Coilgun: Difference between revisions
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{{Infobox weapon | {{Infobox weapon | ||
| kill-icon-2=coilgun | | kill-icon-2=deflect coilgun | ||
| used-by=Engineer | | used-by=Engineer | ||
| slot=Secondary | | slot=Secondary | ||
| Line 9: | Line 9: | ||
| loadout-propername=yes | | loadout-propername=yes | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout neutral|Fully charged shots ricochet off walls, and explode in your hand when overcharged}} | {{Loadout neutral|Fully charged shots ricochet off walls, and explode in your hand when overcharged}} | ||
<br> | <br> | ||
{{Loadout neutral|"No steak, but a whole heap o' sizzle."}} | {{Loadout neutral|"No steak, but a whole heap o' sizzle."}} | ||
}} | }} | ||
The '''Coilgun''' is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]]. It's a futuristic laser pistol, made out of a slightly rusty blue-tinted metal, with a glass window revealing a yellow energy coil inside | The '''Coilgun''' is an alternative [[:Category:Secondary weapons|secondary]] weapon for [[Engineer]]. It's a futuristic laser pistol, made out of a slightly rusty blue-tinted metal, with a glass window revealing a yellow, glowing energy coil inside. | ||
Unlike the | Unlike the [[Pistol]], the Coilgun fires laser projectiles that can be charged to deal more damage. After holding primary fire for 1.5 seconds, its damage triples to 75, it becomes fully accurate, and its projectile speed increases by 60%. Fully charged shots can also ricochet up to three times off surfaces, with each bounce reducing its damage by 15. | ||
Charged shots will be weaker if released early and will explode if held for too long, dealing 60 damage to the user and up to 50 damage to any nearby enemies. Overcharges will also knock the user into the air, which can be used as an [[Jumping|explosive jump]] if timed correctly. | |||
== Properties == | == Properties == | ||
| Line 35: | Line 34: | ||
| mini-crit = 34 | | mini-crit = 34 | ||
| mini-crit-charged = 101<br>{{tooltip|68|Overcharged}} | | mini-crit-charged = 101<br>{{tooltip|68|Overcharged}} | ||
| | | projectile-count = 1 | ||
| spread = {{tooltip|0.02|In radians}} | |||
| splash-column = true | | splash-column = true | ||
| minimum-splash = | | minimum-splash = 146 HU | ||
| minimum-splash-percentage = 60% | | minimum-splash-percentage = 60% | ||
| damage-reduction = 1% / 2.88 | | damage-reduction = 1% / 2.88 HU | ||
| self-damage = 60 | | self-damage = 60 | ||
| ammo-column = true | | ammo-column = true | ||
| Line 46: | Line 46: | ||
| reload-type = Clip | | reload-type = Clip | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.4 s<br>{{tooltip|0.6 s|Alt fire}} | | attack-interval = 0.4 s<br>{{tooltip|0.6 s|Alt fire}}</br>{{tooltip|0.33 s|Haste boosted}} | ||
| reload = 1.5 s | | reload = 1.5 s</br>{{tooltip|0.75 s|Haste boosted}} | ||
| activation-time = 0.025 s | | activation-time = 0.025 s | ||
| charge-fill-speed = | | charge-fill-speed = 66.66% / s<br>{{tooltip|33.33% / s|Overcharge}} | ||
| charge-fill-time = 1.5 s<br>{{tooltip|3 s|Overcharge}} | | charge-fill-time = 1.5 s<br>{{tooltip|3 s|Overcharge}}</br>{{tooltip|0.5 s|Haste boosted}}</br>{{tooltip|1 s|Overcharge - Haste boosted}} | ||
|}} | |}} | ||
== Strategy == | |||
{| class="wikitable" style="text-align:center;" | |||
|+ style="text-align:center;"| The Coilgun vs. Stock Pistol | |||
|- style="text-align:left;" | |||
| <poem> | |||
➕ Deals more damage per shot | |||
➕ Charged shots deal more damage | |||
➕ Charged shots knocks back farther on hit | |||
➕ Changed shots ricochet through walls | |||
➕ Registers a hit using player's larger collision box instead of the hitbox | |||
➕ Overcharge allows for an explosive jump in exchange of health | |||
</poem> | |||
| <poem> | |||
➖ Has less clip size | |||
➖ Has less ammo | |||
➖ Has slower attack speed | |||
➖ Has less projectile speed | |||
➖ Can be airblasted | |||
</poem> | |||
|} | |||
== Related achievements == | == Related achievements == | ||
{{Achievement table| | {{Achievement table| | ||
{{Achievement|kill_with_blindcoilricochet}} | {{Achievement|kill_with_blindcoilricochet}} | ||
| Line 70: | Line 90: | ||
|ru=Пушка Гаусса|ru_m=Gauss Gun | |ru=Пушка Гаусса|ru_m=Gauss Gun | ||
|es=Bobiductor|es_m=Coilductor | |es=Bobiductor|es_m=Coilductor | ||
|tr=Bobin Tabancası|tr_m=Coilgun | |||
|uk=Пістолет Гаусса|uk_m=Gauss pistol | |||
}} | |||
== Update history == | |||
{{Update history| | |||
{{Update|2.0.0}} | |||
* Added the Coilgun | |||
{{Update|2.0.1}} | |||
* Fixed the Coilgun's alt-fire preventing reloading when empty | |||
{{Update|2.0.2}} | |||
* Fully charged shots are now 100% accurate | |||
{{Update|2.1.0}} | |||
* Now beeps on full charge, and has a meter that displays time before overcharge | |||
* Lowered Coilgun, [[SMG]], and [[Revolver]] spread by 20% | |||
{{Update|3.0.0}} | |||
* Removed secondary fire, primary fire now charges when held | |||
* New firing and charging animations | |||
* Charged shots now have a unique sound | |||
{{Update|3.0.3}} | |||
* Added deflected Coilgun kill icon | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* The Coilgun is loosely based off of the [[tf:Railgun (Classic)|Railgun]] from Team Fortress Classic | * The Coilgun is loosely based off of the [[tf:Railgun (Classic)|Railgun]] from ''Team Fortress Classic''. | ||
* The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay. | * The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay. | ||
* The Coilgun can randomly crit on an overcharge. | * The Coilgun can randomly crit on an overcharge. | ||
* The ragdoll disintegration from Coilgun kills was taken from the Pyro's [[tf:Phlogistinator|Phlogistinator]] in live ''TF2''. | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery mode> | ||
CoilgunConcept.png|Coilgun concept art | File:Weapon_coilgun_red.png|RED first-person view. | ||
File:Weapon_coilgun_blu.png|BLU first-person view. | |||
File:Weapon_coilgun_grn.png|GRN first-person view. | |||
File:Weapon_coilgun_ylw.png|YLW first-person view. | |||
File:CoilgunConcept.png|Coilgun concept art | |||
</gallery> | </gallery> | ||
{{nav allweapons}} | {{nav allweapons}} | ||