Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Harvester: Difference between revisions

From TF2 Classified Wiki
Rewrote info
Ichiro (talk | contribs)
Tags: Mobile edit Mobile web edit
 
(One intermediate revision by one other user not shown)
Line 21: Line 21:
While active, [[afterburn]] damage dealt to enemies by the [[Flame Thrower]] or the [[Flare Gun]] will heal the user by three health per tick (six health per second), along with increasing the Harvester's charge meter, which will stack if multiple enemies are on fire. The Harvester's healing cannot overheal the user, and if the charge meter is full, its healing is disabled entirely until an enemy is attacked with it. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in [[water]]), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death.
While active, [[afterburn]] damage dealt to enemies by the [[Flame Thrower]] or the [[Flare Gun]] will heal the user by three health per tick (six health per second), along with increasing the Harvester's charge meter, which will stack if multiple enemies are on fire. The Harvester's healing cannot overheal the user, and if the charge meter is full, its healing is disabled entirely until an enemy is attacked with it. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in [[water]]), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death.


The charge meter fills up after 30 ticks of afterburn (15 seconds), allowing for 90 points of healing per charge. When fully charged, the Harvester will allow a guaranteed critical hit, marked by a critical glow (including when not active) and a bell sound audible to all players. This crit will heal the user by 195 health, whether or not the enemy dies, and will overheal them if they're at full health. This does not happen if Harvester is boosted by other means, such as by the [[Kritzkrieg]]. The crit will also not be used when attacking buildings, [[ÜberCharge|ÜberCharged]] enemies, or surfaces.
The charge meter fills up after 30 ticks of afterburn (15 seconds), allowing for 90 points of healing per charge. When fully charged, the Harvester will allow a guaranteed critical hit, marked by a critical glow (including when not active) and a bell sound audible to all players. This crit will heal the user by 195 health, whether or not the enemy dies, and will overheal them if they're at full health. This does not happen if the Harvester is boosted by other means, such as by the [[Kritzkrieg]]. The crit will also not be used up when attacking buildings, [[ÜberCharge|ÜberCharged]] enemies, or surfaces.


The Harvester will decapitate enemies killed by [[critical hit|critical hits]], and will gain a blood splatter on its blade that persists until the user respawns or goes [[water|underwater]].
The Harvester will decapitate enemies killed by [[critical hit|critical hits]], and will gain a blood splatter on its blade that persists until the user respawns or goes [[water|underwater]].
Line 73: Line 73:
* Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge. The same thing will occur when switching between the Fire Axe and the Harvester.
* Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge. The same thing will occur when switching between the Fire Axe and the Harvester.
* The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself.
* The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself.
* According to the ''TF2 Classified'' developer {{Dev|Nito}} the Harvester was originally designed with the 3D model of the cut live ''Team Fortress 2'' weapon, the [[Tf:Baleful Beacon|Baleful Beacon]], but was later changed to the current scythe model due to "''physics and particle issues''".
* According to the ''TF2 Classified'' developer {{Dev|Nito}} the Harvester was originally designed with the 3D model of the cut live ''Team Fortress 2'' weapon, the [[Tf:Baleful Beacon|Baleful Beacon]], but was later changed to the current scythe model due to "physics and particle issues".


== Gallery ==
== Gallery ==