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Coilgun: Difference between revisions

From TF2 Classified Wiki
Ichiro (talk | contribs)
m Changed Bullet Count to Projectile Count
 
(3 intermediate revisions by 2 users not shown)
Line 9: Line 9:
| loadout-propername=yes
| loadout-propername=yes
| loadout-attributes=
| loadout-attributes=
{{Loadout neutral|Alt-Fire: Charge up for more damage}}
{{Loadout neutral|Fully charged shots ricochet off walls, and explode in your hand when overcharged}}
{{Loadout neutral|Fully charged shots ricochet off walls, and explode in your hand when overcharged}}
<br>
<br>
Line 37: Line 36:
  | mini-crit = 34
  | mini-crit = 34
  | mini-crit-charged = 101<br>{{tooltip|68|Overcharged}}
  | mini-crit-charged = 101<br>{{tooltip|68|Overcharged}}
  | bullet-count = 1
  | projectile-count = 1
  | spread = {{tooltip|0.02|In radians}}
  | spread = {{tooltip|0.02|In radians}}
| splash-column = true
| splash-column = true
Line 93: Line 92:
|ru=Пушка Гаусса|ru_m=Gauss Gun
|ru=Пушка Гаусса|ru_m=Gauss Gun
|es=Bobiductor|es_m=Coilductor
|es=Bobiductor|es_m=Coilductor
|tr=Bobin Tabancası|tr_m=Coilgun
|uk=Пістолет Гаусса|uk_m=Gauss pistol
|uk=Пістолет Гаусса|uk_m=Gauss pistol
}}
}}
Line 115: Line 115:
* New firing and charging animations
* New firing and charging animations
* Charged shots now have a unique sound
* Charged shots now have a unique sound
{{Update|3.0.3}}
* Added deflected Coilgun kill icon
}}
}}


Line 121: Line 124:
* The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay.
* The Coilgun overcharge can actually deal up to 60 damage, but since this requires being physically inside an enemy player, this is unlikely to be achieved in normal gameplay.
* The Coilgun can randomly crit on an overcharge.
* The Coilgun can randomly crit on an overcharge.
 
* The ragdoll disintegration from Coilgun kills was taken from the Pyro's [[tf:Phlogistinator|Phlogistinator]] in live ''TF2''.
== Comparison from ''Team Fortress 2'' ==
* The unique death animation from a Coilgun shot was taken from the Pyro's [[tf:Phlogistinator|Phlogistinator]].
* While there are [[Tf:Jumping#Engineer_jumps|various explosive jumps]] the Engineer can utilize in live ''TF2'', the Coilgun's explosive jump may be far superior as he takes the least damage when jumping on great heights and doesn't need at most a level 3 [[Sentry Gun]] and a [[Tf:Wrangler|Wrangler]] to "Sentry jump" or to be close with an enemy to "Energy Orb jump" with the [[tf:Short Circuit|Short Circuit]].


== Gallery ==
== Gallery ==
<gallery mode>
<gallery mode>
CoilgunConcept.png|Coilgun concept art
File:Weapon_coilgun_red.png|RED first-person view.
File:Weapon_coilgun_blu.png|BLU first-person view.
File:Weapon_coilgun_grn.png|GRN first-person view.
File:Weapon_coilgun_ylw.png|YLW first-person view.
File:CoilgunConcept.png|Coilgun concept art
</gallery>
</gallery>
{{nav allweapons}}
{{nav allweapons}}