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3.0.8: Difference between revisions

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{{stub}}
{{Patch
{{Patch
|prev = 3.0.7
|prev = 3.0.7
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|archives =  
|archives =  
|new-weps =  
|new-weps =  
|new-maps =
|mapfix =  
|mapfix =  
|wepfix =  
|wepfix =  
|genfix =
|genfix = yes
|genfix = yes
|bugfix = yes  
|bugfix = yes  
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* Added foolishness
* Added foolishness
=== Custom Weapons ===
=== Custom Weapons ===
* Added ''mod_always_draw_tracer_effect'' and ''mod_never_draw_tracer_effect''
* Added {{code|mod_always_draw_tracer_effect}} and {{code|mod_never_draw_tracer_effect}}
* Added ''mod_set_banner_cond''
* Added {{code|mod_set_banner_cond}}
* Added ''mod_set_banner_flag_model''
* Added {{code|mod_set_banner_flag_model}}
* Added ''custom_banner_sound''
* Added {{code|custom_banner_sound}}
* Added ''banner_effect''
* Added {{code|banner_effect}}
** Allows for custom banner particles
** Allows for custom banner particles
* Added ''generator_sticks_to_wall''
* Added {{code|generator_sticks_to_wall}}
** Allows Rejuvenator Über generators to stick to walls
** Allows Rejuvenator Über generators to stick to walls
* Fixed issue where custom sound fallbacks would not respect the "visuals" tag
* Fixed MvM explosive Sniper shot upgrade not appearing in the Upgrade Station
* Fixed issue where {{code|or_minicrit_vs_playercond_burning}} would not work while jumping
* Fixed cannonballs not bouncing off of Yellow/Green team players
* Fixed Shortstop shove not working with Yellow/Green team players
* Fixed issue where certain custom Sentry projectiles were crit boosted
* Fixed issue where {{code|mod_launches_ball}} did not work with custom projectile models
* Fixed issue where {{code|mod_launches_ball}} did not deplete the correct ammo type
* Fixed issue where the {{code|extra_wearables}} block and keyvalues did not respect team colors
* Fixed {{code|set_dmgtype_ignite}} to work on all weapons
* Fixed issue where {{code|show_in_armory}} would not consistently apply
* Fixed issue where disguised spies would be effected by player scale attributes
* Fixed {{code|mult_medigun_uberchargerate}} not working with the Rejuvenator
* Fixed {{code|mod_rocket_gravity}} not working with syringes and arrows
* Fixed issue where {{code|fuse_mult}} applied to all equipped weapons
=== Map Changes ===
* Updated ''vip_avanti'':
** Clipping improvements
** Fixed several texture alignment issues
** Fixed several visible nodraws and dev textures
** Reworked the windows on Red's highground at Final
** Reworked health and ammo around Final
** Fixed misaligned spawn trigger at Red's final spawn
** Fixed several small gaps in geometry around the fences at Final
** Detailing adjustments around Final to improve player readability
** Lighting adjustments around Final to improve player readability
** Updated navigation mesh
=== Server Browser Changes ===
* Reverted 21 player maximum for bumping servers
** We did not see any noticeable improvement to seeding
* Server browser will now put empty servers at the bottom when first opened
=== Shader Changes ===
* Fixed an issue where ropes would not properly render