Harvester: Difference between revisions
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m Updated stats to match current in-game stats. |
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| loadout=yes | | loadout=yes | ||
| loadout-attributes= | | loadout-attributes= | ||
{{Loadout neutral|Burning | {{Loadout neutral|Burning victims fill crit meter while active}} | ||
{{Loadout positive| | {{Loadout positive|On Hit: Steal health from your victim while meter is full}} | ||
{{Loadout positive| | {{Loadout positive|+5 health gain per afterburn tick while active}} | ||
{{Loadout negative|On Death: | {{Loadout negative|On Death: Burning victims are extinguished}} | ||
{{Loadout negative|No random critical hits}} | {{Loadout negative|No random critical hits}} | ||
<br> | <br> | ||
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The Harvester deals the same damage and has the same attack speed as the [[Fire Axe]]. While it is the active weapon, [[afterburn]] damage dealt to an enemy by the [[Flame Thrower]] or the [[Flare Gun]] will heal the user by five health per tick (ten health per second) while increasing the Harvester's charge meter. If the user's health is full, the health gained does not turn into [[overheal]], and if the charge meter is full, afterburn no longer heals the user. Separate instances of afterburn stack per enemy, linearly increasing the health and charge gained. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in [[water]]), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death. | The Harvester deals the same damage and has the same attack speed as the [[Fire Axe]]. While it is the active weapon, [[afterburn]] damage dealt to an enemy by the [[Flame Thrower]] or the [[Flare Gun]] will heal the user by five health per tick (ten health per second) while increasing the Harvester's charge meter. If the user's health is full, the health gained does not turn into [[overheal]], and if the charge meter is full, afterburn no longer heals the user. Separate instances of afterburn stack per enemy, linearly increasing the health and charge gained. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in [[water]]), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death. | ||
The charge meter fills up after 30 ticks of afterburn (15 seconds), allowing for | The charge meter fills up after 30 ticks of afterburn (15 seconds), allowing for 150 points of healing per charge. When fully charged, the Harvester will allow a guaranteed critical hit, marked by a critical glow (including when not active) and a bell sound audible to all players. This critical hit will also heal the user by 195 health, whether or not the enemy dies, and will overheal if their health is full. If the Harvester is crit boosted by other means, such as the [[Kritzkrieg]], the healing will not occur, and the charge will not be used. The critical hit will also not be used if attacking buildings, [[ÜberCharge|ÜberCharged]] enemies, or surfaces. The amount of damage dealt by either afterburn or the critical hit has no effect on the charge and health gained. As a penalty, the Harvester is unable to randomly crit. | ||
== Related achievements == | == Related achievements == | ||
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| healing-self = {{tooltip|10 / s|5 per tick, while charging}}<br>{{tooltip|195|When charged, on hit}} | | healing-self = {{tooltip|10 / s|5 per tick, while charging}}<br>{{tooltip|195|When charged, on hit}} | ||
| function-times-column = true | | function-times-column = true | ||
| attack-interval = 0.8 s | | attack-interval = 0.8 s<br>{{tooltip|0.5 s|Haste boosted}} | ||
| charge-fill-speed = {{tooltip|6.66% / s|3.33% per tick, per afterburn}} | | charge-fill-speed = {{tooltip|6.66% / s|3.33% per tick, per afterburn}} | ||
| charge-fill-time = {{tooltip|30 ticks|15 s, can be faster}} | | charge-fill-time = {{tooltip|30 ticks|15 s, can be faster}} | ||
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{{Update|2.2.0}} | {{Update|2.2.0}} | ||
* Now has a unique taunt kill animation (Hotpockette, Ventrici, GoogleyGareth) | * Now has a unique taunt kill animation (Hotpockette, Ventrici, GoogleyGareth) | ||
{{Update|3.0.0}} | |||
* Crits no longer have extra range | |||
}} | }} | ||
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* The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself. | * The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself. | ||
== Comparison from ''Team Fortresss 2'' == | == Comparison from ''Team Fortresss 2'' == | ||
* According to developer {{Dev|Nito}} the Harvester was originally designed with the 3D model of the cut live ''Team Fortress 2'' weapon, the [[Tf:Baleful Beacon|Baleful Beacon]], but was later changed to the current scythe model due to "physics and particle issues. | * According to the ''TF2 Classified'' developer {{Dev|Nito}} the Harvester was originally designed with the 3D model of the cut live ''Team Fortress 2'' weapon, the [[Tf:Baleful Beacon|Baleful Beacon]], but was later changed to the current scythe model due to "''physics and particle issues''". | ||
== Gallery == | == Gallery == | ||
[[File: | [[File:Flight Or Flight Pyro.png|left|thumb|300px|Promotional artwork for the Harvester and [[Twin Barrel]].]] | ||
{{nav allweapons}} | {{nav allweapons}} | ||