3.0.8: Difference between revisions
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{{Patch | {{Patch | ||
|prev = 3.0.7 | |prev = 3.0.7 | ||
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|archives = | |archives = | ||
|new-weps = | |new-weps = | ||
|mapfix = | |mapfix = | ||
|wepfix = | |wepfix = | ||
|genfix = yes | |genfix = yes | ||
|bugfix = yes | |bugfix = yes | ||
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* Added foolishness | * Added foolishness | ||
=== Custom Weapons === | === Custom Weapons === | ||
* Added | * Added {{code|mod_always_draw_tracer_effect}} and {{code|mod_never_draw_tracer_effect}} | ||
* Added | * Added {{code|mod_set_banner_cond}} | ||
* Added | * Added {{code|mod_set_banner_flag_model}} | ||
* Added | * Added {{code|custom_banner_sound}} | ||
* Added | * Added {{code|banner_effect}} | ||
** Allows for custom banner particles | ** Allows for custom banner particles | ||
* Added | * Added {{code|generator_sticks_to_wall}} | ||
** Allows Rejuvenator Über generators to stick to walls | ** Allows Rejuvenator Über generators to stick to walls | ||
* Fixed issue where custom sound fallbacks would not respect the "visuals" tag | |||
* Fixed MvM explosive Sniper shot upgrade not appearing in the Upgrade Station | |||
* Fixed issue where {{code|or_minicrit_vs_playercond_burning}} would not work while jumping | |||
* Fixed cannonballs not bouncing off of Yellow/Green team players | |||
* Fixed Shortstop shove not working with Yellow/Green team players | |||
* Fixed issue where certain custom Sentry projectiles were crit boosted | |||
* Fixed issue where {{code|mod_launches_ball}} did not work with custom projectile models | |||
* Fixed issue where {{code|mod_launches_ball}} did not deplete the correct ammo type | |||
* Fixed issue where the {{code|extra_wearables}} block and keyvalues did not respect team colors | |||
* Fixed {{code|set_dmgtype_ignite}} to work on all weapons | |||
* Fixed issue where {{code|show_in_armory}} would not consistently apply | |||
* Fixed issue where disguised spies would be effected by player scale attributes | |||
* Fixed {{code|mult_medigun_uberchargerate}} not working with the Rejuvenator | |||
* Fixed {{code|mod_rocket_gravity}} not working with syringes and arrows | |||
* Fixed issue where {{code|fuse_mult}} applied to all equipped weapons | |||
=== Map Changes === | |||
* Updated ''vip_avanti'': | |||
** Clipping improvements | |||
** Fixed several texture alignment issues | |||
** Fixed several visible nodraws and dev textures | |||
** Reworked the windows on Red's highground at Final | |||
** Reworked health and ammo around Final | |||
** Fixed misaligned spawn trigger at Red's final spawn | |||
** Fixed several small gaps in geometry around the fences at Final | |||
** Detailing adjustments around Final to improve player readability | |||
** Lighting adjustments around Final to improve player readability | |||
** Updated navigation mesh | |||
=== Server Browser Changes === | |||
* Reverted 21 player maximum for bumping servers | |||
** We did not see any noticeable improvement to seeding | |||
* Server browser will now put empty servers at the bottom when first opened | |||
=== Shader Changes === | |||
* Fixed an issue where ropes would not properly render | |||