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Coilgun: Difference between revisions

From TF2 Classified Wiki
Ichiro (talk | contribs)
m Changed Bullet Count to Projectile Count
 
(9 intermediate revisions by 3 users not shown)
Line 9: Line 9:
| loadout-propername=yes
| loadout-propername=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|Alt-Fire: Charge up for more damage}}
{{Loadout neutral|Fully charged shots ricochet off walls, and explode in your hand when overcharged}}
{{Loadout neutral|Fully charged shots ricochet off walls, and explode in your hand when overcharged}}
<br>
<br>
Line 37: Line 36:
  | mini-crit = 34
  | mini-crit = 34
  | mini-crit-charged = 101<br>{{tooltip|68|Overcharged}}
  | mini-crit-charged = 101<br>{{tooltip|68|Overcharged}}
  | bullet-count = 1
  | projectile-count = 1
  | spread = {{tooltip|0.02|In radians}}
  | spread = {{tooltip|0.02|In radians}}
| splash-column = true
| splash-column = true
Line 62: Line 61:
| <poem>
| <poem>
➕ Deals more damage per shot
➕ Deals more damage per shot
➕ Charged shots deal more damage and knocks back enemies
➕ Charged shots deal more damage
➕ Charged shots knocks back farther on hit
➕ Changed shots ricochet through walls
➕ Changed shots ricochet through walls
Register a hit using a player's larger collision box instead of the hitbox
Registers a hit using player's larger collision box instead of the hitbox
➕ Overcharge allows for an explosive jump in exchange of health
➕ Overcharge allows for an explosive jump in exchange of health
</poem>
</poem>
| <poem>
| <poem>
➖ Has lower firing speed
➖ Has less clip size
➖ Has less clip size
➖ Has less ammo
➖ Has less ammo
➖ Has slower attack speed
➖ Has less projectile speed
➖ Has less projectile speed
➖ Can be airblasted
➖ Can be airblasted
Line 92: Line 92:
|ru=Пушка Гаусса|ru_m=Gauss Gun
|ru=Пушка Гаусса|ru_m=Gauss Gun
|es=Bobiductor|es_m=Coilductor
|es=Bobiductor|es_m=Coilductor
|tr=Bobin Tabancası|tr_m=Coilgun
|uk=Пістолет Гаусса|uk_m=Gauss pistol
|uk=Пістолет Гаусса|uk_m=Gauss pistol
}}
}}
Line 114: Line 115:
* New firing and charging animations
* New firing and charging animations
* Charged shots now have a unique sound
* Charged shots now have a unique sound
{{Update|3.0.3}}
* Added deflected Coilgun kill icon
}}
}}


Line 120: Line 124:
* The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay.
* The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay.
* The Coilgun can randomly crit on an overcharge.
* The Coilgun can randomly crit on an overcharge.
 
* The ragdoll disintegration from Coilgun kills was taken from the Pyro's [[tf:Phlogistinator|Phlogistinator]] in live ''TF2''.
== Comparison from ''Team Fortress 2'' ==
* The unique death animation from a Coilgun shot was taken from the Pyro's [[tf:Phlogistinator|Phlogistinator]].
* While there are [[Tf:Jumping#Engineer_jumps|various explosive jumps]] the Engineer can utilize in live ''TF2'', the Coilgun's explosive jump may be far superior as he takes the least damage when jumping on great heights and doesn't need at most a level 3 [[Sentry Gun]] and a [[Tf:Wrangler|Wrangler]] to "Sentry jump" or to be close with an enemy to "Energy Orb jump" with the [[tf:Short Circuit|Short Circuit]].


== Gallery ==
== Gallery ==
<gallery mode>
<gallery mode>
CoilgunConcept.png|Coilgun concept art
File:Weapon_coilgun_red.png|RED first-person view.
File:Weapon_coilgun_blu.png|BLU first-person view.
File:Weapon_coilgun_grn.png|GRN first-person view.
File:Weapon_coilgun_ylw.png|YLW first-person view.
File:CoilgunConcept.png|Coilgun concept art
</gallery>
</gallery>
{{nav allweapons}}
{{nav allweapons}}