic)|Railgun]] from ''Team Fortress Classic''.
* The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay.
* The Coilgun can randomly crit on an overcharge.
* The ragdoll disintegration from Coilgun kills was taken from the Pyro's [[tf:Phlogistinator|Phlogistinator]] in live ''TF2''.


== Gallery ==
== Gallery ==
<gallery>
<gallery mode>
CoilgunConcept.png|Coilgun concept art
File:Weapon_coilgun_red.png|RED first-person view.
File:Weapon_coilgun_blu.png|BLU first-person view.
File:Weapon_coilgun_grn.png|GRN first-person view.
File:Weapon_coilgun_ylw.png|YLW first-person view.
File:CoilgunConcept.png|Coilgun concept art
</gallery>
</gallery>
{{nav allweapons}}
{{nav allweapons}}