1.6.0: Difference between revisions
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{{Patch | |||
|prev = 1.5.1 | |||
|next = 1.6.2 | |||
|date = January 11, 2015 | |||
|major = | |||
|update = | |||
|blogpost = | |||
|archives = [https://web.archive.org/web/20150226194710/http://facepunch.com/showthread.php?t=1445480&page=5 archived TF2 Classic thread] ''(post #181)'' | |||
|new-weps = 2 | |||
|mapfix = | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
Upped maxplayers from 64 to 128 (default is still 24) | * Upped maxplayers from 64 to 128 (default is still 24) | ||
* Set the tickrate to 8ms (I'll change this back if people complain) | |||
Set the tickrate to 8ms (I'll change this back if people complain) | * Added {{code|tf_weapon_criticals}} | ||
* Added {{code|tf_weapon_criticals_melee}} | |||
Added tf_weapon_criticals | * Added {{code|tf_damage_disablespread}} - Nicknine | ||
* Added the [[Tranquilizer Gun|Tranquilizer]] | |||
Added tf_weapon_criticals_melee | * Added the [[Scout]] [[SMG]] | ||
* Fixed the crash bug that happens if you kill somebody up close | |||
Added tf_damage_disablespread - Nicknine | * Renamed {{code|tf_model_muzzleflash}} to {{code|tf2c_model_muzzleflash}} | ||
* Removed {{code|tf_beta_weapons}} | |||
Added the [[Tranquilizer Gun|Tranquilizer]] | * Added {{code|tf2c_equip_scout_nailgun}}, {{code|tf2c_equip_scout_smg}} and {{code|tf2c_equip_spy_tranq}}. The server admin does NOT need to turn these commands on for the player to be able to change the weapons | ||
Added the [[Scout]] [[SMG]] | |||
Fixed the crash bug that happens if you kill somebody up close | |||
Renamed tf_model_muzzleflash to tf2c_model_muzzleflash | |||
Removed tf_beta_weapons | |||
Added tf2c_equip_scout_nailgun, tf2c_equip_scout_smg and tf2c_equip_spy_tranq. The server admin does NOT need to turn these commands on for the player to be able to change the weapons | |||
Latest revision as of 23:13, 2 February 2025
| List of patches | ← 1.5.1 | 1.6.0 | 1.6.2 → |
|---|
1.6.0 was a minor update for Team Fortress 2 Classic. It was released on January 11, 2015. The patch notes can be found on the archived TF2 Classic thread (post #181). It featured some weapon changes, general changes, and bug fixes. It also featured the addition of 2 new weapons.
Changes
- Upped maxplayers from 64 to 128 (default is still 24)
- Set the tickrate to 8ms (I'll change this back if people complain)
- Added tf_weapon_criticals
- Added tf_weapon_criticals_melee
- Added tf_damage_disablespread - Nicknine
- Added the Tranquilizer
- Added the Scout SMG
- Fixed the crash bug that happens if you kill somebody up close
- Renamed tf_model_muzzleflash to tf2c_model_muzzleflash
- Removed tf_beta_weapons
- Added tf2c_equip_scout_nailgun, tf2c_equip_scout_smg and tf2c_equip_spy_tranq. The server admin does NOT need to turn these commands on for the player to be able to change the weapons